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1. EXP buildings
2. A second city bombard
3. A second spot to park a unit so that they can defend without being at risk.
4. You can still train military units when your city center is completely surrounded.
5. Production boost
6. Housing boost.
7. If you have an encampment, you can train units that require strategic resources with only 1 of that resource instead of 2. (Really important)
8. Can train corps and armies directly. (Not sure but I think training a corp directly is cheper than 2 of a unit overall)
9. Can often be gotten on the cheaps due to policy cards.
10. Counts as a district for adjacency bonuses.
11. Required for some wonders.
12. Great General Points
13. Encampment city project
Disclaimer: I usually build 1 in my capital, and then 1-2 besides that depending on how buddy-buddy the AI is deciding to be.
1. It's a district, and you get district bonuses for being adjacent to other districts.
2. You can train more experienced units there. You get bonuses for training units. Think of the units trained in a city without an Armory as noobs.
3. It adds a production bonus.
4. Once you invest in city walls, it can fire on the enemy.
5. It's a fort. By strategically placing this area, you can offer more protection, and fire on the enemy as they approach.
6. Required for certain wonders.
7. One strategic resource instead of two.
Keep in mind that the opposing army doesn't have to take over this area, before they take over the city. However, if you keep a unit stationed here, it will be safer.
Also remember that you can have several cities side by side and place the Barracks wherever you want them, which means that you can increase defense even more. Start to think about military history, and how they were used. They can be placed at choke points, and they can also be placed near the sea to fire on ships. Take a look at some real life places, like Vladistock in Russia, to understand their use. As well as some of the British forts which can still be seen in real life today.
One thing I really hate though is the lack of roads, which makes it very slow to get back to a city, especially one with hills etc.
You know those annoying civs that want to settle right beside yours? Drop a barracks right beside where they are going to settle. :)
The Alahambra wonder can also be placed beside them for extra protection, I think.
(would like a double check on the fort claim)
The general points and the city project encampment training