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for me both run like as with a 5800x and a 6800xt with no RT
dx11 just performs vastly better
Now, it is best to note, I am not one of those who needs high FPS to enjoy a game. As long as it appears smooth for me, that is all I care about. I do not run a fps counter. If I had to guess what fps I am getting in the game, I would say 50 -60 range. Which I am perfectly happy with.
This is with a RTX 3060Ti and I7 11700k.
It did. You just do not understand. I am using the same GPU as you do. And DX11 will give you higher FPS, but will lack the full visuals the update added. CD Project said that themselves. Ether turn off your damn fps counter and enjoy the game, or use DX11. :P
same textures, same DOF, same foliage, same weather, same skybox, same AO, same screen space reflections
objectively the base game is practically the same, with a massive fps boost on dx11. all you did was share your dx12 experience without any real information behind it because you don't use an fps counter and just "guess". this wasn't the question, the question was, is there a reason to use dx11 over 12. and the answer is yes, performance increase for practically the same visuals
Then use DX11. Have fun. :)
In the first village I get 57fps (DX12) and 90fps (DX11) with my 3080FE. DX11 is much faster and visuals look practically the same. You can used reshade to add AO and AMD's CAS to make it look better with hardly any loss.
LMAO There's no visual difference between DX11 and DX12 except for DLSS and Ray Tracing, check Digital Foundry video. If you are not gonna use RT stick with DX11 since DX12 is broken.