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For example, sometimes I play a game on regular speed, and set the tech and culture costs to 150%. In effect, the production costs are "normal speed" but the tech comes much slower, giving me more time to build and play with the new tech before the next one comes.
You can also scale tech prices, so that tech costs in later eras are more expensive than earlier eras, which cuts back on how quickly you move through the tech tree late game if you have huge amounts of research and culture production.
Just players too lazy to learn the gameplay.
You can easily learn how to make proper well-timed military pushs. If you are out-tech by the time you move to your opponent, you just missed something in your approach (or your opponent just did better than you). If good players can do it at online speed, regular player can learn to do it at standard to marathon speed that let you way more room to make great pushs
https://steamcommunity.com/sharedfiles/filedetails/?id=2176927489
I also recommend this to go with it:
https://steamcommunity.com/sharedfiles/filedetails/?id=1651788601
This will give you what you are looking for. Longer eras and increased production so you can build lots of units for epic battles in each era with appropriate units for the era.
With Take your time ultimate recommend setting the tech and civics by x 2 at least and moderate era scaling. You will, of course, find your own preferred settings after a few tries.
How long last one game with this exactly ? ^^;
I usually play with tech and culture slowed to 2.25 on Epic speed and a single game can take anything up to a week to play through.
It really feels historic; each era to be savoured and experienced to the full, both in all their limitations and advantages. To me it feels like this is how the game should be played.
Thank you this is awesome!
Civ plays through the entire history of humankind, it should reflect and experience all the richness and diversity, trials and tribulations of going through the ages. Tank-rushing through it all like a C&C game seems very inappropriate.
That's a perspective, not mine. For me Civ is a gameplay before all, History is just a (good) flavor put on it, with goofy immortal leaders and all civilizations being born at the same exact time in 4000BC on a different shaped randomly generated planet... it's not a good reflection of our humankind history. If I want games to experience history in its richness and diversity, I'd prefere a good old Paradox game. As much as I like Civ, it just can't compete with an Europa Universalis, Heart of Iron or a Crusader King on this aspect.
And there's so much more than a tank-rush in Civ, even at fast-pace game. It's all about optimisation and choice-making. I really like that.
This comes off more as wannabe-elitist nonsense than actually understanding the sentiment behind the complaint.
I know what timing attacks are and how to learn to execute them if I want to. What I'm saying is that you never get those big military fights that last awhile in later eras because the tech pacing is so much faster than the pacing of combat. Also, your example of multiplayer shows a deep lack of understanding of this dynamic, because faster game speeds favor timing attack and rush strats over long-term strategy and development. This is because the pacing for research is even faster, but the limitations for unit move speed and the relative unit strength (being a small difference) paired with the stalling power of defenses (which you get huge amounts of passively with Steel research) means that you don't get to experience a proper 4X fight. It turns the game into something more like Starcraft With Extra Steps.
So you know how to learn to play better if you want to but you don't want to because...... I don't really get it but some good reason I guess. Well, that's OK, the strengh of this game is that it is enjoyable by a vast diversity of player types
I partly disagree on the rest of your post though. Long-term strategy and development are also important in fast mp. In fact, after you reach some level, they're more important than in solo play because you barely need a long-terme strategy to beat the bots and I still wait the game where I could have a proper 4X fight with these poor bots...