Rebel Galaxy

Rebel Galaxy

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Naturecough Nov 22, 2018 @ 7:41pm
Rebel Galaxy and why lasers are not the best weapons for broadsides
So.... I have used almost every broadside in the game completed said game on pc ps4 and xbox multiple times because I absolutely love it. BUT I see a lot of people on here saying oh laser broadsides are the best and I simply will say....no they are not. So let me explain my strat and how I use my broadsides in battle. First of all the photons are the best for this strategy and work insanely well with the high level ships like blackgate! What you need to do if you are not in a blackgate or one of the three really large ships is get right on the enemy you are fighting. You need to be rubbing your broadside ports on them then just spam it and it will do wayyy more damage than the lasers as well as make it so some of the turrets on the enemy ship will not be able to shoot you because you are so close. Also make sure that if you can avoid their broadside ports as they may hurt if you are a bit weaker. This strategy works insanely well for me and will make it so I can do way more damage and as for the turrets I honestly thing that is more of a personal preference but if you are getting close and personal which is my strat using projectile turrets like ion,pulse(this is what i use), or scatter turrets mainly because of the bonuses you can get in your subsystems will make them so strong that they will simply do more damage than almost all lasers. If you get the ones that shoot green stuff out if them i think they are called viridian lasers or something like that keep them they are amazingly strong. Now I know some of you prefer lasers and I understand why but in my experience this setup does really well. If you are really determined to use lasers get 4 antimatter guns (2 on each side) and then use those green ones I was talking about earlier or the Particle laser (it will eat through that hull after the antimatter turrets take out their shield pretty freaking quick) that would probably be the best setup for those. If you have a better setup by all means tell me I will definitely read it and try it.
Last edited by Naturecough; Nov 23, 2018 @ 5:43pm
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WillieSea Nov 23, 2018 @ 7:00am 
One slight tactical error on your part. With the large ship, like the blackgate, you do NOT want to rub sides with the enemy if you want to get the maximum effect with the broadsides and the energy weapons. And before you go off, the reason is the bigger ships have 'auto-aim' with broadsides. Once you get the FIRST aim, you can spam the broadsides as fast as possible and ALL the shots will hit the enemy (IF you are far enough away from them). Or at least 90% of them will hit. This works against capital ships AND fighters. I love taking out an entire swarm of fighters and capital ships in a few seconds using this method. It really is OP, but it is the Blackgate.
Naturecough Nov 23, 2018 @ 5:41pm 
Originally posted by WillieSea:
One slight tactical error on your part. With the large ship, like the blackgate, you do NOT want to rub sides with the enemy if you want to get the maximum effect with the broadsides and the energy weapons. And before you go off, the reason is the bigger ships have 'auto-aim' with broadsides. Once you get the FIRST aim, you can spam the broadsides as fast as possible and ALL the shots will hit the enemy (IF you are far enough away from them). Or at least 90% of them will hit. This works against capital ships AND fighters. I love taking out an entire swarm of fighters and capital ships in a few seconds using this method. It really is OP, but it is the Blackgate.
Well there was no slight error. I said specifically smaller ships. Trust me I know all too well about the auto aim with the big ships. This is mainly for the newer player not for maxed out black gates. Also it is more like 50% not 90 that hit when you spam.
Last edited by Naturecough; Nov 23, 2018 @ 5:42pm
WillieSea Nov 23, 2018 @ 7:30pm 
No, the amount that hit is based on your distance from the enemy like I said. If I attack a large enemy ship from distance, a lot more than 50% are hitting. The closer the enemy is, the less percentage that hit. And it will hit several fighters at once.

Now, I made my comment because you were talking about the Blackgate, you said nothing about newer players, small ships or what type of equipment is on the Blackgate. But you did specifically ask our opinion about better setups. But I guess you were not looking for a discussion on it...
It depends on individual playstyle.
Anelyn Nov 25, 2018 @ 11:40am 
I highly disagree. By all means record some red missions with you protecting a bunch of traders that are under attack by 3 different factions with ships of all types from dozens of fighters to dreadnought and show me how you do not fail using your spam proton broadside tactic.

Or escort / protect (tons of those from mercenaries guild).

