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I've analyzed my issues with both Alternative and Standard movements selected, and they haven't had any effect.
Issue 1 and 2, in my original post, could very well be oversights or design flaws that CDPR simply couldn't solve.
It is clear you have never mounted a horse in your life. Roach moves like a real horse, so stop complaning and find a riding school.
And all riders, Geralt included, sits correct in the saddle, and moves with the horse as one does in real life. Although the "piano hands" reins holding is not acceptable, so despite all the good things about the riding, the game is not perfect in this regard.
And Roach is a she.
edit user.settings file in Documents/The Witcher 3 using notepad
PadVibrationEnabled=true change to false
SteamController=0 change to 0 if not already
ForceDisablePad=false change to true
What you described is literally what I was experiencing, and changing those values fixed it. It has since disappeared for no apparent reason, and I could change those back to default. So try that first without the controller plugged in.
That sounds exactly like screen tearing. Turn VSync on. It will limit your frames to your monitor's refresh rate, so decide if you like it like that or not. Or you could try the new Fast Sync in your NVidia control panel (good if you have a big surplus of framerate.)
(regular vsync in NCP didn't seem to engage real vsync in game so I used the in-game one, but fast sync should work, but turn off the ingame one.)
The dude at this link had the same issue https://forums.cdprojektred.com/forum/en/the-witcher-series/the-witcher-3-wild-hunt/tech-support/pc-aa/122672-camera-shake-during-running.
So, I did what he did and installed the Absolute Camera mod (from nexus) and selected the "no headbob" option and now Geralt runs and the screen doesn't shake one bit.
This was probably my biggest gripe of the three, so one down three to go.
Thank you very much!
Glad to hear that this helped someone!