Sid Meier's Civilization VI

Sid Meier's Civilization VI

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rolypoly Mar 19, 2024 @ 9:17pm
Slow down research/civics but not buildings/units
Is there a way that I can make the game slower? But not by making creating units and buildings very slow. I know I can change game speed which changes everything, but I don't want that. I want to only slow down research and civics because the game just flies through eras and there isn't any time to enjoy any kind of era. I mean I can't even have any proper strategic warfare with one set of units before it goes into the next era.
Originally posted by Sticky Wicket:
This is imo one of the best *must have* mods for the game.

https://steamcommunity.com/sharedfiles/filedetails/?id=2176927489

I also recommend this to go with it:

https://steamcommunity.com/sharedfiles/filedetails/?id=1651788601


This will give you what you are looking for. Longer eras and increased production so you can build lots of units for epic battles in each era with appropriate units for the era.

With Take your time ultimate recommend setting the tech and civics by x 2 at least and moderate era scaling. You will, of course, find your own preferred settings after a few tries.
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Showing 1-15 of 21 comments
Albinosaurus Mar 19, 2024 @ 10:22pm 
I noticed this too. Once you get out of Medieval era, you basically go straight to Atomic/Info to fight because everything will get out-teched by the time you build them and move them over to the opponent.
Oaks Mar 19, 2024 @ 11:25pm 
There is a great mod that I highly recommend called "Take Your Time Ultimate." Among other things, it allows you to adjust the tech and culture research speed separately from the game speed.

For example, sometimes I play a game on regular speed, and set the tech and culture costs to 150%. In effect, the production costs are "normal speed" but the tech comes much slower, giving me more time to build and play with the new tech before the next one comes.

You can also scale tech prices, so that tech costs in later eras are more expensive than earlier eras, which cuts back on how quickly you move through the tech tree late game if you have huge amounts of research and culture production.
bunies Mar 19, 2024 @ 11:26pm 
just horrible pasing design by the devs
Evrach Mar 20, 2024 @ 12:21am 
Originally posted by bunies:
just horrible pasing design by the devs

Just players too lazy to learn the gameplay.

Originally posted by Albinosaurus:
I noticed this too. Once you get out of Medieval era, you basically go straight to Atomic/Info to fight because everything will get out-teched by the time you build them and move them over to the opponent.

You can easily learn how to make proper well-timed military pushs. If you are out-tech by the time you move to your opponent, you just missed something in your approach (or your opponent just did better than you). If good players can do it at online speed, regular player can learn to do it at standard to marathon speed that let you way more room to make great pushs
The author of this thread has indicated that this post answers the original topic.
Sticky Wicket Mar 20, 2024 @ 5:49am 
This is imo one of the best *must have* mods for the game.

https://steamcommunity.com/sharedfiles/filedetails/?id=2176927489

I also recommend this to go with it:

https://steamcommunity.com/sharedfiles/filedetails/?id=1651788601


This will give you what you are looking for. Longer eras and increased production so you can build lots of units for epic battles in each era with appropriate units for the era.

With Take your time ultimate recommend setting the tech and civics by x 2 at least and moderate era scaling. You will, of course, find your own preferred settings after a few tries.
Last edited by Sticky Wicket; Mar 20, 2024 @ 6:13am
Evrach Mar 20, 2024 @ 6:39am 
Wohoo.
How long last one game with this exactly ? ^^;
Sticky Wicket Mar 20, 2024 @ 1:33pm 
Originally posted by Evrach:
Wohoo.
How long last one game with this exactly ? ^^;

I usually play with tech and culture slowed to 2.25 on Epic speed and a single game can take anything up to a week to play through.
It really feels historic; each era to be savoured and experienced to the full, both in all their limitations and advantages. To me it feels like this is how the game should be played.
Evrach Mar 20, 2024 @ 3:15pm 
I guess we all have very different feelings about how the game should be played ^^;
rolypoly Mar 20, 2024 @ 7:45pm 
Originally posted by Sticky Wicket:
This is imo one of the best *must have* mods for the game.

https://steamcommunity.com/sharedfiles/filedetails/?id=2176927489

I also recommend this to go with it:

https://steamcommunity.com/sharedfiles/filedetails/?id=1651788601


This will give you what you are looking for. Longer eras and increased production so you can build lots of units for epic battles in each era with appropriate units for the era.

With Take your time ultimate recommend setting the tech and civics by x 2 at least and moderate era scaling. You will, of course, find your own preferred settings after a few tries.

