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game has problems, unbalanced Science vs Industry, you'll eventually research everything! Research goes too fast, building goes too slow
Ah okay. That shouldn't be too out of line. The game is very different from Civ 5, but to me most of that comes from over the top unpredictability of the AI, not how they are progressing on scienc, religion etc. Though I don't know if this will help, I found their drive to get a religious victory too difficult to manage (for now) so I have turned that off of my games. Why not try removing one of the victory conditions and then not worrying about it and seeing if that will help? You can focus on the other new aspects of the game without worrying about losing through that way, at least.
Just watch out for outdated information like one videa says to build cities as close as possible and stack industrial zones in all of them because the factory and power plant bonuses stack to all cities within 6 tiles. Thats not accurate any more, it does go to 6 tiles but they dont stack so you dont need them in all cities any more.
Other than that, there are way too many differences between 5 and 6 for me to type that huge wall of text. My advice is to go check some vids on it.
I know what you mean. I tried and tried to beat settler but just couldn't and losing on what I thought was the easiest level completely took any fun out of the game. I don't mind a challenge and I know you don't always win, but when you have no chance of winning the fun kind of goes out the window. It didn't get fun for me until I found out that Settler level is messed up and was actually able to win some lose some on higher levels. I actually need to go past Prince at this point and see how I do. Winning all the time is not fun, but what's worse than that is losing all the time. AI nice middle ground makes for an interesting game.
Hoping some of these suggetions help. It is very different from Civ 5, and the AI and low distance starting points are crap but otherwise it's a good game just different from Civ 5.
Build order I like, Scout, slinger, slinger, slinger. Depending on any mods that may alter the starting units. If you can capture a settle form another country, awesome. Drop it and pum out another slinger or archer depending on tech level.
As you conquer one countty after another you will gain thier citties with their first districts, usually sicence or religion.
WAR, War, War. At some point you will need peace to settle down the conqued citie' c ivil unrest and you may be going broke.
Watch your money! I always go for civic pickes that give me -1 gold per unit while you are on this military stomp, and stuff like that while fighting, once I crank out units using purchase discounts.
I have yet to see another way to do well in this game other than military conquest. You could possibly do well at the easier levels at peace but the first 50-100 turns is where the game is won or lost IMO.
It is not uncommon for me to have 2 maybe 3 cities of my own and 4-6 other conquered ones by turn 100 or so.
Dam the Warmongering, because the game will eventually look at you as a Warmonger anyway.
At some point the game willl be so predictable that you will stop playing it and say " Lot's of potential, but really screwed up"
I was browsing the mods earlier and noticed several that increase the start distance. I dont know if they actually work or not because i havent downloaded any of them yet.
what about the war monger penalty? i didn't think you could go constant war like that?
They do, at least 4 and 5 do. I tried 5 but it was a little TOO distant for my own purposes of expansion. so I'm using 4 now, which I read was the default anyways, but I'm not sure how accurate it is. It seems a little further away than before there were mods....I could be wrong though.
This game has turned into a pure wargame, you may like it, but to sit back and be a pascifist is not in it's style any more. IMO.
All warmongering really does is make everyone hate you. Certain things will generate negative amenities (like having battles right next to one of your cities), but the warmongering penalty itself is a diplomatic modifier and only matters if you're not able to kill everyone.