Sid Meier's Civilization VI

Sid Meier's Civilization VI

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weird name Nov 9, 2016 @ 11:25am
How do you make profit in this game?
Seems really hard to stay in the positives (Duckets) in this version of Civ what exactly am i doing wrong?
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Showing 1-15 of 20 comments
peper757 Nov 9, 2016 @ 11:29am 
Trade route spam.
francjac6 Nov 9, 2016 @ 11:30am 
IE, commercial districs and harbors.
Lady Grey Nov 9, 2016 @ 11:35am 
I have a friend who says he discovered an exploit that you can trick the AI into giving you all of its GPT multiple times, to the point that he finds it easy to generate 10,000+ GPT. He tried to explain it but I didn't fully get it and so haven't tried it myself. Based on how I've seen him spend in game, I believe him about it.
krabdr Nov 9, 2016 @ 11:48am 
Trade route spam, commercial districts, harbors, luxury trades with other civs, deleting builders when they have but one charge left, defeating barbarian bases...
paugus Nov 9, 2016 @ 11:53am 
Originally posted by Matimus:
I have a friend who says he discovered an exploit that you can trick the AI into giving you all of its GPT multiple times, to the point that he finds it easy to generate 10,000+ GPT. He tried to explain it but I didn't fully get it and so haven't tried it myself. Based on how I've seen him spend in game, I believe him about it.

One of the easiest ways is to open a deal, click open borders, ask what they'll give you for it.
Then, you add a bunch of gold and gpt onto the deal, REMOVE all of their offers, and ask what they'll give you for it. They'll remove all but open borders on your side, and add a bunch of stuff the AI sees as equivalent to your initial offer. Something along the way makes them derp out and start giving you better and better deals (as if you're still offering huge amounts of gold or lux in addition to open borders).

On games where I abuse exploits, I tend to do this early on when I get open borders. It essentially gives you the entire economy of multiple civs for yourself.
Gespenst Gaming Nov 9, 2016 @ 11:53am 
Your first districts in each city should be Comercial or Industry, so you can build Comercial/Harbor districts. Also using all your trade routes, I use the "if this city added a trade route, build a trader next).

Also use the Economic policies that double the gold gained from comercial district buildings.

It's easier in this game to get gold than civ 5 i think.
RasaNova Nov 9, 2016 @ 11:58am 
It's not too hard to make gold. As others have said, traders will be a big source of gold as well as food and production for your small or remote cities. Also, civics are key. There are several that will boost your income a LOT. The ones that lower army upkeep, or boost trade routes, double your commercial buildings, etc. Even the ones that give discounts on unit upgrades and buying tiles will help your finances.
Stanley (Banned) Nov 9, 2016 @ 12:08pm 
Venetian arsenal with deleting ships
QSquared Nov 9, 2016 @ 12:09pm 
This Civ seems the easiest yet to stay in the positive cash, but general Civ rules of thumb to be rolling int he Dough:

1) Don't build too many military units, unless circumstances require you to. (ie. you want to win a domination game / India is chomping at the bit to commit genocide via your kingdom)

2) Scap up every luxyry, and trade with the Other kingdoms using the "make a deal" interactions

2a.1) 99% of the time Go for "Gold per turn" as high as possible Unless:

2a.2a) You're likely have a war with them within the next 30 turn
2a.2a) If you see someone massing armies up to attack you and with a sock pile of gold, trade them all of your resources (luxury + strategic) it takes to clean out their bank account and only accept a lump sum and any per monthly stuff only if there is some extra money owed to you in the deal. (This means they have no funds to buy units and possibly may be unable to pay upkeep for all of thier units and need to disband them, plus you can spend all of that cash to beef up your army -- I suggest taking a loaner army from a city state for 30 turns and possibly doign a few promotions -- See Rule 1)

2b.1) Always except their offers if they are even half decent.
2b.2) Always change thier offer's contents if it's not favorable and ask them what they'll pay ( They may want Uranium, but you can probably sell them some incents and they'll be just as happy.)
2b.3) Hell, late game I'll just accept even stupid offers of like 1 GPT because whatever it's more gold and by then I usuallyhave plenty of amenties.

3) Trade routes between your cities are the best way to increase your production, and growth, growth (Population) builds income (taxes) and increases production (Can be turned into gold, but honestly building improvements quickly is key to a srtrong economy)
3a) Late game policies make it quite a bit more attactive to send yoru Trade routes to the other Civs, do it as soon as you get those policies

4) Invest your envoys in the city states wisely, make sure you maintain Suzairian (SP?) of the most benefitical city states to you
4a) There are several policies which will generate tons of gold, culture, food, faith, etc from the number of envoys you have, being suzairaign (SP?) of, and having trade routes to them.

