Rebel Galaxy

Rebel Galaxy

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WEDGE Apr 19, 2020 @ 3:50am
Rebel Galaxy better than Rebel Galaxy Outlaw
I don't do these often, but, I wanted to see if anyone else felt the same or if I am just an outlier.

I have played and beaten Rebel Galaxy twice now, nothing too crazy but at least to the point of having a good idea on what the game offers and feels like. I am nearly done with Rebel galaxy outlaw and cant help but to feel its lacking the same depth and immersion that Rebel Galaxy offered.

I am not saying Rebel galaxy is perfect, nor that rebel galaxy outlaw isn't a great game its self, outlaw offers some amazing changed to the game that i feel over all are a step in the right direction. However, I just cant help but feel underwhelmed when playing outlaw, and trying to make myself finish it.

I would love to hear what my fellow gamers are feeling/seeing for themselves.

much love all.
Last edited by WEDGE; Apr 19, 2020 @ 3:50am
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Showing 1-15 of 52 comments
I like Outlaw better primarily because it has an actual story, better characters and overall better design. The gameplay is very different but after trying to play the first one again it feels like the same mission over and over. Outlaw at least has some variety. Plus there's the ability to paint your own ship which is what I spend a lot of time doing. Too much time, probably-I should be doing commissions and making some money instead lol. To each their own though. Variety is nice to have. I won't say either game is better objectively because how do you measure something so subjective?
zombocom Apr 19, 2020 @ 6:12pm 
I hated RGo, the controls just never clicked, but i'd totally pay 15 bucks to have the station bars from RGO dropped ina DLC just to play pool
El Poto Apr 23, 2020 @ 8:33am 
I like these devs, but they made two misses, in my opinion. The minor one was yielding to the "epic temptation" :steammocking:. However, for me the main problem was that they went for a cockpit based game instead of expanding on the capital ship gameplay from the original.
Originally posted by El Poto:
I like these devs, but they made two misses, in my opinion. The minor one was yielding to the "epic temptation" :steammocking:. However, for me the main problem was that they went for a cockpit based game instead of expanding on the capital ship gameplay from the original.

They never wanted the capital ship gameplay. They've always wanted a really cool cockpit-based game like Wing Commander:Privateer (RGO's main inspiration). The ONLY reason they went with broadsides was because there seemed to be a lot of cockpit-based space games coming out around the time they would have come out with RG. Turns out there's plenty of room for those kind of games so they made one. They aren't really into the kind of game Rebel Galaxy is. It was just a compromise they no longer feel they need to make.

Sorry for everyone who really liked the first game-I do, too-but that's not the kind of game they want to make. Travis & Erich (and Howie) are much bigger fans of epic space dogfighters.
Last edited by Zidders 'Rockin' Bard' Roofurry; Apr 27, 2020 @ 7:52pm
El Poto Apr 27, 2020 @ 8:15pm 
Originally posted by Zidders Roofurry:
Originally posted by El Poto:
I like these devs, but they made two misses, in my opinion. The minor one was yielding to the "epic temptation" :steammocking:. However, for me the main problem was that they went for a cockpit based game instead of expanding on the capital ship gameplay from the original.

They never wanted the capital ship gameplay. They've always wanted a really cool cockpit-based game like Wing Commander:Privateer (RGO's main inspiration). The ONLY reason they went with broadsides was because there seemed to be a lot of cockpit-based space games coming out around the time they would have come out with RG. Turns out there's plenty of room for those kind of games so they made one. They aren't really into the kind of game Rebel Galaxy is. It was just a compromise they no longer feel they need to make.

Sorry for everyone who really liked the first game-I do, too-but that's not the kind of game they want to make. Travis & Erich (and Howie) are much bigger fans of epic space dogfighters.

Really!? Are you their agent? How do you know what they want? Specially now that they actually made the "dogfighter" game? Do you have a crystal ball? One that actually works? Can you read minds?

Know what... I don't care.:steammocking:
Last edited by El Poto; Apr 27, 2020 @ 8:16pm
Ambushbob May 2, 2020 @ 12:42pm 
my only problem is i'm just not a fan of cockpit games i prefer games like the first one, so i see no reason to buy RGo.
Originally posted by El Poto:

Really!? Are you their agent? How do you know what they want? Specially now that they actually made the "dogfighter" game? Do you have a crystal ball? One that actually works? Can you read minds?

