Sid Meier's Civilization VI

Sid Meier's Civilization VI

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タKaKoii」 Sep 21, 2023 @ 8:43am
AI continous military aggression/production mod anywhere?
ive tried ai+, going to try the other AI mod, but from the sound of the footnotes on that mod, military is lacking too - is there any way or any mod that makes the AI conitue unit production (and preferribly faster than me ofc, since its lacking in strategy quite a bit)
its always like this "survive early game and u won" and i dont like it - i want them to swallow each other / me up and go full blown war. even the dominion focused countries/leader are terrible at their job...
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Showing 1-12 of 12 comments
Copernicus Sep 21, 2023 @ 8:58am 
Are you sure this is the game you want to play? The title is "Civilization", not "Armageddon"; the emphasis of the game lies in building up, not tearing down.

There are many, many games out there that concentrate on warfare, which might suit you better.
タKaKoii」 Sep 21, 2023 @ 9:11am 
Ive played Civ 4 and AI was better at their job. i skipped Civ 5 now i got Civ 6. Also i didnt ask for you opinion on whether this is the right game for me or not, i asked for mods that make the game more about warfare, offense or defense - the point is - even if i go vs ai who doesnt follow domination victory, they are terrible at defense too.
I need an AI that can defend themselves and not shoot out their load and be done.
J A C K S O N Sep 21, 2023 @ 9:41am 
Total War Warhammer 3 is the game for you. BLOOD FOR THE BLOOD GOD
Aachen Sep 21, 2023 @ 10:22am 
If the referenced mod or https://steamcommunity.com/sharedfiles/filedetails/?id=1617282434 doesn’t achieve what you want, it’s unlikely you’ll find something satisfactory, I wit.
Catalytic (Banned) Sep 21, 2023 @ 10:28am 
Originally posted by Copernicus:
Are you sure this is the game you want to play? The title is "Civilization", not "Armageddon"; the emphasis of the game lies in building up, not tearing down.

IMO, I read it as a call for a better AI. At difficulties King or lower, the AI doesn't get enough extra resources to do what it does on Deity. After Classical, most of the AIs go into a mode where they're playing SimCity. They build only a handful of military units if they build them at all. Even "aggressive" civs like Mongols or Zulus can be seen to do this. If you pressure them early and wipe out their initial army, they simply convert to playing a culture game instead. Even if you don't, if they fall too far behind on tech, they'll do the same. The AI always seems to deprioritize military.

There are some reasons for this. The game is so dependent on trade routes for gold, warmongering can present some real challenges to the AI. It cannot afford to make military sometimes. The game is so dependent on science, the AI relies on abuse of game mechanics (beelining key techs and over-reliance on passive defenses) as a means to devote more resources to science focus. If it gets behind even doing that, again, no military.

Regardless of the cause, I completely understand the frustration, because unless you want to play against an AI which cheats itself into huge amounts of resources, you're essentially guaranteed a peaceful (and honestly, quite boring) game after Medieval or so, even with the most aggressive AI personalities. At least, that is the experience of my last dozen or so games, and IMO, that's valid to criticize.
タKaKoii」 Sep 21, 2023 @ 10:47am 
Originally posted by Aachen:
If the referenced mod or https://steamcommunity.com/sharedfiles/filedetails/?id=1617282434 doesn’t achieve what you want, it’s unlikely you’ll find something satisfactory, I wit.

Ill try it out, thanks!
While i appreaciate all of the new things introduced during civ 5 and 6 (especially the unit tile change, the diplomacy changes etc.) and even though i enjoy playing along their shenanigans of being goody two shoes here and there - some things just require a war to settle scores. and if theres a war, the nation should be in war mode and nothing else. whether its for defense or for offense i dont mind. it cant be that an AI on deity or whatever cant put up a resistance..
Copernicus Sep 21, 2023 @ 11:02am 
Originally posted by Oaks:
I wouldn't call it "trying to be different" but "AI doesn't know how to military".

It's not unreasonable to ask for AI that property knows how to develop and utilize an army, even if you aren't going for a warmonger approach.

I do agree that it would be wonderful to have better military AI in this game; it is an exploitable hole that tends to drag down everything else. Failing that, just increasing the cost of conquest would serve to balance the game a little more.

The fact is, most strategy games today build their rules, resources, and game board around warfare, which greatly simplifies the job of the AI. If there's a situation too hard for the AI to deal with, you simply change the rules of the game to ensure that situation never occurs. Civ is probably too complicated of a game to really produce an effective AI, at least not without severely dumbing it down.

