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I like the founder beliefs.. might give that African chap a try. maybe ghandi as i think both have ways to gain the found belief/+.
though I admit, in both huge/marathon games so far - i've wasted one each time i founded one, as i never ended up useing it. (build school/theater stuff with faith. 2 - -30% cost)
10% faster growth rate in all cities for like, three turns worth of faith generation is a waste?
I think I spend more turns building Holy sites/buildings than I like. I'd rather use a few early turns to build a Production and Science districts. The early turns are so game changing, saving a few turns can make a large difference.
Also, I don't see a down side to being another religion. Do we not get the founders perks if we didn't originate the Religion?
I usually chop a holy site so I don't waste many turns producing it. Yes, this is costing me the ability to use the woods to chop wonders or other things, but honestly I like being able to buy GP with faith, and to spawn a bunch of apostles if the AI gets fresh and tries to convert me, even if I'm not going for a religious win.
Well.. there's the downside of losing to a religious victory I guess.
I was thinking about the Religions availablity. There is always at least one more CIV than available Religions. I want to be that 'other' Civ and depend on everyone else to expend time and engery preventing One Civ from winning.
This maybe a more effect strategy in Multiplayer. No one wants to lose to a Religous Victory and I expect someone else may not want to lose more than me. Meanwhile, I'm building Libraries and Rocketships.
No, Only the founder gets them. (Well.. that African chaps get the founder belief of what ever religion is the major for his CIV. And ghandi has something like that, didnt read it very closely so not sure exactly what it is.)
In the end, you can end up picking 4 diffrent beliefs - 1 founder/1 people. Everyone can get the people. then you can "buy" 2 more. i've read it's more 1 founder/1people. (but the 3&4th picks all seemed to be from the big list. - so not sure)
Surprise wars aren't always a great idea. Ever been war dec'd by your whole continent before? It can get hairy, (even with the AI being a little herpaderp on the unit management side) when you've got three Civs trying to murder you together. Also, quickly declaring peace isn't always possible, especially if the civ has a military to back up their religious troops.
Even if your going Science, found a Religion, grab the Belieft that lets you buy Campus and Thearte building with Faith, Grab the faith building that adds Science and Faith
Can even grab the government that lets you buy military units with Faith.
Overall, I find Faith > Gold in usefulness. And no one would play a game where they did not build their economy.
I agree... and Faith is important also for the great person o for the naturalist.