The Witcher 3: Wild Hunt

The Witcher 3: Wild Hunt

Vis statistikker:
Denne tråd er blevet låst
dlux 8. juni 2014 kl. 7:28
Nvidia’s Gameworks blocks AMD from optimizing The Witcher 3 for Radeon cards
The Witcher 3: Wild Hunt relies on GameWorks libraries which have been created and released by NVIDIA. Apparently Nvidia is deliberatly trying to block the required optimization on AMD hardware with their Gameworks libraries.

This has recently caused an upstir in the community, because optimization of Gameworks titles will not yield satisfactory results on Radeon Hardware. Radeon users are essentially simply robbed of performance, while said games run just as good with or without Gameworks for Nvidia users. In other words, Gameworks allegedly only exists to artificially inhibit performance on AMD hardware.

Here are some quotes from AMD's Robert Hallock on this matter:
Gameworks represents a clear and present threat to gamers by deliberately crippling performance on AMD products (40% of the market) to widen the margin in favor of NVIDIA products
Participation in the Gameworks program often precludes the developer from accepting AMD suggestions that would improve performance directly in the game code—the most desirable form of optimization.
source[www.forbes.com]

Another quote from the Author about how unoptomized Watch Dogs on AMD Radeon hardware is, simply because of Nvidia Gameworks:
It’s evident that Watch Dogs is optimized for Nvidia hardware, but it’s staggering just how un-optimized it is on AMD hardware. I guarantee that when the game gets released, a swarm of upset gamers are going to point fingers at AMD for the sub-par performance. Their anger would be misplaced.
source[www.forbes.com]

This doesn't mean that the game will run substanially slower or terrible on AMD hardware, Radeon users will apparently simply be robbed of the performance that they would otherwise have, if the Witcher 3 did not use Gameworks

What does this mean for Radeon users? Should we be worried about less performance in the Witcher 3, simply because CD Projekt accepted financial support from Nvidia on the premise that CD Projekt must implement Gameworks libraries in The Witcher 3, although this will very likely cripple performance on AMD hardware?

This would be a very sad development if it turns out to be true. I would personally feel betrayed if I as a Radeon user would be forced to use Gameworks, libraries which only exist lower GPU performance on my Radeon graphics card.
Sidst redigeret af dlux; 8. juni 2014 kl. 7:32
< >
Viser 1-15 af 267 kommentarer
Xerxes 8. juni 2014 kl. 7:33 
Nvidia's engineer called ♥♥♥♥♥♥♥♥ on this, tho clearly he's biased as is the AMD engineer, second Watch_Dogs as an example isn't optimized for Nvidia, the game fluctuates for Nvidia users as well.

Third AMD isn't innocent in this proprietary battle either, TressFX and Mantle come to mind.
Emperor's Fist 8. juni 2014 kl. 7:34 
Great. First we have a preorder flamewar and now a GPU one too, yay...
dlux 8. juni 2014 kl. 7:37 
@Xerxes:

Read what the author @Forbes wrote. He clearly writes that this is a negative development, and many people throughout the gaming community share these worries. Skim over the some gaming forums or do a simple google search.

TressFX is open source though, Nvidia can and does support it.

Mantle doesn't cripple performance on Nvidia hardware, it only improves performance on AMD hardware.
Sidst redigeret af dlux; 8. juni 2014 kl. 7:38
Clover 8. juni 2014 kl. 7:40 
Oprindeligt skrevet af Xerxes:
Nvidia's engineer called ♥♥♥♥♥♥♥♥ on this, tho clearly he's biased as is the AMD engineer, second Watch_Dogs as an example isn't optimized for Nvidia, the game fluctuates for Nvidia users as well.

Third AMD isn't innocent in this proprietary battle either, TressFX and Mantle come to mind.

Yep. TressFX literally makes Nvidia cards ♥♥♥♥ themselves for like a few strands of hair while it has like a 5fps drop on the equivalent AMD cards. And then there's mantle which.... barely makes a difference lol
SaLaDiN 8. juni 2014 kl. 7:45 
Oh, a negative comment from an AMD employee about the Nvidia tech. What a surprise!

Why Nvidia doesnt cry about AMD Crashing evolved program?
Clover 8. juni 2014 kl. 7:46 
Oprindeligt skrevet af dlux:
@Xerxes:

Read what the author @Forbes wrote. He clearly writes that this is a negative development, and many people throughout the gaming community share these worries. Skim over the some gaming forums or do a simple google search.

TressFX is open source though, Nvidia can and does support it.

Mantle doesn't cripple performance on Nvidia hardware, it only improves performance on AMD hardware.