Thank you this is awesome!
Sticky Wicket Mar 21, 2024 @ 7:48am 
Originally posted by Evrach:
I guess we all have very different feelings about how the game should be played ^^;

Civ plays through the entire history of humankind, it should reflect and experience all the richness and diversity, trials and tribulations of going through the ages. Tank-rushing through it all like a C&C game seems very inappropriate.
Evrach Mar 21, 2024 @ 10:09am 
Originally posted by Sticky Wicket:
Originally posted by Evrach:
I guess we all have very different feelings about how the game should be played ^^;

Civ plays through the entire history of humankind, it should reflect and experience all the richness and diversity, trials and tribulations of going through the ages. Tank-rushing through it all like a C&C game seems very inappropriate.

That's a perspective, not mine. For me Civ is a gameplay before all, History is just a (good) flavor put on it, with goofy immortal leaders and all civilizations being born at the same exact time in 4000BC on a different shaped randomly generated planet... it's not a good reflection of our humankind history. If I want games to experience history in its richness and diversity, I'd prefere a good old Paradox game. As much as I like Civ, it just can't compete with an Europa Universalis, Heart of Iron or a Crusader King on this aspect.
And there's so much more than a tank-rush in Civ, even at fast-pace game. It's all about optimisation and choice-making. I really like that.
Albinosaurus Mar 21, 2024 @ 11:32am 
Originally posted by Evrach:
Originally posted by bunies:
just horrible pasing design by the devs

Just players too lazy to learn the gameplay.

Originally posted by Albinosaurus:
I noticed this too. Once you get out of Medieval era, you basically go straight to Atomic/Info to fight because everything will get out-teched by the time you build them and move them over to the opponent.

You can easily learn how to make proper well-timed military pushs. If you are out-tech by the time you move to your opponent, you just missed something in your approach (or your opponent just did better than you). If good players can do it at online speed, regular player can learn to do it at standard to marathon speed that let you way more room to make great pushs

This comes off more as wannabe-elitist nonsense than actually understanding the sentiment behind the complaint.

I know what timing attacks are and how to learn to execute them if I want to. What I'm saying is that you never get those big military fights that last awhile in later eras because the tech pacing is so much faster than the pacing of combat. Also, your example of multiplayer shows a deep lack of understanding of this dynamic, because faster game speeds favor timing attack and rush strats over long-term strategy and development. This is because the pacing for research is even faster, but the limitations for unit move speed and the relative unit strength (being a small difference) paired with the stalling power of defenses (which you get huge amounts of passively with Steel research) means that you don't get to experience a proper 4X fight. It turns the game into something more like Starcraft With Extra Steps.
Evrach Mar 21, 2024 @ 12:16pm 
Originally posted by Albinosaurus:
Originally posted by Evrach:

Just players too lazy to learn the gameplay.



You can easily learn how to make proper well-timed military pushs. If you are out-tech by the time you move to your opponent, you just missed something in your approach (or your opponent just did better than you). If good players can do it at online speed, regular player can learn to do it at standard to marathon speed that let you way more room to make great pushs

This comes off more as wannabe-elitist nonsense than actually understanding the sentiment behind the complaint.

I know what timing attacks are and how to learn to execute them if I want to. What I'm saying is that you never get those big military fights that last awhile in later eras because the tech pacing is so much faster than the pacing of combat. Also, your example of multiplayer shows a deep lack of understanding of this dynamic, because faster game speeds favor timing attack and rush strats over long-term strategy and development. This is because the pacing for research is even faster, but the limitations for unit move speed and the relative unit strength (being a small difference) paired with the stalling power of defenses (which you get huge amounts of passively with Steel research) means that you don't get to experience a proper 4X fight. It turns the game into something more like Starcraft With Extra Steps.

So you know how to learn to play better if you want to but you don't want to because...... I don't really get it but some good reason I guess. Well, that's OK, the strengh of this game is that it is enjoyable by a vast diversity of player types :steamthumbsup: . I just wanted to give you some advice, if you don't want or need them, no problem :) and I'm sorry I you took my previous post wanabe-elitist, that's not the case, but my english's not always perfect and it's hard to render the tone. I really just tried to offer help. I see from your achievements you're playing at prince level, which is factually beginner to me. Nothing condescending or elitist here, just fact 'cause I probably play since a longer time, that's all. That's why I offer help.

I partly disagree on the rest of your post though. Long-term strategy and development are also important in fast mp. In fact, after you reach some level, they're more important than in solo play because you barely need a long-terme strategy to beat the bots and I still wait the game where I could have a proper 4X fight with these poor bots...
Last edited by Evrach; Mar 21, 2024 @ 12:23pm
DYNIA Mar 21, 2024 @ 1:09pm 
there is also bot that reduce wall hp by half, they are just too op for ai, they cant take any city without mecha
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Date Posted: Mar 19, 2024 @ 9:17pm
Posts: 21