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the high level spells of the wizzard aren't that impressive.
it feels sometimes your wizard is missing something while the druid rocks.
Never seen one in my party before.
My Druid is good too but the first 3 levels with him give you no targetable spells, only AoE's which you have to be careful with and often aren't as useful. And the shapeshift is useless because he can't cast spells while shapeshifted and yet he can't even tank in that form either. He takes slightly less damage than normal so it's better than nothing but Wizard's have mirror image and equivalents anyway.
I'd say the two are pretty even. That's why I have both in my team.
2) Arcane Assault > Shapeshift
3) Minor annoyance.
Tier 1 Wizard is comparable to Tier 1 Druid.
Tier 2 Wizard is not that great, but a paraylize and will check blind makes it serviceable. Tier 2 Druid is amazing.
Tier 3 Wizard dominates Tier 3 Druid.
Tier 4 about equal.
Tier 5 and 6 Wizard is pretty damn good. In fact I was pretty disappointed with late-game Druid--felt like they peaked early, then tapered off rather quickly in power. Sure, Plague of Instects and Rot Skull are decent, but then you look at stuff like Sunlance vs. Piercing Blast. Like WTF? Minus the 20m range, it has longer cast time, less damage, single target, no DR bypass. What is this doing on Tier 6?
Really, the two classes are much more equal than people seem to realize. Against basic trash mobs they both do similar amounts of damage and similar status effects. Against big boss type encounters, Wizard falls into a damage/debuff role (which they do far better than Druid, which lacks in the single-target damage) and the Druid falls into more of a support role with Moonwell and heals.
I don't get the wizard hate either. I think they are very good. However, I can cast with my druid when she's spiritshifted. I often do. I don't have any problems with the AoE spells and use them frequently in hard fights (the only time I use spells from any of my casters). The cone ones require positioning, just like the wizard's cone spells, but other than that I don't see the problem, especially if you have high intellect (so a large foe only area). Casting while spirtshifted helps that bc I'm in melee anyway and near the foes I want to target. The bear is a decent tank if you want to build your druid that way.
I'm not that far into the game but I only know of one and it does not always petrify so the wizard's is better. However, there are scrolls of petrification (and rolling flames, fireball, fan of flames, confusion, moonwell, insect swarm, stag's horn, and quite a few others) that anyone with a lore of 6 (maybe 8) can use. Durance had 7 lore when I got him so even if it takes 8 Lore, it would be easy to get him to 8 if you don't have it on your main. Kana has very high lore if you have him in your party.
Well you can make scrolls for divine spells too. Petrify is pretty broken. It's basically an instant win.