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Bir çeviri sorunu bildirin
This isn't even my beef but I am here now so....
30 seconds on Google will give you pages and pages of all the "proof" you need. You are actually the very first person I have come across that seems to to think the game is specifically coded FOR PC.
The first three words of your sentence obviously describes everything to follow as subjective opinion. Even if your statement can be taken as fact (which it can not), none of that would have ANYTHING to do with the issue at hand.
The minimum GPU for AC:U is a AMD7970/Nvidia680! Thats the BASELINE for BASIC PLAYABILITY people! Thats not even on HIGH or at 60 FPS!
You do the math.
Why, I see this as bumping a perfectly valid comment, considering that the opening post literally happened to be true, in which this game is indeed glitchy as hell, vastly unoptimized, and the fact that ubisoft silenced reviewers with a post launch embargo time.
I guess everyone realized how bad it really was.
Im an avid gamer, and purchase every title in series I enjoy. So far, Ive cost ubi a few hundred dollars. Drops in the ocean, but it feels good in a backwards self-congratulatory way.
This game is similar to the release of the original Crysis it hammered every piece of hardware out there besides the top end users. Ubisoft has done the same thing this game is pushing the limits of next gen to the max.
Here is my gameplay so far I only do intro commentary. Running i7 3770k, 16gb ram, and gtx 980 on 1440p maxed settings between 40-60fps. I did have to change my codec after the first few videos to smooth it out and get a little better quality so watching Sequence 2 Memory 2 or 3 and after runs very smooth and great quality =)
https://www.youtube.com/playlist?list=PLe80Ox7i8ZfcvsiDpKz_iSG_WfUFW-zOc
If you honestly believe this is pushing the limits of next gen to the max, I highly suggest you looki into the matter more thoroughly. The techniques on any scale, from rendering to display is just normal for what is out there now. And it is poorly optimized at that. Just because it brings systems to a crawl, does not mean it is advanced. Dwarf fortress can bring even top end systems to a screeching halt with 300+ dorfs running around, but its literally all text based. ASCII art.
Furthermore the real complaints should be focused on having invasive DRM, anti consumer practices, shady dealings with publications, having microtransactions forced into the experience, and gameplay related issues. AI from what I have seen is awful, and the only stellar part of the experience is in the animations, which are fluid and lend a sense of life to what is going on. The little stumbles and such are excellent.
The performance problems with this game in particular (porting issues & GPU optimizations aside) might have also to do with systems with fewer cores and less threads. This is not a problem in 99.some% other games. But here, when you are bumping up graphics settings to max because physics processing in addition to so many NPCs and AI in a scene ... it becomes all about threading and parallel processing.
Do some perfmon logging or whatever -- you may find the game is not bound on your GPU, it is bound on your CPU.
For me, this is not an issue at all, I'm running a 4930K. ...aaaand I thumb my nose at my friends who told me I was "wasting" $50 or whatever on the 4930k for more cores and threads and much better results in 64-bit. (4930K has 6 cores/12 threads vs. 4770k 4 cores/8 threads).
The PS4/XBone are 8 cores, 8 threads. Thus -- if this is truly a port from console, and you have something like a 4770k -- you have two threads per core, instead of the one thread per core setup on consoles. You might be CPU bound and having some thread contention.
Ubisoft has explained this CPU-bound problem before as it relates to consoles. Since there isn't a setting that tunes AI/NPC population ... I'm assuming they had to cut things down to suit the maximum the consoles would handle. That would be whatever number 8 threads across 8 cores can support.
Ref: http://hothardware.com/News/Ubisoft-Claims-CPU-Specs-Not-GPU-Performance-A-Limiting-Factor-in-Assassins-Creed-Unity-/
Then why the ♥♥♥♥ they wanted to increase NPC density if they knew that AI was the limiting factor on the performance on the game >.>
Also it was already a known fact that the game is CPU bound in AC3. intel i7 besting all amd processor