Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'm pretty sure bonus resources just means there's an abundance of that resource on that tile, not that it can only be found there. So you can probably assume you are still mining copper, iron, ect from the regular mine, just not in the abundance that a bonus resource would give, or enough to affectivly use it it to arm an army (as with a stratigic resource) or enough to use with the population to increase happieness.
Clay as mentioned. Limestone to use in more modern steel production. Gravel for roads (rather than building stone which I think is what stone resources in the game are). Technically these are quarried, not mined but then you can only build quarries on resource tiles.
Other possibilities include Blue John and flint.
As a previous post says, iron and other minerals are pretty widespread. A small or low grade iron deposit would not warrant a strategic resource icon but is where iron for plough blades and agricultural tools came from. Good quality iron, suitable for sword blades and armour, such as the relatively large haematite deposits in Sweden, would merit being tagged as a strategic resource.
Interesting question though.
Though it could just be gravel or cobblestone, since it turns into a quarry- so most likely those two.