Know what... I don't care.:steammocking:

Uh aside from my being good friends with Eric & Travis since 2009 they've stated it in numerous interviews and in various streams.

Seriously. While I don't presume to speak for them I know what they've told me and others plenty of times. I was in the first games friends & family only alpha and spent a bunch of time talking with both Eric & Travis over what their motivations & plans were both before & after RG came out. Rebel Galaxy:Outlaw's style was a foregone conclusion. They wanted to remake Wing Commander:Privateer. In fact they even did so-at least in a small way-as an April Fools joke.

It's not like they haven't gone out of their way to wear their cockpit-space fighter-loving hearts on their sleeves.
Last edited by Zidders 'Rockin' Bard' Roofurry; May 4, 2020 @ 12:37pm
WillieSea May 4, 2020 @ 2:02pm 
It is not that the new game is bad, it is just that some (alot?) of their current fan base rather enjoyed the broadsides combat, because it was so unique for a space fighter (Naval) game. I could count on one hand the number of those games I have seen with RG style. Where cockpit fighter games are a dime a dozen.

Broadsides was a lot of fun, and easy to play, which many 'cockpit' games cannot pull off. It may not be in their plans, which I empathize with, but dang, if the original RG game was updated with a good story line, sub-stories, and different star systems, the game would really do well I think. I am assuming the lackluster original RG sold well in its current state, so I don't think it is much of a stretch to make that assumption.
lordanthrax May 4, 2020 @ 6:58pm 
I also enjoyed the broadsides/naval-style combat system, and would love to see a proper sequel to RG that improves on the concepts, adding a better story and system for having companions (maybe even a fleet?), perhaps the option to field fighter craft of your own to assist in battles.
Malloc May 14, 2020 @ 7:03am 
Originally posted by Zidders Roofurry:
Originally posted by El Poto:

Really!? Are you their agent? How do you know what they want? Specially now that they actually made the "dogfighter" game? Do you have a crystal ball? One that actually works? Can you read minds?

Know what... I don't care.:steammocking:

Uh aside from my being good friends with Eric & Travis since 2009 they've stated it in numerous interviews and in various streams.

Seriously. While I don't presume to speak for them I know what they've told me and others plenty of times. I was in the first games friends & family only alpha and spent a bunch of time talking with both Eric & Travis over what their motivations & plans were both before & after RG came out. Rebel Galaxy:Outlaw's style was a foregone conclusion. They wanted to remake Wing Commander:Privateer. In fact they even did so-at least in a small way-as an April Fools joke.

It's not like they haven't gone out of their way to wear their cockpit-space fighter-loving hearts on their sleeves.


Uhm... Any chance of some inside as to when to expect it on Steam?
Pretty please?
lordanthrax May 14, 2020 @ 2:30pm 
So far it seems like Epic Games has had a one-year exclusivity on games before they go to other platforms, so some time later this year is likely when, same with games like Mechwarrior 5.
Malloc May 14, 2020 @ 11:26pm 
Originally posted by lordanthrax:
So far it seems like Epic Games has had a one-year exclusivity on games before they go to other platforms, so some time later this year is likely when, same with games like Mechwarrior 5.

Btw, Mechwarrior 5 is NOT Epic exclusive - you can buy and play in on any Windows 10 PC via Microsoft Store. It is also available in US via Xbox Games Pass for PC beta.
Originally posted by Malloc:

Uhm... Any chance of some inside as to when to expect it on Steam?
Pretty please?

"12 months from launch, or around August 2020."
https://rebel-galaxy.com/rebel-galaxy-outlaw-launching-on-epic-games-store-qa/
WillieSea May 15, 2020 @ 7:19pm 
I heard rumors that Steam would not allow games advertised on steam, then pulled for an exclusive on another store, to ever be sold on their store? Is that a fable?
Poil May 17, 2020 @ 3:34am 
I also really enjoy the broadside combat. Sure cockpit flying is fun too but not having the z-axis makes it so much easier to navigate (especially since I am terrible at it and easily get disoriented and lost with all the spinning around in all directions) and being able to fly big ships for a change is really great.

Full broadside! Sometimes I don't even bother with the broadsides against weak ships and just sit back watching the turrets mulch the enemies down. So satisfying.
Last edited by Poil; May 17, 2020 @ 3:36am
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