Sid Meier's Civilization VI

Sid Meier's Civilization VI

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SnekTBeuford Nov 16, 2016 @ 5:13pm
Civ VI Multiplayer Tier List from FilthyRobot (version 1.0)
Not sure how many of you guys follow FilthyRobot for Civ related stuff, but yesterday he released his tier list for Civ VI, ranked in terms of multiplayer power.

It follows as such (note he ranks civs towards the top of the tier as better):

Top Tier (consistently game changing bonuses):

1. Scythia
2. Sumeria
3. Germany

Strong Tier (consistently strong or situationally game changing):

4. Russia
5. China
6. Arabia
7. Rome

Decent Tier (consistently mediocre or situationally strong):

8. Aztec
9. Kongo
10. Greece (Gorgo)
11. Egypt
12. Greece (Pericles)
13. England

Weak Tier (consistently weak or situationally mediocre):

14. India
15. Japan
16. Brazil
17. France

Awful Tier (consistently inconsequential or situationally weak):

18. America
19. Spain
20. Norway

As someone who plays multiplayer a lot, I don't really see anything I disagree with, save for maybe that China is slightly overrated- I'd place them below Rome.
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Showing 1-15 of 16 comments
hxcjedders Nov 16, 2016 @ 5:16pm 
I think scythia should be disqualified due to the exploit in their UA.

Not to mention double production of all light cavalry (cavalry being the current go to option for military) forever is a bit unbalanced in my opinion.
Last edited by hxcjedders; Nov 16, 2016 @ 5:19pm
paugus Nov 16, 2016 @ 5:16pm 
Tier list is whack. FilthyRobot, never heard of 'em. +5 combat strength to units on home continent and doubled government legacy bonuses are the very bottom tier? Aztec is "decent tier"? Ooookay. Everyone's entitled to their opinions I guess.
SnekTBeuford Nov 16, 2016 @ 5:20pm 
Originally posted by paugus:
Tier list is whack. FilthyRobot, never heard of 'em. +5 combat strength to units on home continent and doubled government legacy bonuses are the very bottom tier? Aztec is "decent tier"? Ooookay. Everyone's entitled to their opinions I guess.

+5 is okay early and horrible late, and I've never won a game from those legacy bonuses- they've barely done anything because they're so minute. Every other bonus Teddy has is horrible.

I'll reiterate this is multiplayer. The film studio is a ton better in single palyer where tourism victories are actually possible.
Last edited by SnekTBeuford; Nov 16, 2016 @ 5:21pm
SnekTBeuford Nov 16, 2016 @ 5:21pm 
Originally posted by hXcjedders:
I think scythia should be disqualified due to the exploit in their UA.

Not to mention double production of all light cavalry (cavalry being the current go to option for military) forever is a bit unbalanced in my opinion.
If ti were me I'd just put them in exploit tier. Hopefully Firaxis will nerf gold from deleting units, but even then Scythia is still top.
paugus Nov 16, 2016 @ 5:22pm 
Originally posted by StyxTBeuford II, The Great, Esq.:
Originally posted by hXcjedders:
I think scythia should be disqualified due to the exploit in their UA.

Not to mention double production of all light cavalry (cavalry being the current go to option for military) forever is a bit unbalanced in my opinion.
If ti were me I'd just put them in exploit tier. Hopefully Firaxis will nerf gold from deleting units, but even then Scythia is still top.

No joke. More damage to injured units, healing on kills, doubled cav units. The bonuses Scythia gets are intense even without selling units.
hxcjedders Nov 16, 2016 @ 5:26pm 
I tried to frame Scythia in the mindset that maybe Firaxis set out to make other more peaceful civs even better at non-domination victories and that Scythia wouldn't be able to even compare.

Couldn't find a downside to Scythia at all. Its hard to win if you're helplessly drowning in horse manure after you get trampled by a stampede.
Twelvefield Nov 16, 2016 @ 11:09pm 
The only downside to Tomyris is that she isn't good at producing gold. It's possible to over-extend your army and go broke... but you'd have to try hard to do that. I'm not saying Scythia's downside is a tragic flaw, it's more like a fully shielded exhaust port on the Death Star. It's worse if you use the sell exploit, but I guess if for some reason you had to play Scythia as 100% peaceful and avoided exploits, Tomyris wouldn't be so great.

It's a cakewalk to win the game with her, but likely your score wouldn't be high, if that means anything to you.

I also agree with rating the Aztec higher. The longer they last in the game, the more powerful they become, and they already start tough with those meaty Eagle Warriors. They would be situational on an island map with no neighbours or city states or barbs to conquer. Nearly any Civ would be, though.
Last edited by Twelvefield; Nov 16, 2016 @ 11:09pm
Martin (Banned) Nov 16, 2016 @ 11:16pm 
Originally posted by paugus:
Tier list is whack. FilthyRobot, never heard of 'em. +5 combat strength to units on home continent and doubled government legacy bonuses are the very bottom tier? Aztec is "decent tier"? Ooookay. Everyone's entitled to their opinions I guess.

