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Updating my Tier list with more gameplay experience
Tier 1 - Germany, Rome, Greece Gorgo
Tier 2 - Greece Pericles, Brazil, Arabia
Tier 3 - Russia, Japan, Kongo
Tier 4 - America, Egypt, China, India
Tier 5 - England, France, Spain, Norway
Wildcard - Sumeria, Scythia
Bumped Brazil down, I found the Amazon bonuses to be a little unreliable especially when the game considered a single Rainforest tile to be a 'Rainforest Bias Start'. As well as its a little disappointing that it doesn't affect Industry. Which makes no sense, since Brazil main industry for like the last 200 years has been Tropical Wood.
Introduced a new tier to help illustrate the power differences. So Japan, Kongo, and Arabia technically didn't go down.
I was planning to move Kongo into T1 before, but most of their bonuses only come online really late. To the point that it's not as amazing as I initially perceived.
Bumped America up, a straight +5 Combat Bonus in their Home Continent is actually pretty good and easy to bring about. Film Studios are an excellent backup plan, and Founding Fathers is subtle but can lead to a few powerful customizable bonuses.
Finally bumped up Russia, Peter is surprisingly devious and I underestimated his abilities initiatially. Additional production and Grand Embassy allows him to basically ignore Science and Culture and focus on war and infrastrature for the early game. Establishing a powerful seat of power. After he falls behind, he essentially trades for the Technology and Civics in which he fell behind on. Also, Russia is one of the few that are able to get a Religion in higher difficulty games.
I also ordered the list to be Left to Right, being Better to Worse of that tier.
Double war weariness penalty against his opponents.
And he gets very tough elephants early. That have stacking defuffs when fighting in numbers.
It's crazy.
Nothing can fight him for long, or their army gets crushed and their economy goes into the toilet.
---
Worst is....
Mmmmm...
One that isn't out yet.
The war carts are awesome indeed. The fact that you can build them from the beginning means you can start clearing out barbs very quickly (and you get a special bonus for doing so). Then you might as well take the capital of the first civ you encounter, which is generally a good location, and will ensure that you have space to grow. Indeed, you could probably take the capitals of the nearest two civs. After that, you are pretty much set.
Haven't played China and Russia yet but I think they are strong civs. Builder charges so precious in civ6, and if China got Pyramids, the city improvements would go like BOOM! Russia may just simply sacrifice some early game tech advances for military/religious/expansion/whatever, knowing they would eventually catch up.
Interesting that nobody's talking about France much... Would an early spy bring big dividends?
Just played Kongo on a small map and almost let AI Scythian steal a religious victory when I'm way ahead in every other measure (I got cultural victory ahead of Scythian's religious, with ME being the only non-dominant civ that Scy failed to convert largely because my high population )...Perhaps it's designed to be like this so that Kongo has a drawback? How could Kongo prevent this (except for wiping them out, which in this case not easy)? [Not to mention they would spawn the opponent's Apostles]
Of course you'd have to pay up front for that.
Not saying Aztecs are the best, but they ain't the worst, either. The Eagle Warriors force an early war strategy I'm not fond of, but all the free builders are super great since you can sacrifice them to speed district building. So you get advanced cities quite quickly for being warlike.
I agree about horsemen being a great opening unit, but the bigger the map the better horsemen are. I suspect many of the players here are using the larger map sizes. Recall that Civ games are balanced for Standard play. So horsemen are still great, but when the map gets tight they don't have all that many places to go. The Eagle Warriors are slower than horses naturally but hit above their price point for a good while into the game.
Aztecs are insanely powerful, go to war early on some neighboring city states but keep them alive and feed off their units. Free workers all day long. Super charge your cities by rushing all your district with the workers you churn out and win the game.
Aztecs are nowhere as powerful as Scythia for early rushes. That being said Scythia is awfully broken and will be nerfed. Aztec will most likely not. So far I've had the most fun playing with the Aztecs, the number of builders you get from a single war againt the AI is hilarious. Get the pyramids for even more hilarity.
Go Habs Go
Yeah Scythia are very powerful but not my style at all. I much rather playing Aztec and like you have been having a lot of fun with them.
Sa sent la coupe!
Plus Aztecs get +1 combat for each luxury resource, that keeps Eagle Warriors useful for a while longer (and the free builders mean you're more likely to have access to them resources sooner, plus they effect more cities.
heck in my current game, i'm aztecs, just got musketmen.. and i'm still keeping 4-5 Eagle warriors, along my front to help grab more builders if/when i go to war.
My Eagle warriors even whooped Romes legions. (but +10 combat from resources helped. romes dead now.. and i'm getting +12 now... ;)
rather shocked more aren't counting them higher.
also he gains 2 production, 2 food and 4 gold for certain great works (theming also doubles these bonuses as well)
finally his unique districts always give 5 housing ,2 food and 4 gold with the only price that it has to be built on a (rain)forest tile