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รายงานปัญหาเกี่ยวกับการแปลภาษา
I had a very prolonged fire fight with a pirate lord that having the repair bot I am sure tipped the balance from his favor to mine in the end. His escort ships had done a number on turret and broadside controls and at first I couldn't bust his shielding after a couple of mins and a few repaired systems later his shields started getting breached and I was doing damage to him. The longer it went on the less he was doing to me so I thing it's a very good investment.
Keep in mind that while the hull and core represent your ship's health meters, damage to your ship systems are basically penalties to how well your ship performs. Even if your ship's hull gets 1% damaged, this can lead to breaking a bunch of systems at a time. These things make your ship slower or reduced accuracy/damage. Without a repair bot, these negative modifiers are permanent and they sort of force you to repair them right away.
Exactly this. Although I did find once in end game the repair bot pretty much loses its value, because it's pretty hard to have your dreadnaught take enough subsystems damage to the point that you lose your combat efficiency. So eventually I ditched it for another component.
An upgrade to offence can help you kill enemies before they damage you in the first place.
More then that, the Repair Bot cost 300k~ and repairs only system damage, not hull or power core.
Hull damage is more then ten times more expensive to repair then system damage, and in truth is the only meaningful cost to repairs.
The repair bot is great for something, though!
Restoreing capability. Even modest damage to broadsides and turrets considerbly reduces their accurecy, makeing them do far less damage at moderate range. Without a repair bot this damage last until you dock at a station and can make long missions painful. Even when your shields and armor are back to 100% you don't have the accurecy, shield recharge and manuverbility after takeing damage.