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I mean I understand where you're coming from but even in the first game there were not so subtle hints of this games not so serious sense of humor. I guess I'm just having trouble why you would expect them to go in the direction of those kind of games when clearly they've always leaned more towards Borderlands than Half-Life in regard to tone.
It's gonna get flooded next year with new games, though. Rebel Galaxy Outlaw, Redout:Space Assault, Arc Savior, Solar Warden, and possibly more. On the other hand, capital ship action space games will be rather light. Solar Warden might have capital ships and there's also Between the Stars.
Hey, you can spread your gaming portfolio over half a dozen platforms all you want. I have no desire to bend to yet another launcher from yet another company.
What actually matters is I dont trust Epic and have no reason to. Steam has earned my trust over many years and holds nearly every other game I own. I dont want to trust yet another company with my credit card info. Its not just one button, its entering all of the billing info again, for another company that wants to do the same thing as Steam, but magically thinks they can charge game devs less and offer the customers more. Not likely.
Hey white knight, you do you, Ill do me. They know what we are talking about and frankly I dont care one inch what you think.
In the end, I'm in just not gonna be too hyped for the cockpit stuff. I'm a see your ship type of guy. (3rd person)
They do have an option for a third person camera in-game for Outlaw. I think it can even be enabled with just a keystroke.
I loved Rebel Galaxy for the exceptional game it has been then and really hoped that it would stay true to itself in future sequels.
Apparently it doesn't. The argument, brought forth about 'being afraid because of the big companie's competition in dog fight sims' is nonsens. We've actively got a lot more FPS dogfight sims right now active and its sequels about to come than during the space sims global dry-time period.
I'm aware that for any type of game genre there are types of humans that are instantly transformed into fanboys or haters. And while this game did transform from one edge to another you might find former fans as haters and vice versa. So this is a review of someone keeping these factions in mind while trying to express my first-impression thing unblinded by the ads or the shiny-charisma-presentation of the 1h-gameplay vid. Because nowadays you have to strip the sugarcoat off the titles as they are since years definitely not What-you-see-is-what-you-get for 98% of releases. As trailered above, I was a fan of the - in my opinion undeserved - underdog, called Rebel Galaxy and its broadside combat style while having bigger and bigger space gigants to upgrade to.
My personal ups and downs about the first impression and apparently sattled things...
Ups:
Downs:
Neutrals:
Remaining quesiton: Why would bother buying it, when there are others in exacly the same genre with more experience than DDG - no offence, but it's simply fact.
And a thing about the whitewashing ads: A simple look-alike-wing-commander-privateer isn't necesarily enough on second look, as long as it's not convincing the same way story wise. Btw Privateer wasn't as convincing as its prequels like WC3/4 in my opinion, but gosh not worth a taste war ~ nevermind.
In minor conclusion - never had a high expectation for the sequel in general, as long as they stood true to their former market gap. Which suprisingly they did not. As quite often, companies appear to fail self-reflect their success, as i.e. Bethesda still fail-thinks that it's their vanilla game experience that makes their franchises a success, while it's only the mods that drives their halfway-success into a big, long lasting green number. With DDG and Rebel Galaxy it's familiar. Dear devs, as only a few things kept to be the same in the sequel you might have apparently concluded, that your game's main success would've been:
- the music, (I for my part found that the option to implement your own music was awsomely, nearly unique to be honest)
- the species, (which were not outstanding better than in other space sims, but apparently obsolete to replace)
- Millennials' Han Solo's grandmother ex machina (Starting with, it's a strange choice to generally play a character in the past while knowing he/she's never going to die within the story... takes away some tension here. And non-general, yet seriously: She may've been a good character in RG, but a complete game about look-alike Luke's aunt Beru's lost sister in the past? Just.. huh? Was the character dev staff on holyday during this decision? What's happening?)
- Mining (Gladly at least that made it into a sequel to give it some more to do outside than Space-hack'n'slash...)
As you figure out quite fast RG didn't had its success because of the minor feature components above. RG felt more majestic, less dirty/worn out than the RGOutlaw clip did show. RG was about collectively bulked firepower to devestate your enemies, instead of piu-stream-bubble them to death. RG was about real tactics in combat, not just 'actio et reactio'. I kinda can't imagine that all of this was "by accident" part of RG, while being responsible for a major success in the indie corner the same time.
Total Conclusion:
Constructive critics:
Left to say:
Well, it's still just a game, so especially no reason to become personal; take it with humor, no matter if you enjoy the game or prefer to enjoy another one: you all hopefully have a real and happy Christmas time and an enjoyable new year!
Edit#2
Nevertheless a female Han Solo, didn't mention that she had a character similarity to sb from the new Disney Wars films. Aunt Beru as well is a classical SW character. I mentioned, that this general desperate attempts to force female characters into male concepts isn't necessary. Taking a Han Solo character and turning it into a woman doesn't make it something different or new. It's like a blonde, male Han Solo. Thus "obsolete". Doesn't matter if it's male or female, just I'd love to choose myself or at least able to customize the appearance myself. Hopefully you're able to release yourself from known archetypes throughout dialogue options. At least for the freedom of choice's sake. ;)
From a Game Designer's POV I can understand this, as a small indie dev team might crack under that pressure, as it's a costly section. Don't know which personal reasons Baldtree had for it, but it doesn't matter at all as the result's the same. Of course from a Co-op loving POV this simply sounds infamous. No offence at all, just calm intel!
