The Witcher 3: Wild Hunt

The Witcher 3: Wild Hunt

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Casper Feb 18, 2017 @ 5:47pm
Annoying things about witcher 3
Nearly every important decision you make in this game is surrounded by cutscenes, this means that if you dont get the result you thought you would or that you wanted, you must sit through a few minutes of cutscenes.

The cutscenes themselves cannot be skipped entirely, you have to skip every segment of each characters dialogue individually, thats alot of button/key spamming to get to the end of a conversation you have likely played through 3 times already.

Candles and other objects that can have an action applied to them are very often placed right next to or directly on top of lootable objects that coincidentally have the same action button to activate, good luck looting that crate without first lighting and extinguishing that candle.

Objects that can be interacted with cause your character to stop and stand/crouch idle for a minimum of 2 seconds, I have probably spent 20 minutes accidentally lighting candles and examining things with my witcher senses.

Doors that can never be opened will still glow when activating your witcher senses as though you can interact with them, when of course you cannot.

You will die if you fall 7 feet (2 meters), but you can slide down an incline that is nearly vertical without incident even when you run into trees at near terminal velocity.

The camera will often revert back to its resting position too quickly and when going uphill and downhill the camera is angled in such a way that you are either staring at the ground or the sky respectively.

Thats all that I could think of, all-in-all a great game, Id make a list about all of the things they did right but that would more qualify as an essay than a forum post. Could you think of any that I forgot?
Last edited by Casper; Feb 18, 2017 @ 9:04pm
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Showing 1-8 of 8 comments
KriKitBoNeZ Feb 18, 2017 @ 7:11pm 
You can skip the cut scenes if you hate the whole part where there is a story....which is why I assume you would purchase the game.
Snipeyguy Feb 18, 2017 @ 8:18pm 
Originally posted by Casper:
Nearly every important decision you make in this game is surrounded by cutscenes, this means that if you dont get the result you thought you would or that you wanted, you must sit through a few minutes of cutscenes.

The cutscenes themselves cannot be skipped entirely, you have to skip every segment of each characters dialogue individually, thats alot of button/key spamming to get to the end of a conversation you have likely played through 3 times already.

Candles and other objects that can have an action applied to them are very often placed right next to or directly on top of lootable objects that coincidentally have the same action button to activate, good luck looting that crate without first lighting and extinguishing that candle.

Objects that can be interacted with cause your character to stop and stand/crouch idle for a minimum of 2 seconds, I have probably spent 20 minutes accidentally lighting candles and examining things with my witcher senses.

Doors that can never be opened will still glow when activating your witcher senses as though you can interact with them, when of course you cannot.

You will die if you fall 7 feet (2 meters), but you can slide down an incline that is nearly verticle without incident even when you run into trees at near terminal velocity.

Thats all that I could think of, all-in-all a great game, Id make a list about all of the things they did right but that would more qualify as a book than a forum post. Could you think of any that I forgot?

One thing that bugs me as a new player to the series: LOW TIER GEAR located in a HIGH LVL AREA, for example: Lvl 9 gear located in places like Skellige, where you really need high tier gear compared to Velen or parts of Novigrad. Extra coin for loot is nice but seriously, it´s kinda frustrating not to find something better than your current swords or armor incase of a powerful monster. Crafting isn´t cheap, every new set of gear is more expensive to craft. Personally I don´t hate the somewhat long cutscenes, I´ve always loved well done storytelling.
SilveRay Feb 18, 2017 @ 8:29pm 
1. A lot of cut scenes? In the third Witcher? Are you sure?
2. As for candles. I played T3 right after it was released but got this issue only dozen times throughout the whole walkthrough, which is really small number. I don't know what problems and complaints BuzzardBee is talking about as I haven't noticed any changes between the very first version and the last one in terms of candles.
5. They fixed it in later patches. Also, try to hold jump key before reaching the ground: it will reduce the damage.
WolfEisberg Feb 18, 2017 @ 8:44pm 
Originally posted by BuzzardBee:
The candles used to be a WHOLE lot worse back when the game first came out. EVERYONE complained about it till they finally fixed it a few patches later, read that as several months later.
In what world is 17 days after release is considered "Several Months"?
Casper Feb 18, 2017 @ 8:49pm 
Didnt know to jump before landing thanks. I honestly enjoy the cutscenes, the first time around, but things like dying and testing out other dialogue options forces you to reload the entire cutscene. If the skip option skipped the dialogue up to the point where you make a decision I think this would fix this annoyance entirely.
Rukk Feb 18, 2017 @ 9:30pm 
- Not being able to pause the game during conversations and cutscenes. This is the most basic thing every modern game should have, yet the devs failed to enable this even after patches (unlike in Witcher 2, which WAS possible). We have to rely on mods to fix this inexcusable design flaw.

