Showing 1-20 of 2,765 entries
May 16 @ 5:39pm
In topic Price is fair
Originally posted by Tiwill:
Originally posted by Tempest:
there is no reason to sell it more expensive ($84 CAD) than initial switch version ($80).

The Switch version is $84 after taxes. The Steam version simply has taxes included.
Not it doesn't, Taxes are added above the $84 price point in Canada, steam have been charging VAT in Canada for years now.
As a matter of fact, I did the test
Subtotal:
CDN$ 8.38
Tax (QC):
CDN$ 92.37
Total:

so here the game's 92.37CAD
Apr 30 @ 10:33am
In topic Expansive price for a game from last year!
Not just that, but you can get the physical version for 40$ in most stores. And you could get the full deluxe package for that price online too.
88$ and +100$ in DLC.... that's pure insanity.

I wanted to double dip from the Switch version, but ♥♥♥♥ no at that price.
Originally posted by Argonisgema:
I hope we get a pc release for both games.
They both look really awesome.

Same, at this point they're the only games I'd buy a PS4 for.... which I don't wanna do.... hopefully they make a surprise released/announcement soon, kind of like what happened with 4.1
Apr 11 @ 5:36pm
In topic Yakuza Kiwami 2 for pc?
Originally posted by Spr1ggan:
Originally posted by TreeTrunk:
It's $45 where I live (0 was $25 and Kiwami was $30 at launch), so that increase in price dampens my hype a bit, but I did get hundreds of hours of great times from the previous 2 games, so I guess they deserve that much from me this time around :csgoanarchist:
Kiwami 2 is a bigger game than Kiwami and runs on the same engine as Yakuza 6 so i'm not surprised that it costs more. Still it's only 25 quid in the UK and that's fine considering there are many many games that cost double and offer less than half the content.
and not only that, it's also the most recent one other than the Fist of the North Star one. Next one is 3 Remastered if I recall

Apr 8 @ 1:21pm
In topic Anyone getting iron rain?
unless it's being released on PC, then nope.
Originally posted by ACSMAX:
Originally posted by BONKERS:
Too bad , guess EDF 4 sales were not up to their expectations. Doesn't help that they barely supported the game (And never fixed any of the issues with the port really aside from a few random bugs early on) , then wanted full 60$ price + full price DLC for what was essentially a 3 year old PS3/360 game.

Weren't also a lot of sales early on or advertisement. ( Of course I bought everything full price but I digress)

I agree. We have many games with small popularity if compared with EDF 4.1 on Steam, a basic example, EDF Wing Diver Shooter.

EDF 4.1 still popular on Steam with a regular price now, specially if you consider DLC contents.

Originally posted by maddawg2020:
Most likely is sony paid money for it to be an exclusive.

I agree, really possible.
Actually, EDF4.1 PC when it came out sold as well in it's first couple of days as it did on it's entire first week in Japan on PS4. It literally sold about 150K in it's first week on PC, for a game like EDF that's actually pretty good numbers considering the price it released at, and how late it was as a port.
Apr 1 @ 10:07am
In topic How much will this game cost??
Originally posted by cowbell:
Why does a ten year old game cost that much?
eeuuhhh.... because it's not a 10 years old game.
and if you mean Samurai Warriors 4-II, be aware that it still has the random crash with Masamune Date in.
Originally posted by Kurt Russell:
Originally posted by Chaos:
Sorry but no. Platinum games never will fix they own sh~it

Actually, Platinum's other games on Steam have received multiple patches.
Exactly, and that's because the publishers of those games paid for the fixes(or had better contracts)
Square on the other hand, in general don't give a damn about games they publish on Steam, and rarely will fix anything. (Chrono Trigger is an oddity on that end)
I've been asking this multiple times across multiple channels at Namco Bandai, and never got a response.

