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As far as party member availability, go do the event triggered by sleeping in the inn, and then go out to the tree. After taking care of what happens there, you'll meet up with Edar, whom you may even have spoken to once already. From there, head south out of town and into Magran's Fork. Keep to the road if you don't wanna get bum-rushed by wolves, and you'll find yourself at a little shrine, and you'll meet another possible companion: the priest. Head east through the Black Meadow and into the Ruin of Caed Nua and you'll meet another companion: the Chanter. (Edit, it's late and I can't brain.)
Also, don't be afraid to make use of the free room at the inn to heal your party members up. It seems cheap, but in the end it saves the limited number of camping supplies in the game for later on.
As for the reason why your paladin left his position. There may be different causes. I'm not sure if enemies this early in game possess such abilities but there are abilities which can confuse or bewitch your party members so that you lose control (although they then have for a short time a yellow circle and not a green one). Other then that it may have been poor pathfinding. Your paladin tries to attack an enemy which is in the back row or who changed sides or anything and he changed his position in accordance allowing the other enemies a breakthrough.
As for the number of enemies. That is dependent on difficulty. The higher the difficulty the more enemies there are and vice versa (with the exception of Story Mode which has more but easier to beat enemies then easy mode).
Difficulty mode also replaces weaker Skuldr Whelps with adult Skuldrs, or even inserts more than one Skuldr King into an ambush.
Better do the temple a bit later. There is no time limit for side-quests.
Yeah I'm playing on just Normal difficulty, didn't realize that was supposed to be difficult?
check your AI settings for your characters.
and you can have 6 total people in your party.
Priest warrior mage paladin can be your party from very early on, you can make more at the tavern or play until you meet story party members. You could for example make one more ranged damage dealer like a cipher, those help a lot in fights because their autoattack is strong and their spells not limited by resting.
My party is Paladin myself, mage and warrior from the two characters you pick up, and I hired from the tavern first a rogue (which I don't find very useful unless used at range, cause it just dies in one hit from anything if it goes into melee), and now I hired another Ranger with a bear, which is a lot more useful.