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In general, I appreciate this new feature, as mountains could be a major mobility stopper, even in late game, where it had no more plausibility regarding realism.
However, I would say they should be more costly and take longer to build. Maybe 5 rounds per mountain tile (*speed modificator).
Having such an advantage any other civilization cannot have access to sound to be the pure definition of "over powered" to me. Take into consideration that you could cheat the movement system by a LOT with this...
I've got nothing against having a better way to get across mountains, but this solution has effectively turned mountain ranges into high speed railroads.
BTW, it's not just the Inca that have them. In the Modern Era all civs can build mountain tunnels, but that's not so bad if you assume that these tunnels actually do have high speed railways running through them. Still over powered so early in the game though.
However, the "regular" mountain tunnel eventually becomes available to every civ. So this isn't something only the Inca can do. They can do it much earlier than anyone else, but in time everyone can do it.
But still, it is early game that you get a huge advantage on this. Especially considering the fact that roads suck until you get to the later ages.
Check out my yields here:
https://steamcommunity.com/sharedfiles/filedetails/?id=1658241411
My last comment was wrong, the ones I thought didn't have yields just had the yields blocked by the tunnel icon.