Assassin's Creed Unity

Assassin's Creed Unity

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Boycott Ubisoft's cash-grab console ports to PC!
Please dont buy this game. If you want to play it, just get a used copy for consoles or buy a game code on ebay. Do not directly support Ubisoft's insultingly poor console ports which are simply a straight cash grab for PC gamers hard earned money.

As if the Uplay DRM and punkbuster spyware werent bad enough, even for those brave enough to swallow it - the games run so poorly on any machine that to pay money for them is the definition of insanity - because it just encourages them to do the same for their next game.

They do the bare minimum to get it running on Windows and ship it out.

After playing Black Flag and Watchdogs on PC, I wont ever buy a Ubisoft PC game again, and neither should you.
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38 yorumdan 16 ile 30 arası gösteriliyor
If you have some actual proof that this a console port please share.

This isn't even my beef but I am here now so....

30 seconds on Google will give you pages and pages of all the "proof" you need. You are actually the very first person I have come across that seems to to think the game is specifically coded FOR PC.

With my experience with triple A titles from Ubisoft they run very well on PC.

The first three words of your sentence obviously describes everything to follow as subjective opinion. Even if your statement can be taken as fact (which it can not), none of that would have ANYTHING to do with the issue at hand.
No I havent played the game, but I played Watchdogs and AC:BF and they were both awful ports that didnt run at 60FPS on fully capable modern hardware. Now, looking at the system requirements for AC:U, and knowing how Ubisoft has a history of putting in the bare minimum amount of work into their ports, Id be shocked if the game ran well on a mid range system.

The minimum GPU for AC:U is a AMD7970/Nvidia680! Thats the BASELINE for BASIC PLAYABILITY people! Thats not even on HIGH or at 60 FPS!

You do the math.
En son chronicdog tarafından düzenlendi; 24 Eki 2014 @ 3:32
These requirements are bloated they have to be
Reported for spamming worthless comments
İlk olarak Vortex-Pixalation tarafından gönderildi:
Reported for spamming worthless comments

Why, I see this as bumping a perfectly valid comment, considering that the opening post literally happened to be true, in which this game is indeed glitchy as hell, vastly unoptimized, and the fact that ubisoft silenced reviewers with a post launch embargo time.
Please do not bump threads, it's against the forum rules.
And looking at the Ubi stocks they've gone down by over 9% in Europe today.

I guess everyone realized how bad it really was.
I havent purchased an AC game since 2. I purchased it in Iraq, to play when I had downtime. Turns out its always on, oops my fault. Pretty garbage considering that was only a requirement on the pc, consoles could play offline (And I did end up borrowing a 360 version to play while deployed) but at the end of the day my fault. The icing on the cake however was when I returned home and tried to do a second playthrough, and STILL got constantly dropped due to their shoddy server system.

Im an avid gamer, and purchase every title in series I enjoy. So far, Ive cost ubi a few hundred dollars. Drops in the ocean, but it feels good in a backwards self-congratulatory way.
As always it is all about the build of your PC, the average computer is going to get wrecked by this game. However the other top 5% of machines out there we are drooling over this game and we are happy campers.

This game is similar to the release of the original Crysis it hammered every piece of hardware out there besides the top end users. Ubisoft has done the same thing this game is pushing the limits of next gen to the max.

Here is my gameplay so far I only do intro commentary. Running i7 3770k, 16gb ram, and gtx 980 on 1440p maxed settings between 40-60fps. I did have to change my codec after the first few videos to smooth it out and get a little better quality so watching Sequence 2 Memory 2 or 3 and after runs very smooth and great quality =)

https://www.youtube.com/playlist?list=PLe80Ox7i8ZfcvsiDpKz_iSG_WfUFW-zOc
İlk olarak Warbutt tarafından gönderildi:
As always it is all about the build of your PC, the average computer is going to get wrecked by this game. However the other top 5% of machines out there we are drooling over this game and we are happy campers.

This game is similar to the release of the original Crysis it hammered every piece of hardware out there besides the top end users. Ubisoft has done the same thing this game is pushing the limits of next gen to the max.

