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There's likely more to it, but that's my understanding.
This is true.
This is not as true. You can use the cultural victory tab to view tourism progress, but it's not culture that generates tourism, it's tourism.
I don't agree with your statement that tourism generates tourism. As stated in the Civolopedia, "You can generate tourism through Great Works, Holy Sites, Relics, Artifacts, Seaside Resorts, and National Parks".
We may just be disagreeing over semantics here. I think of those things as the source of cultural force that generates tourism. If you happen to think of them as "tourist forces", then that's why we see this differently.
But either way you need those elements, and you can utilize the Cultural Victory tab to evaluate the impact they're having on your tourism.
It's not semantics, you're literally using the wrong term to describe something, and considering that term is used to describe an entirely different (albeit thematically related) set of functions in-game, it's very confusing wording to use for someone who is having trouble understanding how tourism works. Don't just substitute "culture" in there when culture doesn't actually have much to do with it. The game calls it tourism, because the terms are distinct and represent totally different game currencies.