This game was literally a "release and forget" type of release. If that's the level of support we'll get for World Seeker, I'll be taking my money elsewhere.
Feb 7 @ 6:49pm
In topic game will not start
Originally posted by Zoldknight:
Judging by all the graphics cards I've heard having problems, I feel this has something to do with the devs maybe mishandling a new nvidia feature. Anyone running into issues with a 900 gen card or below?
ya, it's running fine for me on my 960GTX 8GB
You know what's even more shady, the fact they'll be using the Steam distribution system for their Beta because the Epic store doesn't provide that kind of support, but still will exclusively sell it on EGS.
It's not just you... the game was working fine yesterday, today I'm having the exact same issue.

edit: rebooting fixed the issue for me, still a weird bug.
Oct 27, 2018 @ 7:31am
In topic Breast physics? Censorship?
Originally posted by ⎛⎝ Heresy ⎠⎞:
Originally posted by Silver Mont:
This isn't censorship, it's a glitch with the physics engine. If you set v-sync / the framerate to cap at 30, then it behaves exactly like the Switch version. Basically, if you cap the framerate to 30 then you get DOA mode with a horrible framerate, or you can play the game at a nice 60fps but not have insane bouncing boobs.

Huh?
I don't see any physics at all in the PS4 clip... They're non-existent.
I just find the notion that this is a glitch to be quite absurd tbh.
In the Switch clip they look very realistic, and in the PS4 clip they're non-existent. That doesn't look nor sound like a glitch to me at all...
How could there be THIS big of a difference?

It's not even '' DoA '' physics, that's how breasts move.
People really tend to SEVERELY underestimate how much breasts move <.<, it's not at '' OMG mode '' levels just because they exist altogether. In the '' OMG mode '' for DoA they quite literally float around in no gravity.
In the PS4 clip they just look like they're plastic dolls used to show off clothes in stores or something whilst in the Switch version they look like actual human beings made of flesh.

PS4 version runs at 60FPS (no boobs physics)
Switch version runs at 30FPS (boobs physics)
PC at 60FPS (no boobs physics)
PC at 30FPS (boobs physics)

sounds like a bug, but pretty stupid one, dunno how that passed QA
Oct 27, 2018 @ 7:30am
In topic Breast physics? Censorship?
Originally posted by Silver Mont:
This isn't censorship, it's a glitch with the physics engine. If you set v-sync / the framerate to cap at 30, then it behaves exactly like the Switch version. Basically, if you cap the framerate to 30 then you get DOA mode with a horrible framerate, or you can play the game at a nice 60fps but not have insane bouncing boobs.
Yes, sounds like a bug to me.... kind of a weird bug though.
Switch version is locked at 30FPS while the PS4 is locked at 60.
Oct 24, 2018 @ 6:57am
In topic Another Sega Screwup
From the looks of it, the last "big" issues are experienced by a fringe amount of people, if the devs are unable to reproduce those issues on their end, it's near impossible for them to fix those issues.

Last time I had to deal similar issues with bugs only happening for specific clients (non-game related), the client literally shipped us their laptop so I could directly debug on their system, and in the end, it ended up being a conflict with their anti-virus coupled with a third party HDD optimization software.... only when BOTH were active did the issue appear.

That's the problem with debugging random issues on PC, there's so many different variables that can affect your system that it's near impossible to have a 100% bug free software.

I've seen lots of game crashes happening because people installed 3rd party codec packs, or anti-virus silently quarantine files they shouldn't, etc.

Could be a specific version of a driver set too, I remember in the past Attack on Titan with a specific range of nVidia driver, I would somehow lose the animated background in the main menu, the only thing affected in the game. A previous version of the driver before a certain date, and a more recent driver fixed the issue. Yet no other games seemed affected by it

It could be that the game uses that 1 specific instruction that somehow hits an unknown driver bug on the system, being enough to crash or spike a CPU into a deadlock thread.

These type of bugs, doesn't really make the port bad though, it's just the nature of PCs in general. This is why 2 people with seemingly the same hardware will have different experience, simply due to the difference between driver versions, and permanent software installed on the system. Especially Anti-virus software are known to mess things up more often than not because they scan not only files, but your memory, which is sometimes just enough to introduce unexpected bugs that way. It just needs that the anti-virus puts a lock on a memory address that the game was just about to use in a bad timely manner to make the game crash.

