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https://steamcommunity.com/sharedfiles/filedetails/?id=1617282434
I do not use the mod which makes the units cheaper to produce although I will probably try using it in a game soon.
I have had not difficulties with the Real Strategy Mod.
I'm not sure if the Workshop has one, at the time I started using this one on CivFanatics I don't think there was a half cost mod.
This affects the base prices of buildings too but you can edit the .mod file to remove the discount on buildings so it only affects units.
This also affects barbarians so be mindful it can lead to unit spam xD
https://forums.civfanatics.com/threads/faster-building-and-unit-production.600971/
Well said 🤜🤛
Dificulty level gives overpowered bonuses. I want a good fight.
What ai is better?
Ai+ or Real strategy?
AI dont attack.
- to preset the most aggressive enemy civs, like Montesuma or Alexander
- be unfriendly (have low military score in the pane above)
- be weak
All that makes AI attack
But if you want to feel that attack, install a Late Game UI mod + proper difficulty level. With it enemy zombierushes pretty generously on the ground.
I made the correct diplomacy.
They declared war but noone attacks.
Ask for a world war is too much?
Civ 6 is only a wargame in one of its aspects, as one tool among many to help achieve some victory type. It's not designed to make the wargame in isolation a satisfying experience, as opposed to a successful conquest or defense here or there accomplished as part of a larger strategy to win.
A pure wargame has victory conditions, and analysis of the current game state as it helps achieve a victory condition, that are simple enough for its AI players to do a much better job at simulating actual human intelligence. Civ 6 is not simple enough to allow a program to analyze its game states to the point that its AI can even approach human level intelligence. The devs might be able to craft somewhat better programming,and the modders you mention seem to have done that, but Civ 6 game states are much harder to analyze than those of chess, and it took decades of very elite computer science attention to get human level AI for that game.
I have seen both mods in action in videos, and they certainly didn't make a dramatic difference towards making the AIs able to do actual strategy, as a human being can. The human player still beat them, and still had to spot them Deity to make it at all competitive. In Civ 6 if you want a competitive game from AI, you have to spot them all the advantages of higher difficulty levels. Higher difficulty doesn't make them actually able to do real strategy any better, it just forces the human player to do strategy better in order to overcome their AI bonuses
And Civ 6 absolutely IS a war game. History is a war game. It's nearly impossible to name a nation not touched by war in the last 100 years, let alone 8,000 years.
I appreciate the AI mod suggestion and the half-cost unit mod sounds like it might be worthy of a reinstall. I really do want to find a way to love this game, but Civ 4 still remains tops on the Civilizaiton franchise heap all these years later.