Rebel Galaxy

Rebel Galaxy

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Soft Milkies May 26, 2016 @ 8:06am
Is a multiplayer mod possible?
I'm not a very experienced modder, and I know very little about modding in general. Most of my knowledge comes from what I've learned from friends, and tutorials on the basic things. However - whether or not I could personally create a multiplayer mod is not my question. My question stands as, "Is it possible to make?" And most importantly, "is it worth the trouble to do so if said question is answered yes?"

There is just so much potential in this already great game; I have read about the developers moving to a new project, and leaving this one as finished. While this is all fine, and dandy - there is still a plethera of things that could be added to this already polished title. Especially when considering how far a modding community could take it. Whether it be singleplayer addons, or a multiplayer mod that could allow players to connect to one another and just to crazy things. Whether that be roleplaying as a rogue squadron of vigilantes that despenses justice as they see fit. (A.K.A. - blowing everything that shoots at them up, or just everything in general.)

The point is - there is a LOT of potenital for this game. Singleplayer wise, and - maybe even multiplayer wise. I'm curious whether or not it would be possible to do either or, and hopefully both.
Last edited by Soft Milkies; May 26, 2016 @ 8:11am
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Showing 1-6 of 6 comments
No. The reason there is no multiplayer is because a lot of combat is physics-based. Asteroids, missiles, ships bumping up against one another, stations, space junk etc...all that stuff makes it almost impossible to sync clients. The developers have said that in order to make RG multiplayer it would have to be an entirely different game altogether.
Soft Milkies May 27, 2016 @ 7:51am 
Awh, well, thanks for the info anyways! Sincerely appreciated. c:
Originally posted by She's a Ginger:
Awh, well, thanks for the info anyways! Sincerely appreciated. c:
You're welcome. Sorry to be the bearer of bad news. I agree that Rebel Galaxy would be an awesome game if it were multiplayer. Here's hoping you find a game that scratches that itch.
Valerius Jun 18, 2016 @ 5:34am 
That's right. Almost impossible for devs. Impossible for modders in this case.
It wouldn't be impossible technically, but first you'd need a simplier hitbox for objects, second, a proper script cooperation that allows these collision objects(swarm-based) a fast Host/Client exchange. Third, this game would change into a fully coop game, which means, that you cannot fly in different directions. The client has to stay near the host, like the local hosting in ARK works. There you have a destination about a max of 650m to the host until he pulls the client with him, so local hosting like this is a fully coop game mode.

As 650m is no destination in a space game where entire ships can exceed this number in lenght you have to put this in relation of course. Wouldn't call this an entirely different game, when I know that as a client/Commander I have to stay with my host/Admiral.

Of course the campaign wouldn't work this way, as it's made for single player scale, but starting as a small-ship couple and earning credits(shared rewards) together and building at least a deadly dreadnaught constellation would be a great temptation in a lively game like RG.

The final problem we see everywhere: We don't have any skilled network programmers.
Last edited by Valerius; Jun 18, 2016 @ 5:41am
Valerius Jun 18, 2016 @ 5:38am 
Originally posted by Zidders Roofurry -{EAC}-:
(...) to make RG multiplayer it would have to be an entirely different game altogether.

Speaking of games with that aim. Star Citizen promises to be that entirely different game altogether.

Just that I'd wish SC could get a proper 3rd person flight mode, (Chairman) Chris Roberts already did that well in Freelancer or DoubleDamage in Rebel Galaxy of course. Atm SC, as open world/first person/space shooter is a bit too clumsy to control for my taste, so I prefer playing Rebel Galaxy, while enjoying the epic feature to setup my own music suit (BSG ftw ;) ). As soon as there's a mod available to change ship models, this is going to be most epic.

It's hard to admit, but there have to be games that are made for SP only, because.. when did you ever had the option to recline in a koop match and enjoy the ambience? You're too focused on progress or communication. I personally enjoy the isolation within my favorite tracks out there in space. Would be great with a companion also, but not necessarily by force. :)

Nevermind, wish you a lot of fun in here.
Last edited by Valerius; Jun 18, 2016 @ 5:40am
BIGnP Jun 15, 2019 @ 9:22am 
hell even haveing it be joined players take over ai stations like turrets would be pretty cool so you have the host flying and marking targets and 4+ other people manning guns and launching missiles
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