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To be fair, this didn't stop multiplayer for Freelancer back in the day. And the maps sported asteroid fields, stations, NPCs, you name it. Syncing isn't an issue.
Edit: Even found a video for yah.
https://www.youtube.com/watch?v=5Kqg0f9FL5E
They'd have to rebuild from the ground up to support it, which rules it out for this time around, but it could potentially be considered for a sequel or something in the future. Unfortunately, the devs were pretty clear it's not something they'll be able to patch into the game.
Makes me wonder if they could remake just a Solar System for coop. Instead of the Universe, just give like...1 solar sysem to start out with.
Spinoff game idea - RG: Merc Pilot. First-person cockpit view with more conventional space sim feel, 3D movement around cap ships that fight on a 2D plane. You fly a Gunship, with 2 or 3 models available at the outset, and more to be purchased as time goes on. Coded with multiplayer in mind, but no actual multiplayer released in the base game, until...
RG2 includes multiplayer where a player in RG2 can hire a merc from the Merc Pilot game instead of (or as well as) the AI mercs. Both games would be built with multiplayer in mind, but until both are released, the multiplayer would not actually be implemented into whichever project is released first.
That sounds to me like it could be pretty awesome!
It's called Pulsar: Lost Colony
http://store.steampowered.com/app/252870