I highly prefer burst damage and precision to DPS. Being able to deliver all my damage with pinpoint accuracy and stop it in a fraction of second by simply rising my deflector up for a second to interrupt all beams (turrets/broadside alike) is just too good to avoid hitting and utterly destroying friendly targets. Meanwhile all projectile based cannot be canceled once they have been fired, idiot captains are omnipresent in space and nobody tought them to not cross lines of fire to not eat a full broadside in mid-flight etc.
avenger Nov 25, 2018 @ 12:07pm 
I don't agree either. I believe the laser is the best for picking up single large ships from far far away.
Yet, the photon broadsides are the best for tackling clusters of ships close-by.

So as Zidders said, it will depend on your play style. I loved to jump amidst a cluster of ships in some kill-them-all missions, or position in the enemy side when doing the protect-a-side kind of missions, and just, instead of aiming at all, just spammed both broadsides and run in circles with the photon broadsides. Quickly just a few ships would be left to tell the story. Then you could finish aiming.

The lasers are pretty useful in the korian swarm missions when you can't stand those Shizos II. You run away, turn, and snip. The photon in this kind of mission works well if you can stay close, but they tend to miss too much, and you need to be closer to Shizos II's sniping range.

Lasers are good to snip far away small ships, where photon won't play at all. Spamming with lasers only works if you are close by really really big ships, and position side-by-side with them. Both photon and lasers will work pretty well (photons still at some degree of disadvantage) far away from big cumbersome ships.

Then sometimes lasers will be the only choice if you want to kick out a big big ship with photons that would simply pulverize you if you get in their firing range. The laser allows you to be doing actual hits when they can just try to close in to you. In a situation like that with photons, the time you need to gain distance from the ship would be the time it needs to recover, so the fight will be endless.

Photon broadsides are also fun to clear asteroid fields. Better to handle minefields too. In any situation where you can "spam" the fire button they will overrule the lasers and wipe enemies quickly.

So each to their own field. Generally laser better for weak shields and far distances' snipping. Photon for closing in and spamming their demise. :)
I don't think there's an absolute best, although I tend to prefer the safe-snipping, zero-missing approach with lasers.
Anelyn Nov 25, 2018 @ 1:36pm 
I don't really have a problem with enemy shields by using lasers. I run 4 lasers and 4 mining (replacing the lasers with veridians when I get them) and one leech turret on my Minotaur.

The point of using mining lasers for me is that they are amazing at instantly killing enemy fighters of any type without me guiding / aiming or anything.
GlassDeviant Nov 26, 2018 @ 9:14am 
Originally posted by tyler12296:
So.... I have used almost every broadside in the game completed said game on pc ps4 and xbox multiple times because I absolutely love it. BUT I see a lot of people on here saying oh laser broadsides are the best and I simply will say....no they are not. So let me explain my strat and how I use my broadsides in battle. First of all the photons are the best for this strategy and work insanely well with the high level ships like blackgate! What you need to do if you are not in a blackgate or one of the three really large ships is get right on the enemy you are fighting. You need to be rubbing your broadside ports on them then just spam it and it will do wayyy more damage than the lasers as well as make it so some of the turrets on the enemy ship will not be able to shoot you because you are so close. Also make sure that if you can avoid their broadside ports as they may hurt if you are a bit weaker. This strategy works insanely well for me and will make it so I can do way more damage and as for the turrets I honestly thing that is more of a personal preference but if you are getting close and personal which is my strat using projectile turrets like ion,pulse(this is what i use), or scatter turrets mainly because of the bonuses you can get in your subsystems will make them so strong that they will simply do more damage than almost all lasers. If you get the ones that shoot green stuff out if them i think they are called viridian lasers or something like that keep them they are amazingly strong. Now I know some of you prefer lasers and I understand why but in my experience this setup does really well. If you are really determined to use lasers get 4 antimatter guns (2 on each side) and then use those green ones I was talking about earlier or the Particle laser (it will eat through that hull after the antimatter turrets take out their shield pretty freaking quick) that would probably be the best setup for those. If you have a better setup by all means tell me I will definitely read it and try it.

Wall of text fail.
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Date Posted: Nov 22, 2018 @ 7:41pm
Posts: 8