- The countless smuggler's cache events on Skellige. Just, why? Not only do most of them have heavy armor that quickly hits your carry weight limit (forcing you to either drop them or go back to Kaer Trolde to sell/store them away), they're usually surrounded by those annoying sirens that eat away your boat or knock you out of it.

- How some objects require you to be standing in an exact spot and looking at an exact angle to be able to loot them.

- Those narration videos that play every time you load a saved game. I don't know about you, but they got old to me VERY quickly. Not only that, it would be better to see the loading screen itself since there are some useful tips on those (or just a bit of lore).

- Pre-rendered cutscenes that don't look any better than in-game cutscenes. So why are they pre-rendered at all? It only creates inconsistencies to how Geralt looks in the game.
MaximumEffort Feb 18, 2017 @ 10:22pm 
Combat.
Its basically built around rolling and using quen. Or if you prefer offense -igni.
Its stale and unimpressive. Almost every weapon feels the same, there is no adjusting, no strategy to it. You just equip something and hack&slash away, like in Diablo.

Witcher sense.
The most amazing and stupidest hand holding excersise ever. Period.

Cutscenes.
If I wanted to watch a lot of movies, talking and Geralt finghting on his own, I'd get a film or something.

Level based damage.
WTF at CDPR thought this would be a good idea? Fire than sob!

? marks the spot.
Thank you, there wan't enough hand holding in the game.

Bestiary.
Use X to defeat the monster. Still not enough handholding for some I guess.

Loading screen.
Just.. ok?!
WolfEisberg Feb 18, 2017 @ 10:49pm 
Originally posted by sjrekis:
Combat.
Its basically built around rolling and using quen. Or if you prefer offense -igni.
Its stale and unimpressive. Almost every weapon feels the same, there is no adjusting, no strategy to it. You just equip something and hack&slash away, like in Diablo.

Witcher sense.
The most amazing and stupidest hand holding excersise ever. Period.

Cutscenes.
If I wanted to watch a lot of movies, talking and Geralt finghting on his own, I'd get a film or something.

Level based damage.
WTF at CDPR thought this would be a good idea? Fire than sob!

? marks the spot.
Thank you, there wan't enough hand holding in the game.

Bestiary.
Use X to defeat the monster. Still not enough handholding for some I guess.

Loading screen.
Just.. ok?!

Leaving the opinions alone, but a couple of things:

1- Combat is very much possible without relying on Quen and Rolling. I very rarely rolled and very rarely used Quen. Played on Blood and Broken Bone and Death march So stating it is based around Rolling/Quen really isn't an accurate thing to say at all. Witcher 2 though was very reliant on Quen/Rolling, at least Witcher 3 improved on that by not relying on it.

2- Cut Scenes, I thought you played Witcher 2. Why did you expect it wouldn't be the same? since Witcher 2 was also cut scene heavy, really having a higher cutscene to gameplay ratio than what Witcher 3 has. Witcher 1 was the same way, cut scene heavy.

3- The ?'s can be turned off. If you kept them on, then you chose to have your hands held.





My annoyances
1- To easy to become over leveled. Thank goodness a mod fixed that.
2- I prefer the acquistion of armor/weapons in Witcher 1, really didn't like how it was done in Witcher 2 and 3.
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Date Posted: Feb 18, 2017 @ 5:47pm
Posts: 8