Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
As for luxury resources, there's a really bad menu under reports in the top right (under "resources") - the interface is really bad, but the details are there.
Keep in mind that the relationship with a leader change per turn when you have more positive diplo than negative and vice versa, so if you want to keep a good relationship with a leader, be sure you have more positives. Warmongering fade with time (1 every turns), take that into account. You can also liberate cities to get a huge reduction on warmongering, so do that. Being friend/ally with a leader give positive diplo and they can't denounce while the friendship is up, it's a great way to preserve your relationships while you're conquering since it allow you to go negative without immediate consequences, buying you time to reduce your penalty.
If you're playing with Gathering Storm this works differently but I assume you aren't since warmongering technically doesn't exist in GS.
Use this mod, it improve the reports screen considerably:
https://steamcommunity.com/sharedfiles/filedetails/?id=1312585482
Cool, thanks.
it's not even a transparent ♥♥♥♥ system .Lifelong friends say ♥♥♥♥ you , you killed someone i dont even care about and hate as much as you do.
You get less warmongering with leaders that denounced your enemy and you don't get warmongering with leaders that are also at war with them, so a good way to reduce warmongering impact on your relationships is to invite other leaders to join your war.
If you completely eliminate a Civ you get an increased penalty that is quite harsh. One way to avoid it is to leave a city you can liberate as the last city you gonna conquer, then liberate it. This way instead of getting a harsh penalty, you get a reduction on your warmongering. If you care about relationships, you shouldn't eliminate a Civ unless you have a city to liberate as the last.
Edit: If you have Rise and Fall, you can also leave the last city to be flipped by loyalty. You won't get a reduction on warmongering this way but you will avoid the penalty.
They tried to make it better in the Gathering Storm expansion, replacing war mongering with "grievances," but it does feel like they're charging almost full game price for what should be in a patch.
That said, as the kind of sucker that pays almost full game price for DLC, I think it is a better system. But that is a low bar to pass.