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The best I have seen is MK3...
The most turret-focused ship is the Scarab. It has 7 turrets, but I believe only 3 broadside ports. 5 turrets can aim at a target on either side, but all 7 can shoot directly forward or rearward. It works pretty amazingly well with manual control using pulse turrets (higher fire rate when manual controlled), since they have extreme range. It also makes a really great pursuit craft, hiding right behind the engines of a big destroyer or dreadnought and just pummeling it with 7 turrets of your choice.
Another ship that does well with turret control is the Vanguard, but it's a bit bigger and will take a lot of damage on its sides due to its large profile. The guns are awkwardly placed, with all the turrets on the fore and the broadsides positioned on the aft. I found the beam broadsides necessary to help me deal with fighters chasing my tail, but your space mileage may vary.
Note that wide ships can have adverse effects on your turret coverage, as your projectiles will hit your own shields/hull rather than a target, depending on the obstructions.
Yes the ship is slow, but I'd rather nuke everything in sight at a slower pace than circle endlessly around the bigger capital class ships.
As for early ships, I used the Scarab but was extremely disappointed. Broadsides make up for a large chunk of your damage if you aren't lucky enough to find some Viridian Lasers or can afford Particle Lasers. The Dravius suited me much better with one less turret port and two additional broadside ports.
I feel like this topic wasn't exploring Blackgates as a possibility, however. That's something you work up to after reaching endgame, after getting MK6 tier if you're smart and sane. As far as turrets go, they're a reliable source of damage yes, but they're also expensive. The more broadsides you can pack into a ship, the more damage you can pay for with only a single piece of equipment. That's why I like the Tennhausen; it's an early step up into 6+ broadsides and what that means for DPS against capital ships. But it doesn't have enough turrets to swat fighters the way a Scarab does.
I just don't want a ship that creeps everywhere, where I spend more time waiting for the ship to get places, than actually having fun playing the game. I see that 'slow' speed, and see how slow they move by AI in the game, and I am scared to even try them.