Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The policies might help, but I find it odd that it's be impossible without them.
I'm not jumping into the center of their territory; it's a small city on the edge closest to me.
Limitanei is the policy that gives +2 loyalty for a garrisoned unit; I just changed to it, and it did literally nothing. Still 3 turns to rebellion.
Then maybe my game is bugged, because I just assigned my governor and waited a turn, and 3 turns left became 2 turns left.
Definitely doesn't work for me; on the seventh attempt, immediately after taking the city, I garrisoned it for the +2 and assigned my governor for the +8, and three turns later it rebelled again.
What does the breakdown in the town report says, to the left of the screen? There is several smaller buttons at the top of that page and one of those is for loyalty.
This should enough for slow down the rebellion, but please notes the occupied city state (as well as the +8 for placing an unit inside) would be lost if the city rebelled and you recapture it.
Govenors apply there bonus loyalty as soon as you assign to them even if they arn't established yet.
You can click on the loyalty on the city to bring up the cities loyalty changes which will tell you what loyalty bonus's are effecting it.
The other cities are probably pushing a lot of loyalty pressure on that city (because its close to there empire) and since you keep capturing it it probably has a low pop of most likely 1. Population is the biggest compontent of loyalty. You probably need to capture two cities.
Don't fall into this cycle of reconquering the city over and over again. The city lose population when you conquer it, less population = less influence. You're wasting time and making your situation worse by doing that. It's better to focus on taking the next city ASAP to increase your influence.
If it were -49 and you got an extra +10, it would be -39, and still rebel in 3 turns. Indeed, if it were -43 to -49, you would see what you describe.
you've gotten some good advice here (some not so good) but the best answer is to learn what the basic Loyalty penalties are and prepare for them. Policies help (and most of the time overcome them) but other things can too.
1) Population pressure- as I said taking a city multiple times just crashes the population creating a bigger deficit. If I have to hold a city under population pressure, I have gotten into the habit of flipping them to food production and starting a food heavy trade route ASAP, so their pop rebounds quickly.
2) Religion- even if you're not playing a religion game, there's a small penalty in a city that's different than the majority in your empire. This can be resolved pretty simply by bringing an Inquisitor along with your army.
3) Occupation- the stiffest penalty is often for Occupation. My habit lately is to plan my captures so that I get the cities at the end of the war, and don't have to wait any extra turns to declare peace. If that means knocking down walls and moving on until all the cities I want are lined up and ready, I do so. Then take them suddenly, and declare peace.
Before GS this had the added benefit of allowing me to manage possible Warmonger penalties. If I had 2-3 cities I wanted, and there was also a former city state he'd taken, I could pop the ones I wanted then Liberate the CS last, cutting my other penalties.