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You can choose only one faction.
BTW i have saved game before i choosed Dozens or Knights. But i've killed some of Dameons(sp), so i can't join them.
http://guides.gamepressure.com/pillarsofeternity/guide.asp?ID=29972
For example, the knight have a quest about heritage hills, and the quest about the animat. You can do both and not lock you in the faction. However, doing the next quest of the animat will lock you.
And yes, it should be explained better ingame. A small Rp warning would be fine. Like the one we have near the end of the game, before jumping in the hole.
I just went "Meh, so I'm a Dozen I guess", but I didn't mean to be.
This is IMO the one major blot on the writing copybook in PoE. The problem is you don't really have enough information to decide which faction's phylosophy and morality you actually agree with most so you do quests etc to try to find out more - only to find that this arbritrary "second quest lockout" rule makes the decision for you.
Once I am done with this playthrough, I am going to up the difficulty and get to Defiance Bay and work on the opposite factions and see how this plays out at the end of the game. I have been reading that each faction will result in a different ending to the game...at least I think I read that somewhere.
Nevertheless, I appreciate your time. Feel free to friend me if you want. I would be interested in knowing how you all do in the game and what characters you all played through or are playing through with.
Luck & Loot,
Mereinid
Dozen have a single ending. No matter what. Knight have 2, depending of your choices. Doemenels have 3, or 4 ?
Your faction choices doesn't affect any of the others ending slides. It's failry minor.
The biggest difference is a "free" passive perk, which is unique to the faction. From memory, the Knight have something tanky, the Doemenel have a crit boost perk, and I can't remember the dozen.
I did the game twice with Knights (I picked the same choices over for the 2nd playthrough, I found the ranger underpowered and uninteresting, and made a rogue to "replace" it for the coming expansions).
Now, I'm doing a "Shark chick" barbarian (as some would call her^^) siding with the Dozen. My first char was a diplomatic/honest/rational elf, the barbarian is passionate/stoic (passionate first, stoic otherwise, she is prone to burst of emotions, like a berzerk would). I found the Knight was the most "rational" choice, while the dozen are the most "emotional" one. The Doemenels are just evil, and my characters are benevolent, so I just ends up being hated by them.