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报告翻译问题
My point is its not fun to play against someone that only uses one move the whole fight. Spamming is not as lose as to be an umbrella turn to encompass a short combos. thats not spamming. Spamming is being a one hit wonder and using that cheesy move as a one-size-fits-all answer to everything rather than to have a varied battle with someone.
Personally I consider "loose" spamming to be relying on 1-3 moves or 2 or less combos. This isn't a hard restriction based on genre but you get the idea.
"Spamming, in the context of video games, refers to the repeated use of the same item or action"
A few years back there was actually a combo spam meta, this is why tons of the strings and combos in the game got nerfed as people would use macros to just spam them.
Let me be frank man, a lot of the depth in this game comes from the spacing and keeping up with your opponent. If that isn't interesting to you then brawlhalla may not be your game my man.
Brawlhalla isn't tekken. You're not going to find that gameplay here. It's a completely different genre and the depth will be in other areas of gameplay.
To redirect you back to the purpose of my explanation and to summarize, people generally hate spamming because its seen as cheesy, less skillful, and annoying to fight (win or lose)
There is nothing less skillful about using combos, and it shows all the more that that person has a wider grasp on the mechanics to pull off all sorts of combos. In Brawlhalla, most of every action you can do are micro in terms of how many hits you can fit into one combo, but thats where spacing comes in. To leave one combo and line up and engage in a new combo depends on both player's decisions and skill at guessing the right move as well as executing it. I don't care though. As long as you are responding to each given situation fluidly without just doing the same thing, we're good.
Had me an Isaiah earlier borderline betting his social security number on his ssig. like I couldn't fathom why he just kept using that cannon ssig with like a 1.4% success rate on me. There were points where he used it and I wasnt even near (thought I'd run into or something? I dont know) it had to have been comedy. maybe I was the joke
To be fair though anybody playing free for all should expect that kind of behavior. Nobody who plays seriously plays free for all.
spam can be a very viable tactic. you just have to be smart with it. conditioning your opponent to behave the way you want them to leads to you landing more sigs, which pisses them off when they start losing to this "noob tactic" thus causing them to make more risky plays, which you can easily punish.
As an old seasoned tekken player, i strongly aggree with you. Brawlhalla has more in common with soul calibur, smash bros and Double dragon (eventhough that last one is a beat em up) than with the likes of Killer Instinct, marvel vs capcom or tekken. On the further ones, aggressive play and long combos are the rule while on the first ones small combos and recoveries are the way of the pro. One of the main reasons i stopped playing Marvel vs Capcom 2 is that everybody plays magneto including myself because his infinite combo can't be blocked once started (specially with helpers like psylocke or serverbot anti air assist types) and it's pretty easy to learn, that game literally ended being Samurai Kirby.
As i play by the edgemaster methods (my achievements reflect it) I totally support your post