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Oh yeah, I forgot my favorite part. When you warred a civ, then the AI takes advantage of that to attack as well. You do almost everything but the AI refuses to capitulate to you. The turn after the Ai capitulates to the other AI that warred him but barely did anything just because he "Liked him" more.
Yeah, vassalage was complete crap in civ4.
The main idea is just allowing civs to stay present and have a better chance of fighting a domination victory by teaming up with the vassals. I imagine the vassals would need to meet some criteria to be able to rebel against you too.
Imo, not quite as fun as getting a city that you yourself get to control, considering how much better the typical human is at decision-making than the current AI. Most irritating part of puppeted cities was their derpy build queue they'd assign themselves.
Not necessarily. First, quantity does not equate to quality. Having a bunch of different "city statuses" is not inherently desirable unless it adds something besides micromanaging tedium to the gameplay. Second, I'm fully aware of what a vassal state is, as my complaint about having an AI vassal was that their decision making ability is bad, so I'd rather destroy them entirely or take their city for myself. Finally, this is a super old post.
Less micromanagement, more mismanagement. Not sure that's better.