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Not to mention double production of all light cavalry (cavalry being the current go to option for military) forever is a bit unbalanced in my opinion.
+5 is okay early and horrible late, and I've never won a game from those legacy bonuses- they've barely done anything because they're so minute. Every other bonus Teddy has is horrible.
I'll reiterate this is multiplayer. The film studio is a ton better in single palyer where tourism victories are actually possible.
No joke. More damage to injured units, healing on kills, doubled cav units. The bonuses Scythia gets are intense even without selling units.
Couldn't find a downside to Scythia at all. Its hard to win if you're helplessly drowning in horse manure after you get trampled by a stampede.
It's a cakewalk to win the game with her, but likely your score wouldn't be high, if that means anything to you.
I also agree with rating the Aztec higher. The longer they last in the game, the more powerful they become, and they already start tough with those meaty Eagle Warriors. They would be situational on an island map with no neighbours or city states or barbs to conquer. Nearly any Civ would be, though.
FR tends to spam horsemen etc, like's to push aggressively. He doesn't really play civ in any real terms, he just spams and zergs. Scythias heal on kill is seriously overpowered. The horse thing is situational, esp if you don't have horses nearby.. and if you have no iron.. well that's no swordsmen or knights. If a Civ can't be exploited.. I doubt he even plays it.
When they've fixed the unit sell price and other exploits, mp will be good. Until then it's kinda pointless if you can chop down a forest 50 tiles away and get full production from it or sell a horse for full production that you get for free..
And regardless, it only applies to your home continent, which is horrible. Sure, in the early game you'll be on your home continent, but what about when you're warring other players? How often will they be on your home continent?
You're acting like the early game isn't the most important part, when a civ either snowballs out of control to eventually win, or stagnates and has to try to desperately claw their way to victory. The eventual fate of nearly every single game of Civ VI I've played was decided within the first 100 turns, and to answer your last question, every single time they try to take your capitol? Like, literally every last single solitary time, without fail.
5 combat isn't even that much in the early game. I don't have my capitol raided that much to know how useful that is.
Look, compare a bonus that's kind of useful for half the game to producing 2 horse units at once and healing every time you kill a unit. It's not even close man.
Awful example, you're gonna use Scythia to argue balance? In any case, Teddy is a lot stronger than people seem to realize, and I don't really mind whether or not you believe that an archer army with +5 from Teddy, +5 and +7 from promotions are absolute monsters. You also can't see a use for a doubled legacy bonus for Great People points? Or gold purchase discount? Combat exp? Oh well. Still don't really care for this tier list.