Originally posted by Oaks:
War isn't all or nothing. One can war in moderation.

Nah, I don't really believe that. You may say that it is another form of diplomacy, and certainly people have the right to defend themselves. But once you start killing parents, siblings, and children, you're crossing over a very specific line. You're performing acts that can't be undone, nor forgotten.
タKaKoii」 Sep 21, 2023 @ 11:16am 
Originally posted by Catalytic:
Originally posted by Copernicus:
Are you sure this is the game you want to play? The title is "Civilization", not "Armageddon"; the emphasis of the game lies in building up, not tearing down.

IMO, I read it as a call for a better AI. At difficulties King or lower, the AI doesn't get enough extra resources to do what it does on Deity. After Classical, most of the AIs go into a mode where they're playing SimCity. They build only a handful of military units if they build them at all. Even "aggressive" civs like Mongols or Zulus can be seen to do this. If you pressure them early and wipe out their initial army, they simply convert to playing a culture game instead. Even if you don't, if they fall too far behind on tech, they'll do the same. The AI always seems to deprioritize military.

There are some reasons for this. The game is so dependent on trade routes for gold, warmongering can present some real challenges to the AI. It cannot afford to make military sometimes. The game is so dependent on science, the AI relies on abuse of game mechanics (beelining key techs and over-reliance on passive defenses) as a means to devote more resources to science focus. If it gets behind even doing that, again, no military.

Regardless of the cause, I completely understand the frustration, because unless you want to play against an AI which cheats itself into huge amounts of resources, you're essentially guaranteed a peaceful (and honestly, quite boring) game after Medieval or so, even with the most aggressive AI personalities. At least, that is the experience of my last dozen or so games, and IMO, that's valid to criticize.

precisely - i already tuned down the warmongering and war weariness for this reason - maybe i need a mod for AI having base gold income for war. maybe i should just start multiplayer games - but who even has time for that... i enjoy the mod for increasing tech and civics time - because i wanne get the feeling of an era and fighting in that era more
Oaks Sep 21, 2023 @ 11:41am 
Originally posted by Copernicus:

Originally posted by Oaks:
War isn't all or nothing. One can war in moderation.

Nah, I don't really believe that. You may say that it is another form of diplomacy, and certainly people have the right to defend themselves. But once you start killing parents, siblings, and children, you're crossing over a very specific line. You're performing acts that can't be undone, nor forgotten.

I assumed (incorrectly) that after multiple paragraphs about war in Civilization 6, it would be clear that I was still talking about war in Civilization 6.

To be clear, I would not make the war in moderation comment about real life, which is how you seem to have interpreted it.

So, here's the statement again, with a small revision:

In Civilization 6, war isn't all or nothing. One can war in moderation.

I'll henceforth begin all paragraphs with "in Civilization 6" to avoid confusion about if I'm talking about real life or Civilization 6.
Copernicus Sep 21, 2023 @ 11:51am 
Originally posted by Oaks:
In Civilization 6, war isn't all or nothing. One can war in moderation.

I'll henceforth begin all paragraphs with "in Civilization 6" to avoid confusion about if I'm talking about real life or Civilization 6.

Ah, sorry. I've just gotten really tired of all the people posting about how boring Civ is because it doesn't do war well enough. I think it is fine to not be all that interested in warfare. :)
Oaks Sep 21, 2023 @ 12:14pm 
Originally posted by Copernicus:
Originally posted by Oaks:
In Civilization 6, war isn't all or nothing. One can war in moderation.

I'll henceforth begin all paragraphs with "in Civilization 6" to avoid confusion about if I'm talking about real life or Civilization 6.

Ah, sorry. I've just gotten really tired of all the people posting about how boring Civ is because it doesn't do war well enough. I think it is fine to not be all that interested in warfare. :)
I'm with you there! I appreciate that civ offers different venues to victory outside of domination.
grognardgary Sep 21, 2023 @ 1:06pm 
Originally posted by タKaKoii」:
Ive played Civ 4 and AI was better at their job. i skipped Civ 5 now i got Civ 6. Also i didnt ask for you opinion on whether this is the right game for me or not, i asked for mods that make the game more about warfare, offense or defense - the point is - even if i go vs ai who doesnt follow domination victory, they are terrible at defense too.
I need an AI that can defend themselves and not shoot out their load and be done.
Ai also had vastly less to do. same is tru of Civ V even with the vox populi add.
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Date Posted: Sep 21, 2023 @ 8:43am
Posts: 12