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http://steamcommunity.com/profiles/76561198015044563/screenshot/108479918415342610
That's great that you don't think cities need to be that big, but not everyone wants to play the game your way.
My goal this particular game was to see how strong i could make neighboring cities by sharing bonuses from entertainment and industrial zones. I put 4 cities into a diamond pattern and put all the entertainment and industrial zones at the middle of the diamond so all 4 cities would get the bonuses from each. One result of this was that I ended up with very large cities with very high production numbers.
My question revolves around cities where the number of citizens exceeded the number of tiles + district slots in a particular city from this very high growth strategy.
Interestingly since I was concentrating on city building this game instead of conquering I never declared a war. I never attacked a city state unprovoked. Every civ in the game has declared war on me at least once. I razed 3 french cities, 1 german, and captured 1 chinese city. Thus i've only ever been on the defensive side of war, yet every single civ has denounced me as a war monger repeatedely.
I'm fairly dissapointed with the "AI" in civ 6 in its current state.
Off topic as well, but razing cities gives you more warmonger status than capturing them, so there is that.
I think you mean idle citizens.
Seriously though, in early versions of Civ, you could choose to take citizens from working the land, or use excess citizens and convert them to various uses. Scientists, entertainers and artists, etc..