Pillars of Eternity

Pillars of Eternity

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Modify the companions limit
Is there any way (cheat, mod or whatever) to get rid of companions limit? I dont think about party size but actual companions limit you can hire/get through game.
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Showing 1-13 of 13 comments
Cutlass Jack Sep 3, 2015 @ 8:58am 
There's a limit? (Serious question since I had no trouble getting all companions in game plus a few extra I created myself.)
Last edited by Cutlass Jack; Sep 3, 2015 @ 8:59am
Neshamah Sep 3, 2015 @ 9:40am 
I'm not aware of any limit on the number of companions (right now I have a party of 6, with 5 back at the stronghold).
Sorry for imgur but that **** client with name starting on 'S' cant get through its own game updater.
http://i.imgur.com/Cl5bVVH.jpg
In Polish it says "You cant hire more than 8 adventurers".
However I still have 1.06 game version since steam client have some random problems with itself as always.
Last edited by Przyjazny Nucik13PL; Sep 3, 2015 @ 10:29am
Incunabulum Sep 3, 2015 @ 1:18pm 
Originally posted by Nuta:
Sorry for imgur but that **** client with name starting on 'S' cant get through its own game updater.
http://i.imgur.com/Cl5bVVH.jpg
In Polish it says "You cant hire more than 8 adventurers".
However I still have 1.06 game version since steam client have some random problems with itself as always.

8 *Adventurers* - which are the player designed, generic NPC party members. You can have 8 of them *and* all the story NPC's recruited at the same time.
BoogieMan Sep 3, 2015 @ 8:28pm 
But wouldn't that gimp you extremely heavily EXP wise?
Originally posted by Incunabulum:
Originally posted by Nuta:
Sorry for imgur but that **** client with name starting on 'S' cant get through its own game updater.
http://i.imgur.com/Cl5bVVH.jpg
In Polish it says "You cant hire more than 8 adventurers".
However I still have 1.06 game version since steam client have some random problems with itself as always.

8 *Adventurers* - which are the player designed, generic NPC party members. You can have 8 of them *and* all the story NPC's recruited at the same time.

Yeh I know how it works. That's why I want to get rid of that limit.

Originally posted by BoogieMan:
But wouldn't that gimp you extremely heavily EXP wise?
I wouldn't worry about it.
Neshamah Sep 4, 2015 @ 12:28am 
Excuse me for asking, but why would you need more than 16 party members ?
talgaby Sep 4, 2015 @ 12:43am 
He means adventurers stashed at the stronghold. Probably to have a smaller army to choose class composition according to upcoming fights. I wouldn't mind either if I could just switch from an all-ranger party from the overworld to a wizards + priests + cphers party, or even an all-rogue party if I want to.
Originally posted by Neshamah:
Excuse me for asking, but why would you need more than 16 party members ?

this for example:
Originally posted by talgaby:
He means adventurers stashed at the stronghold. Probably to have a smaller army to choose class composition according to upcoming fights. I wouldn't mind either if I could just switch from an all-ranger party from the overworld to a wizards + priests + cphers party, or even an all-rogue party if I want to.


Finding party comp+builds that fits me the best etc.
If someone is interested. Variable which holds value of maximum adventures is located in Assembly-CSharp.dll, PartyMemberAI.cs class at line #67:
public static readonly int MaxAdventurers = 8;
PLAYERX101 Sep 23, 2018 @ 8:09am 
Originally posted by Przyjazny Nucik13PL:
If someone is interested. Variable which holds value of maximum adventures is located in Assembly-CSharp.dll, PartyMemberAI.cs class at line #67:
public static readonly int MaxAdventurers = 8;

I have sucessfully increased the number of adventurers you can create and it works perfectly with current saved games without any issues.

First, download dnSpy - https://github.com/0xd4d/dnSpy
Scroll down to the "Binaries" list and download the latest release.
Extract the .zip to any folder and run dnspy.exe (64-bit) or dnspy-x86 (32-bit), on your OS.
My OS is 64-bit - so I use dnspy.exe

Next make backup copies of both Assembly-CSharp.dll and UnityEngine.dll - from wherever you installed PoE open "PillarsOfEternity_Data/Managed" or whichever folders were used during install.

Now, in dnSpy click "file" "open", find Assembly-CSharp.dll and also "open" UnityEngine.dll - wherever you installed PoE...
Open Assembly-CSharp.dll and scroll down and open "PartyMemberAI", then from the drop-down list find the "MaxAdventurers" entry.

http://imgbox.com/JW8bvnTB

Right-click on "public static readonly int MaxAdventurers = 8" and select "Edit Class C#" and simply edit the number to your liking. I choose 19 to make a grand total of 30 characters.

Now, click "compile", the pop-up will auto-close when it is complete. Then exit dnSpy.
You will be asked to save the file and give it a name - do so. Done!

Replace your default Assembly-CSharp.dll with the new Assembly-CSharp.dll (you must rename it exactly as Assembly-CSharp.dll from whatever name you had saved your edited version as in dnSpy) - now start PoE.

Remember that tons of modding will always slow a game down so choose wisely based on your hardware capabilities.

I have had no issues with gameplay, sound, graphics, saves or slowdowns. Enjoy.

To my knowledge it does not break achievements -



Last edited by PLAYERX101; Sep 23, 2018 @ 2:56pm
Veyilla Aug 6, 2020 @ 12:22pm 
Is here any of it for the Caed Nua Hirelings? I like its to ma this out, at the Moment this is by 8 ( to Hire Korgrak etc)
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Date Posted: Sep 3, 2015 @ 8:44am
Posts: 13