FR tends to spam horsemen etc, like's to push aggressively. He doesn't really play civ in any real terms, he just spams and zergs. Scythias heal on kill is seriously overpowered. The horse thing is situational, esp if you don't have horses nearby.. and if you have no iron.. well that's no swordsmen or knights. If a Civ can't be exploited.. I doubt he even plays it.

When they've fixed the unit sell price and other exploits, mp will be good. Until then it's kinda pointless if you can chop down a forest 50 tiles away and get full production from it or sell a horse for full production that you get for free..
SamBC Nov 17, 2016 @ 2:15am 
Originally posted by StyxTBeuford II, The Great, Esq.:
Originally posted by paugus:
Tier list is whack. FilthyRobot, never heard of 'em. +5 combat strength to units on home continent and doubled government legacy bonuses are the very bottom tier? Aztec is "decent tier"? Ooookay. Everyone's entitled to their opinions I guess.

+5 is okay early and horrible late, and I've never won a game from those legacy bonuses- they've barely done anything because they're so minute. Every other bonus Teddy has is horrible.

I'll reiterate this is multiplayer. The film studio is a ton better in single palyer where tourism victories are actually possible.
+5 has the same impact on combat wherever you are in the game. Combat damage is based on the linear difference between strengths, not the ratio.
Azunai Nov 17, 2016 @ 2:25am 
scythia is really powerful even when you don't factor in the possible "horse trader" gold exploit. it's not so mucht he double light cavalry. their other bonus (50 heal on kill) is really strong. works with all units (apparently even with religious combat, though that may be unintended?). that bonus alone already makes them the best warmonger civ. the double horsies is just icing on the cake.
SnekTBeuford Nov 17, 2016 @ 12:30pm 
Originally posted by SamBC:
Originally posted by StyxTBeuford II, The Great, Esq.:

+5 is okay early and horrible late, and I've never won a game from those legacy bonuses- they've barely done anything because they're so minute. Every other bonus Teddy has is horrible.

I'll reiterate this is multiplayer. The film studio is a ton better in single palyer where tourism victories are actually possible.
+5 has the same impact on combat wherever you are in the game. Combat damage is based on the linear difference between strengths, not the ratio.
If I've got 20 melee strength against a 15 melee strength unit in the early game, that's a lot more meaningful than 85 melee strength against an 80 strength melee unit. I'm fairly certain the ratio matters.

And regardless, it only applies to your home continent, which is horrible. Sure, in the early game you'll be on your home continent, but what about when you're warring other players? How often will they be on your home continent?
paugus Nov 17, 2016 @ 12:35pm 
Originally posted by StyxTBeuford II, The Great, Esq.:
And regardless, it only applies to your home continent, which is horrible. Sure, in the early game you'll be on your home continent, but what about when you're warring other players? How often will they be on your home continent?

You're acting like the early game isn't the most important part, when a civ either snowballs out of control to eventually win, or stagnates and has to try to desperately claw their way to victory. The eventual fate of nearly every single game of Civ VI I've played was decided within the first 100 turns, and to answer your last question, every single time they try to take your capitol? Like, literally every last single solitary time, without fail.
SnekTBeuford Nov 17, 2016 @ 1:52pm 
Originally posted by paugus:
Originally posted by StyxTBeuford II, The Great, Esq.:
And regardless, it only applies to your home continent, which is horrible. Sure, in the early game you'll be on your home continent, but what about when you're warring other players? How often will they be on your home continent?

You're acting like the early game isn't the most important part, when a civ either snowballs out of control to eventually win, or stagnates and has to try to desperately claw their way to victory. The eventual fate of nearly every single game of Civ VI I've played was decided within the first 100 turns, and to answer your last question, every single time they try to take your capitol? Like, literally every last single solitary time, without fail.

5 combat isn't even that much in the early game. I don't have my capitol raided that much to know how useful that is.

Look, compare a bonus that's kind of useful for half the game to producing 2 horse units at once and healing every time you kill a unit. It's not even close man.
SamBC Nov 17, 2016 @ 2:10pm 
Originally posted by StyxTBeuford II, The Great, Esq.:
Originally posted by SamBC:
+5 has the same impact on combat wherever you are in the game. Combat damage is based on the linear difference between strengths, not the ratio.
If I've got 20 melee strength against a 15 melee strength unit in the early game, that's a lot more meaningful than 85 melee strength against an 80 strength melee unit. I'm fairly certain the ratio matters.
No, seriously, it's the arithmetic difference that matters, not the ratio. 20 vs 15 is the same damage as 85 vs 80.
paugus Nov 17, 2016 @ 2:33pm 
Originally posted by StyxTBeuford II, The Great, Esq.:
Look, compare a bonus that's kind of useful for half the game to producing 2 horse units at once and healing every time you kill a unit. It's not even close man.

Awful example, you're gonna use Scythia to argue balance? In any case, Teddy is a lot stronger than people seem to realize, and I don't really mind whether or not you believe that an archer army with +5 from Teddy, +5 and +7 from promotions are absolute monsters. You also can't see a use for a doubled legacy bonus for Great People points? Or gold purchase discount? Combat exp? Oh well. Still don't really care for this tier list.
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Date Posted: Nov 16, 2016 @ 5:13pm
Posts: 16