Heck, Disgaea PC has some severe performance issues at launch, but not everyone had the problem.... The cause? People that were on the Steam Client Beta program. Reverting back to the non-beta fixed the performance issues.
Originally posted by Grim-sama™:
Originally posted by Hoovyspenser:
I mean, you gotta be very unlucky if this game doesn't work for you for some reason.

You think SEGA is selling a faulty product? Explain why this game has a "Very Positive" rating then?
I can't believe I have to explain this to someone like you, that rating should be an indication that this port is actually optimised pretty well and just need some improvements for the lighting along with some bugfixes.

"You think SEGA is selling a faulty product?"
-Yes

"Explain why this game has a "Very Positive" rating then?"
-Most people dont crash every 30 min (love how pretentious this guy is lol)

"I can't believe I have to explain this to someone like you, that rating should be an indication that this port is actually optimised pretty well and just need some improvements for the lighting along with some bugfixes"
-You think a 80% success rate is "actually optimised pretty well" just because of the steam rating


~~It seems like you don't care about anyone having technical difficulties so why are you here?~~
Except this isn't really how bug fixing work in real life. From the looks of it, the last "big" issues are experience by a fringe amount of people, if the devs are unable to reproduce those issues on their end, it's near impossible for them to fix those issues.

Last time I had to deal similar issues with bugs only happening for specific clients (non-game related), the client literally shipped us their laptop so I could directly debug on their system, and in the end, it ended up being a conflict with their anti-virus coupled with a third party HDD optimization software.... only when BOTH were active did the issue appear.

That's the problem with debugging random issues on PC, there's so many different variables that can affect your system that it's near impossible to have a 100% bug free software.

I've seen lots of game crashes happening because people installed 3rd party codec packs, or anti-virus silently quarantine files they shouldn't, etc.

Could be a specific version of a driver set too, I remember in the past Attack on Titan with a specific range of nVidia driver, I would somehow lose the animated background in the main menu, the only thing affected in the game. A previous version of the driver before a certain date, and a more recent driver fixed the issue. Yet no other games seemed affected by it

It could be that the game uses that 1 specific instruction that somehow hits an unknown driver bug on the system, being enough to crash or spike a CPU into a deadlock thread.


Oct 16, 2018 @ 11:37am
In topic Resolution and FPS drop?
wanted it on Switch for portability mostly, but no stores had it in stock here in Montreal (KOEI ♥♥♥♥ed up shipping again, nothing new). So I'll try to give the PC version a Try tonight/tomorrow and refund if I can't get it to work. Then order the switch one online then.
Oct 16, 2018 @ 8:07am
In topic Resolution and FPS drop?
Originally posted by Trombe:
Dunno about 4k, but it runs at 60 fps at 1080p.
If it runs at 60 fps at 1080p on switch as well, there is no reason to buy PC version.
It doesn't run at 60fps on switch, it's at 30, and even then wavers a lot between 25 and 22. At least from the video I saw on youtube showing the FPS analysis.

Now, it doesn't tell if it's running in Quality vs Performance mode (if the game has such a mode like Fire Emblem Warriors had). And doesn't say if it's docked vs portable, and doesn't even say if it actually runs at 1080.
Oct 4, 2018 @ 12:10pm
In topic Update to Disgaea D1 complete
Originally posted by lPaladinl:
Originally posted by Z3n:
Disgaea 1 Complete will most certainly come as a separate game, not as an upgrade. And that's a good thing, given how bug-prone Disgaea 1 PC can be sometimes. Anyway, we probably won't see it on PC before a while, maybe in one or two year.


Yep. And I prefer them that way, personally.

http://disgaea.us/d1-complete/character.html?p=generic_character

Disgaea 1 PC is bug prone? What bugs are we talking about here?

There were quite a few bugs at launch, but from what I saw and played, they all have been resolved by now.

That said, it would be kind of lame to not update the PC version with the new graphics though. Hopefully NISA makes good and do it, but somehow, I doubt they will, at least not in a timely manner, and obviously not for free unfortunately.
Showing 1-20 of 2,765 entries