Here is my gameplay so far I only do intro commentary. Running i7 3770k, 16gb ram, and gtx 980 on 1440p maxed settings between 40-60fps. I did have to change my codec after the first few videos to smooth it out and get a little better quality so watching Sequence 2 Memory 2 or 3 and after runs very smooth and great quality =)

https://www.youtube.com/playlist?list=PLe80Ox7i8ZfcvsiDpKz_iSG_WfUFW-zOc

If you honestly believe this is pushing the limits of next gen to the max, I highly suggest you looki into the matter more thoroughly. The techniques on any scale, from rendering to display is just normal for what is out there now. And it is poorly optimized at that. Just because it brings systems to a crawl, does not mean it is advanced. Dwarf fortress can bring even top end systems to a screeching halt with 300+ dorfs running around, but its literally all text based. ASCII art.

Furthermore the real complaints should be focused on having invasive DRM, anti consumer practices, shady dealings with publications, having microtransactions forced into the experience, and gameplay related issues. AI from what I have seen is awful, and the only stellar part of the experience is in the animations, which are fluid and lend a sense of life to what is going on. The little stumbles and such are excellent.
Just a thought ...

The performance problems with this game in particular (porting issues & GPU optimizations aside) might have also to do with systems with fewer cores and less threads. This is not a problem in 99.some% other games. But here, when you are bumping up graphics settings to max because physics processing in addition to so many NPCs and AI in a scene ... it becomes all about threading and parallel processing.

Do some perfmon logging or whatever -- you may find the game is not bound on your GPU, it is bound on your CPU.

For me, this is not an issue at all, I'm running a 4930K. ...aaaand I thumb my nose at my friends who told me I was "wasting" $50 or whatever on the 4930k for more cores and threads and much better results in 64-bit. (4930K has 6 cores/12 threads vs. 4770k 4 cores/8 threads).

The PS4/XBone are 8 cores, 8 threads. Thus -- if this is truly a port from console, and you have something like a 4770k -- you have two threads per core, instead of the one thread per core setup on consoles. You might be CPU bound and having some thread contention.

Ubisoft has explained this CPU-bound problem before as it relates to consoles. Since there isn't a setting that tunes AI/NPC population ... I'm assuming they had to cut things down to suit the maximum the consoles would handle. That would be whatever number 8 threads across 8 cores can support.

Ref: http://hothardware.com/News/Ubisoft-Claims-CPU-Specs-Not-GPU-Performance-A-Limiting-Factor-in-Assassins-Creed-Unity-/
Just abstain on buying it, don't even ♥♥♥♥♥♥♥ pirate it.

İlk olarak new.chaos tarafından gönderildi:
Just a thought ...

The performance problems with this game in particular (porting issues & GPU optimizations aside) might have also to do with systems with fewer cores and less threads. This is not a problem in 99.some% other games. But here, when you are bumping up graphics settings to max because physics processing in addition to so many NPCs and AI in a scene ... it becomes all about threading and parallel processing.

Do some perfmon logging or whatever -- you may find the game is not bound on your GPU, it is bound on your CPU.

For me, this is not an issue at all, I'm running a 4930K. ...aaaand I thumb my nose at my friends who told me I was "wasting" $50 or whatever on the 4930k for more cores and threads and much better results in 64-bit. (4930K has 6 cores/12 threads vs. 4770k 4 cores/8 threads).

The PS4/XBone are 8 cores, 8 threads. Thus -- if this is truly a port from console, and you have something like a 4770k -- you have two threads per core, instead of the one thread per core setup on consoles. You might be CPU bound and having some thread contention.

Ubisoft has explained this CPU-bound problem before as it relates to consoles. Since there isn't a setting that tunes AI/NPC population ... I'm assuming they had to cut things down to suit the maximum the consoles would handle. That would be whatever number 8 threads across 8 cores can support.

Ref: http://hothardware.com/News/Ubisoft-Claims-CPU-Specs-Not-GPU-Performance-A-Limiting-Factor-in-Assassins-Creed-Unity-/


Then why the ♥♥♥♥ they wanted to increase NPC density if they knew that AI was the limiting factor on the performance on the game >.>

Also it was already a known fact that the game is CPU bound in AC3. intel i7 besting all amd processor
En son MDuh tarafından düzenlendi; 12 Kas 2014 @ 19:50
even the console version of the game its broken to hell
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38 yorumdan 16 ile 30 arası gösteriliyor
Sayfa başına: 1530 50

Gönderilme Tarihi: 23 Eki 2014 @ 15:09
İleti: 38