@Star Citizen
Don't know when you lastly played it, but (despite the fact that the trend atm is moving towards [games in endless delelopment]) I've had a pretty solid impression in Star Citizen early 2018. Of course it's still lacking quests/story ect, but the gameplay (Joystick&Throttle control) is the most promising ever since Wing Commander's success at its time. Star Citizen drives a concept of perfectionalism, which I can stick to, as I live for this myself at work. This is where quality is forged.
As much as I believe in Indie devs (with CIG being one of them) I'm not convinced that DDG could exceed former frontrunners. From an (mostly) objective POV I wished they did, because every serious indie dev success is a progress in game making politics against the publisher's tyranny. From a honest, personal POV I don't like RGO enough (yet?) to really care, sry. ;)
@Elite Dangerous
Well, I couldn't get warm with that title(s) to be honest, but yet it has a larger playerbase than RG ever had, while still being an indie dev as well. So apparently they have done something right in a space sim oriented playerbase's point of view. At least to my knowledge. In the end it personally doesn't matter to me, because while Elite Dangerous never was a thing for me, RG indeed was, which was the reason I formed a review in this topics boundaries about why RGO may not carry RG's "soul" to me anymore. The arguments may not suit everyone, but I think to have stated them reasonable enough to comprehend. Of course there may be missunderstandings, that has to be clarified in case. If so, just tell me!
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Edit:
@X-saga
Same thing, short: Cross stepped into X3, (DVD collection back then) didn't feel that its concept is working out for me and discarded it. Since Wing Commander and some SW titles like X-Wing Alliance in the (80's -)90's I only played Freelancer for a longer time in this genre, which leads me to the conclusion, that Chris Roberts and I do have a familiar taste for space sims.
Explaining, why I was convinced about SC since I got in touch with the (later) gameplay with flying a Constellation. The physics, the tricky way to use gravity for a artistical slingshot-break menuver to land on the planet's other side were a great experience and investation.
}
Because character design in first place is a matter of archetype. You have the classical rogue-villain archetype that's clearly being filled out by diverse villains/semi-villains in movies or books. If we'd go into detail description, let's call it that i.e. "she's aligned to the same archetype Han Solo is created on". Which basically is a different way to nearly state the same point. Only difference is that it takes away the indicator that they copy-pasted Solo's character, which to me doesn't make a difference in general, because in the end she's not the taste of character I wanna play. Neither I love to watch my male figure behaving like macho-Solo. As said, it's a personal listing with arguments I wouldn't have used if I aimed for a mostly objective review. (Side info: I like Solo as a character in the original movies, don't get me wrong! I just don't wanna 'be' this guy)
From the general direction I now know you are pretty much a fan of RGO, which tells me you love the origin franchise to be changed into the well-known and populated space dog-fight genre. Which is totally allright, but same as you I cannot agree on some points, which is in both POV's undoubtly a matter of taste. ;) So I can live with the fact that you do have another impression.
You know I - for sure not the only person - had just so much games(in many other genres as well) on the screen, promising one hell of features and in the last 10-15 years 99% failed more than half of that promises. So one might excuse if I have to question some points and expose advertising smoothings/illusions. Means: Stop mightbe-hollow hyping ads and get us to the materia. I'll look at RGO from a distance, as the fact that I don't like it, doesn't mean I hate it. I don't hope for but as well don't generally exclude positive suprises.
So wishing you fun with it in advance, which you undoubtly will have as sure as you are about the game's promises. I for my part, if I understood all the features correctly, (please correct missunderstandings) found this isn't the Rebel Galaxy successor I hoped for.
This can as well be confirmed looking again at the declined coop section or the ignored wish for a modding compatibility. There may be some technical backgrounds on both things, but at least for the first one the chairman simply said: "No, not gonna happen", apparently because it's not his taste of game feature. So he very likely isn't interested in additional suggestions, let alone discussing the new games course and features.
I don't know about any specific details that were changed/implemented in total because of the game's fan base's wished it to be, but there might have been some I'm just not aware of... ~ That's because I really liked RG, but never have been an omnipresent fanboy.
You'd simply have to like the combat system it turned into, which I cannot, because story here and there, but I'm bored by typical dogfight sims. I maxed that experience out one gone time with the BSG Online mod in Freelancer. Nothing ever got nearly that good before and since. Awsome experience!
We've to experience still, what RGO is delivering in the end
Could be the game I am waiting for since years.
ED is great but not "only just for an hour or two", SC is a great Demo.....RGO might be a true successor of Privateer or Freelancer.
There´s only one Problem for me :
I love it looking 24/7 at girls tailends........in RL, not in Computergames