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One thing that bugs me as a new player to the series: LOW TIER GEAR located in a HIGH LVL AREA, for example: Lvl 9 gear located in places like Skellige, where you really need high tier gear compared to Velen or parts of Novigrad. Extra coin for loot is nice but seriously, it´s kinda frustrating not to find something better than your current swords or armor incase of a powerful monster. Crafting isn´t cheap, every new set of gear is more expensive to craft. Personally I don´t hate the somewhat long cutscenes, I´ve always loved well done storytelling.
2. As for candles. I played T3 right after it was released but got this issue only dozen times throughout the whole walkthrough, which is really small number. I don't know what problems and complaints BuzzardBee is talking about as I haven't noticed any changes between the very first version and the last one in terms of candles.
5. They fixed it in later patches. Also, try to hold jump key before reaching the ground: it will reduce the damage.
- The countless smuggler's cache events on Skellige. Just, why? Not only do most of them have heavy armor that quickly hits your carry weight limit (forcing you to either drop them or go back to Kaer Trolde to sell/store them away), they're usually surrounded by those annoying sirens that eat away your boat or knock you out of it.
- How some objects require you to be standing in an exact spot and looking at an exact angle to be able to loot them.
- Those narration videos that play every time you load a saved game. I don't know about you, but they got old to me VERY quickly. Not only that, it would be better to see the loading screen itself since there are some useful tips on those (or just a bit of lore).
- Pre-rendered cutscenes that don't look any better than in-game cutscenes. So why are they pre-rendered at all? It only creates inconsistencies to how Geralt looks in the game.
Its basically built around rolling and using quen. Or if you prefer offense -igni.
Its stale and unimpressive. Almost every weapon feels the same, there is no adjusting, no strategy to it. You just equip something and hack&slash away, like in Diablo.
Witcher sense.
The most amazing and stupidest hand holding excersise ever. Period.
Cutscenes.
If I wanted to watch a lot of movies, talking and Geralt finghting on his own, I'd get a film or something.
Level based damage.
WTF at CDPR thought this would be a good idea? Fire than sob!
? marks the spot.
Thank you, there wan't enough hand holding in the game.
Bestiary.
Use X to defeat the monster. Still not enough handholding for some I guess.
Loading screen.
Just.. ok?!
Leaving the opinions alone, but a couple of things:
1- Combat is very much possible without relying on Quen and Rolling. I very rarely rolled and very rarely used Quen. Played on Blood and Broken Bone and Death march So stating it is based around Rolling/Quen really isn't an accurate thing to say at all. Witcher 2 though was very reliant on Quen/Rolling, at least Witcher 3 improved on that by not relying on it.
2- Cut Scenes, I thought you played Witcher 2. Why did you expect it wouldn't be the same? since Witcher 2 was also cut scene heavy, really having a higher cutscene to gameplay ratio than what Witcher 3 has. Witcher 1 was the same way, cut scene heavy.
3- The ?'s can be turned off. If you kept them on, then you chose to have your hands held.
My annoyances
1- To easy to become over leveled. Thank goodness a mod fixed that.
2- I prefer the acquistion of armor/weapons in Witcher 1, really didn't like how it was done in Witcher 2 and 3.