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Nahlásit problém s překladem
Here's all I want: I tell a spy to defend a district, and he does it, and never bothers me again for the rest of the game unless I purposely select him; That I can tell my cities to do a project, and they do it till the end of the game unless I purposely select them and tell them different; and I want my trade routes to continue on their own till the end of the game until I select them and tell them different.
That would cut down on 90% of the useless busywork.
I go after culture. And there is always one clown hogging all the great works. In 2 or 3 cities.
If I eliminate him, then all I need is my own city, and his 2 or 3 cities that contain all the great works. Any other cities I keep are only temporary, for strategic purposes. But those you can sell.
With culture victory locked up, I just sell extra cities to useless opponents.
And burn any more cities that I need to take.
Then end game moves much quicker.
Yeah I totally agree, I dislike these "micromanagement"... I want my builds to continuely build something and not get that pop up again so I can shift my focus else were.
I also want to turn off those pop up of the tech tree successful research and the civic research as well. They get annoying after the 255th time.
I like razing everything in civ 4.... even capital buildings.... So I can finally map out MY own city, not their's!
Yeah, I wish it was more like Civ V tbh. Even though it felt more "powerless" (just check the notification to see if your spy killed theirs, or if they stole something, denounce them, continue) but now it's swung the other direction into way too much micromanaging. Manually assigning offensive missions? Fun and interesting. Trying to move spies around to cover fifty districts? Not fun.
I didn't include the spy stuff because I noticed it shortly after I first got spies and completely ignored them from then on. I have a sinking feeling that they're going to be a lot more important as I move up in difficulty.
The trade routes don't bug me as much. If the stuff I mentioned was added in then they would probably start to annoy me. So that would be a nice addition too.
Yes. Not sure why I didn't include that in the main post.
Good points, encountered same situation in my games now.
They SHOULD cover. They do not do that now. Which is oversight by devs.
Spies cover the Hex they're in and all the hex's around them, if your industrial is 2 hex's away from your campus, you'll need 2 spies.