5/6/7/8) Tile Improvements/Building Improvements and Wonders/Districts/Cities:

-- Invest in Culture, Comerce, and Production Heavily, Do this by putting in tile improvements, city buildings, and districts to promote these (IE, mine the stone, Pen the sheep, quary the marble, plant the bananas/incense, farm the plains and grain, etc / build gararies/water wheels, obelisks, culture, comerce, harbor, science and eventually, manufacturing districts) settle cities with a good amount of agrable land, not ot clse together, and this shodul be no problem, don;t worry about a factory districtt for a while because the traderoutes between cities you own give production bonuses (yay).

9/10) Last, but not Least, Policy and Science.

-- you can't improve your land or trade or anythign without science, and now policies are liek a separate science tree based off culture, and give huge general bonuses, making culture even more important tan it already was in order to run your empire.

-- Policies are now the only way of unlocking new governments with more bonus slots and inherent bonuses, and allow you to pick policies whcih will greatly benefit yoru comerce and every other part of your city.

I touched on them before, and like making sure to locate your city well (hint, Civ6 is actually pretty decent about picking good spots, although not what I consider perfect, it's a great deal better than it's predacessors), so like how city placement shoudl go without saying Policies need to become secon nature to you, and your culture needs ot be strong to attain them.

11) Adendum - Religion - you can thorugh several policies, and religious bonuses, improvements and wonders improve your game play with Religion, however it is not by any means essential, that said I would suggest founding your own religion simply to keep the other civs from being able to complete a religious domination victory.

It seems to me, religion's main focus in Civ6 is to allow other civs to f-up your game by parking missionaries over your districts, this is a pretty decent strategy, you can effectively keep people from using their great prsons effectively if they can;t put them on their districts.

At first I thought tis was an annoying mistake, however, I realised this is actually a very subtle clever game-play mechanic mimicing religios zealotry's ways of blocking the progress of great people (think of Socrates, Machiavelli, or Copernicus)
Twelvefield Nov 9, 2016 @ 12:13pm 
You also have to be more tactical with your army in the early game, such as it is. What I mean is that you minimize the units that are slow and standing around, and maximize fast units. Blitzkrieg early wars will earn you spoils that will boost your coffers. Defensive wars will cost you money.

Scythia's weakness is that Tomyris isn't particularly good at generating gold. However, she produces tons of fast, hard-hitting early war units, among other things. Blitz wars make her very profitable, funding larger armies which fund larger wars.
paugus Nov 9, 2016 @ 12:17pm 
Originally posted by Twelvefield:
Scythia's weakness is that Tomyris isn't particularly good at generating gold.

What. WHAT!?

Seriously, what? Tomyris should be renamed King Friggin' Midas. Produce horsemen, sell horsemen. Lather rinse repeat. My coffers as Scythia are always overflowing.
Martin (Banned) Nov 9, 2016 @ 12:21pm 
Without cheating or using exploits. Trade with the Ai's. The City States especially can offer some very lucrative trade routes.
Martin (Banned) Nov 9, 2016 @ 12:22pm 
Originally posted by paugus:
Originally posted by Twelvefield:
Scythia's weakness is that Tomyris isn't particularly good at generating gold.

What. WHAT!?

Seriously, what? Tomyris should be renamed King Friggin' Midas. Produce horsemen, sell horsemen. Lather rinse repeat. My coffers as Scythia are always overflowing.

So you exploit a game's poor design.. Well, like we didn't know you'd do this, now go give the game a great review because all you do is cheat when you play.
Originally posted by Martin:
Originally posted by paugus:

What. WHAT!?

Seriously, what? Tomyris should be renamed King Friggin' Midas. Produce horsemen, sell horsemen. Lather rinse repeat. My coffers as Scythia are always overflowing.

So you exploit a game's poor design.. Well, like we didn't know you'd do this, now go give the game a great review because all you do is cheat when you play.
I'm curious why next to your name it says banned in red. What did you get banned for? And another thing selling a unit is not cheating
Crim Nov 9, 2016 @ 1:16pm 
Originally posted by BladeSe7en:
Originally posted by Martin:

So you exploit a game's poor design.. Well, like we didn't know you'd do this, now go give the game a great review because all you do is cheat when you play.
I'm curious why next to your name it says banned in red. What did you get banned for? And another thing selling a unit is not cheating
It's pretty accepted at the moment that the selling mechanic is absolutely an exploit.

Now we aren't saying you can't do it. Just accept that it is an exploit tho.
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Date Posted: Nov 9, 2016 @ 11:25am
Posts: 20