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It's the space between jump locations that causes problems. Like, even when I'm relatively at a fair distance from a location, it'll still slow me down as I fly by which is not particularly a nice feature and ruins the idea we all have of warping.
I'm talking about when you have to warp across the solar system, not when you're in amongst an asteroid field.
When I have "time" I just zip across the galaxy just to give the enemies a chance to buzz about me as I slowly zapped them into space dust...if its red, its dead.
Yes, all that is great, stopping and doing some looking around, WHEN YOU WANT TO.
Scavaging and hunting down any enemies nearby, OF COURSE and esspecially for enemies I understand having a wider range of slowing you down or stopping your warp is needed in this game, as it's a sort of surprise attack because warping at such speeds you can't tell what you may encournter enroute to your destination.
But my topic is not about this.
It's about that the ship is actually automatically being sloweddown so the warp speed, whatever measurement it's using for speed, such as 100x/s
(x/s - measurement per second)
what ever that speed was again, some made up measurement?... sm?
As I pass by a POSSIBLE location of interest, my 100x/s will slow down to 50x/s because it seems to be a game feature to prevent you going too fast and clipping objects and instantly dying, so it automatically slows you down to prepare for IF you run into an object that'd cause your ship harm. But it does this as you're too close to a location and you pass by it even though I'm not stopping there, because perhaps I'm not stopping as I am trying to get to a location such as a space station I particularly want to travel to (perhaps my cargo hold is full? no point exploring atm?)
There's hundreds of extra locations aside the key locations.
I can explore when ever I want, I don't want it slowing me down automatically as I go by a location of interest.
It should stay at the 100x/s speed and only instantly stop me if I come into near contact with an object like it does at the moment rather than slow me down first.
As my suggestions were:
Remove the slow down feature if possible, otherwise I understand it may be in place to avoid bugs or semantic errors where your ship will just clip objects and blow.
OR
Lower the size of the 'hit box' of the randomly generated locations in which once you pass through, your warp speed is significantly decreased. That way we may more easily pass in a straight line and only have to slightly turn, rather than do a wide turn around locations, ruining your warp speed feeling.
Which is traditionally in a straight line.
(Being a hardcore fan of Science Fiction)
as, in reality, going at such speeds would be in a way, unpredictable and hard to achieve if we're talking about a realistic application, with such distances it's impossible to turn at them speeds.
Which is why it's all traditionally portrayed as location identification (some sort of coordinates) then warp speed in that direction.
Thanks for taking the time to read my revised opinion to clarify what I mean, hopefully that makes those understand where I am coming from.
I am being EXTREMELY elaborate for a simple game feature which is just a small irritating pet peeve that I have going on at the moment with the game.
Quality of life aspect.
This isn't some kind of unfortunate bug etc or problem that causes the game to be too hard.
It simply is an irritating aspect and it's the least of their worries I know, but it's something I can still point out.