Competitors will NEVER collaborate to optimize their rival's products and give them an advantage for when the next developper comes and asks himself "Hmm, will I use Nvidia fur tech or TressFX? I'll use the latter because Nvidia optimized it too!"

I'm happy that Witcher 3 utilizes Gameworks because that means the majority of players will have a good experience vs a minority if it was AMD. Also Nvidia in general just has better support for everything when compared to AMD.
Hedger 8. juni 2014 kl. 7:54 
Oprindeligt skrevet af Xerxes:
Nvidia's engineer called ♥♥♥♥♥♥♥♥ on this, tho clearly he's biased as is the AMD engineer, second Watch_Dogs as an example isn't optimized for Nvidia, the game fluctuates for Nvidia users as well.

Third AMD isn't innocent in this proprietary battle either, TressFX and Mantle come to mind.

TressFX is the equivlent to PhysX and Mantle is an open api designed to be a replacement for the closed source DirectX. So you have one AMD attempt at proprietary software after Nvidia's entire PhysX failure and their entire gameworks dev kit.
dlux 8. juni 2014 kl. 7:55 
Oprindeligt skrevet af GIANTDAD:
Yep. TressFX literally makes Nvidia cards ♥♥♥♥ themselves for like a few strands of hair while it has like a 5fps drop on the equivalent AMD cards. And then there's mantle which.... barely makes a difference lol
Completely wrong.

Mantle brings a great performance boost, and doesn't inhibit Nvidia GPUs in any way. TressFX runs very good on Nvidia hardware, because it is open.

Oprindeligt skrevet af GIANTDAD:
I'm happy that Witcher 3 utilizes Gameworks because that means the majority of players will have a good experience vs a minority if it was AMD.
40% of the Witcher fans with AMD hardware will have less performance because of Gameworks, while your performance with an Nvidia card will not be inhibited at all. And you find this delightful.

What a nice thing to write.

Oprindeligt skrevet af GIANTDAD:
Also Nvidia in general just has better support for everything when compared to AMD.
Wrong again.

Oprindeligt skrevet af SaLaDiN:
Oh, a negative comment from an AMD employee about the Nvidia tech. What a surprise!

Why Nvidia doesnt cry about AMD Crashing evolved program?
Read what the author has to say.

Anyway, should AMD cry like Nvidia did, because Microsoft and Sony only put AMD hardware in thier consoles?
Sidst redigeret af dlux; 8. juni 2014 kl. 7:57
SaLaDiN 8. juni 2014 kl. 8:05 
Oprindeligt skrevet af dlux:
Oprindeligt skrevet af GIANTDAD:
Yep. TressFX literally makes Nvidia cards ♥♥♥♥ themselves for like a few strands of hair while it has like a 5fps drop on the equivalent AMD cards. And then there's mantle which.... barely makes a difference lol
Completely wrong.

Mantle brings a great performance boost, and doesn't inhibit Nvidia GPUs in any way. TressFX runs very good on Nvidia hardware, because it is open.

Oprindeligt skrevet af GIANTDAD:
I'm happy that Witcher 3 utilizes Gameworks because that means the majority of players will have a good experience vs a minority if it was AMD.
40% of the Witcher fans with AMD hardware will have less performance because of Gameworks, while your performance with an Nvidia card will not be inhibited at all. And you find this delightful.

What a nice thing to write.

Oprindeligt skrevet af GIANTDAD:
Also Nvidia in general just has better support for everything when compared to AMD.
Wrong again.

Oprindeligt skrevet af SaLaDiN:
Oh, a negative comment from an AMD employee about the Nvidia tech. What a surprise!

Why Nvidia doesnt cry about AMD Crashing evolved program?
Read what the author has to say.

Anyway, should AMD cry like Nvidia did, because Microsoft and Sony only put AMD hardware in thier consoles?


The famous AMD employee who wrote that article was pwned days later when AMD released the new drivers and fixed the problem.

Gameworks is the same like True Audio or Mantle. So QQ more.

When Nvidia cried about console hw? They only said that today pcs are stronger, stating the fact is crying, oh well.
SaLaDiN 8. juni 2014 kl. 8:08 
Oprindeligt skrevet af dlux:
Oprindeligt skrevet af GIANTDAD:
Yep. TressFX literally makes Nvidia cards ♥♥♥♥ themselves for like a few strands of hair while it has like a 5fps drop on the equivalent AMD cards. And then there's mantle which.... barely makes a difference lol
Completely wrong.

Mantle brings a great performance boost, and doesn't inhibit Nvidia GPUs in any way. TressFX runs very good on Nvidia hardware, because it is open.

