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It also breaks promises thrice as much as it keeps it and for no rhyme or reason. You are just defending the game without rationality. The programming of the AI is lazy as it typically is every game but this time it is really bad. Breaking promises without rhyme or reason is just the tip of the iceberg.
No reason? Seriously? They're trying to beat you. Gandhi doesn't keep his promises to not convert my cities because that's how he's trying to win the game. You're just attacking the game without rationality.
I never said it needs to keep every promise but it needs to keep more. As of now it keep like 1 out of 100. It makes a mockery of the entire mechanic and unless that is the point then the AI programming is bad as usual.
I get that too. "Your cities are too close, your troops so strong. You are making me nervous"
It is however, just badly worded. If you check the "Our Relationship" tab, it will have the "scared of threatening civs" buff.
What s the point of the mechanic then if they break every promise? If the point is to make a mockery of the situation than Ill buy that but clearly it is just poor programming as usual. There is no way to sustain a lasting alliance or friendship. Don't give me that crap about them trying to beat me either because there are plenty of games out there where you can maintain alliances, friendship, treaties and promises. Unless the system is broke on purpose then it is broke because bad programming.
Yes, the system is broken on purpose. That's what people have been saying to you for several posts now. The "promises" can be broken, on purpose, when it interferes with an AI's overarching goals. It seems like you constantly try to blow the context by reaching to something to support your point. "Other games do this!" "But the AI is broken overall, and it sucks, I don't care that this feature works correctly"
If you honestly believe the AI breaks promises because of "bad programming" then I'm afraid you're just blindly entrenching yourself in that belief, and you don't care to actually understand anything and are mainly dedicated to complaining for the hell of it.
I could appreciate someone saying "I wish they kept their promises more often" but your tirades about lazy programming suggest that breaking promises wasn't a design choice but an accident.
It's GOT to be bad programing though, right? What is the advantage, from the AI perspective, of making a promise, then breaking it on the next turn verses NOT making the promise in the first place?
In the case of the former, they could potentially be giving their opponent a casus belli. If the goal is "convert cities no matter the cost" as a step to "win the game," why would it choose the corse of action that puts it at a disadvantage?
Note: I'm not saying the AI shouldn't be able to break promises...but they should do it if the calculation drastically changes after the promise is made...not just because converting the city was the plan all along.
We are just going in circles. You are too hopeful in thinking this is on purpose. If it is on purpose than surely it is a inside joke. The horrible AI does not get a pass here.