Oprindeligt skrevet af GIANTDAD:
I'm happy that Witcher 3 utilizes Gameworks because that means the majority of players will have a good experience vs a minority if it was AMD.
40% of the Witcher fans with AMD hardware will have less performance because of Gameworks, while your performance with an Nvidia card will not be inhibited at all. And you find this delightful.

What a nice thing to write.

Oprindeligt skrevet af GIANTDAD:
Also Nvidia in general just has better support for everything when compared to AMD.
Wrong again.

Oprindeligt skrevet af SaLaDiN:
Oh, a negative comment from an AMD employee about the Nvidia tech. What a surprise!

Why Nvidia doesnt cry about AMD Crashing evolved program?
Read what the author has to say.

Anyway, should AMD cry like Nvidia did, because Microsoft and Sony only put AMD hardware in thier consoles?


Kiddo, before the TressFX patch on Tomb Raider, which was done by Nvidia, Nvidia cards had BIG PERFORMANCE drops with TressFX On. So stop trolling, amd paid aget.
Sidst redigeret af SaLaDiN; 8. juni 2014 kl. 8:09
dlux 8. juni 2014 kl. 8:09 
Oprindeligt skrevet af SaLaDiN:
The famous AMD employee who wrote that article was pwned days later when AMD released the new drivers and fixed the problem.

Gameworks is the same like True Audio or Mantle. So QQ more.

When Nvidia cried about console hw? They only said that today pcs are stronger, stating the fact is crying, oh well.
Mantle and TrueAudio don't inhibit performance on Nvidia hardware, they simply don't work. DirectX is used instead Mantle and regular audio drivers are used instead of TrueAudio on Nvidia hardware. I.e. performance on Nvidia hardware is exactly the same, no matter if Mantle and TrueAudio are implemented in the game or not.

Nvidia Gameworks on the other hand deliberatly inhibits performance on AMD hardware, which is a huge difference.
SaLaDiN 8. juni 2014 kl. 8:12 
Oprindeligt skrevet af dlux:
Oprindeligt skrevet af SaLaDiN:
You know why AMD always cries about Intel, Nvidia.

Because AMD is bought mainly by the poor.

And the poor are easy to controll, just spread the lies and the poor will do the rest of the work.

They will spam game forums like this.

AMD at its best

http://www.pcper.com/image/view/7252?return=node%2F52444

How the AMD marketing works:


AMD :wololo::wololo: LOLOLOLOL .... users :AOESheep::AOESheep:
Nice fanboy troll post.

AMD marketing at the best:

http://www.pcper.com/image/view/7252?return=node%2F52444

"Just buy FX fail 8150 and you will save over 800 dollars and you will get the performance of i7 980x."

I would be mad too, I bet you own 8150 or 8350 hehe
dlux 8. juni 2014 kl. 8:13 
Oprindeligt skrevet af SaLaDiN:
Kiddo, before the TressFX patch on Tomb Raider, which was done by Nvidia, Nvidia cards had BIG PERFORMANCE drops with TressFX On. So stop trolling, amd paid aget.
Yes, and now it is optimized, because TressFX is open. Tomb Raider + TressFX runs fine on Nvidia hardware, as will all future TressFX titles.

Gameworks titles will always rob Radeon users of performance, because Nvidia deliberately blocks optimization on AMD hardware with their Gameworks libraries.
Sidst redigeret af dlux; 8. juni 2014 kl. 8:14
Clover 8. juni 2014 kl. 8:15 
Oprindeligt skrevet af dlux:
Nvidia Gameworks on the other hand deliberatly inhibits performance on AMD hardware, which is a huge difference.

Funny because this is completely false when it comes to Watch Dogs. It uses a ton of Nvidia features and yet high end cards would stutter like ♥♥♥♥ while AMD cards had no issue whatsoever. Shows that it's not limited to Nvidia or AMD dictating performance of their programs but also the company that uses them.
Hedger 8. juni 2014 kl. 8:17 
Oprindeligt skrevet af SaLaDiN:

Kiddo, before the TressFX patch on Tomb Raider, which was done by Nvidia, Nvidia cards had BIG PERFORMANCE drops with TressFX On. So stop trolling, amd paid aget.

Still waiting on that PhysX patch, hue hue hue AMD cant make driv-- oh wait thats right. You cant patch the drivers because the software is deigned to push the calculations to the CPU and choke your system out if you dont use Nvidia chipsets... oops
< >
Viser 1-15 af 267 kommentarer
Per side: 1530 50

Dato opslået: 8. juni 2014 kl. 7:28
Indlæg: 267