Sid Meier's Civilization VI

Sid Meier's Civilization VI

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donmcg3 24 listopada 2016 o 13:24
What to do with idle citizens?
As far as I can tell idle citizens consume 2 food each. If i turn off all the focus buttons it appears from the tooltips idle workers each produce

0.3 culture
0.5 gold
0.7 science
0 faith
0 production

All citizens seem to produce the culture and science whether they are idle or working, but only the idle works produce the 0.5 gold per turn.

I'm not 100% certain if all those are intrinsic values for each worker of if some of them might be due to techs/civics/policies/city state bonuses/etc.

I'm trying to figure when a city gets to the point where it has idle workers should I remove some of the farms and replace them with other tile improvements since the extra food is producing idle workers who generate very little. Thoughts?


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CivNut123 24 listopada 2016 o 13:40 
Citizens work in districts, if I am not mistaken.
SamBC 24 listopada 2016 o 14:11 
Each district has one specialist slot for each building in it.
Ostatnio edytowany przez: SamBC; 24 listopada 2016 o 14:11
donmcg3 24 listopada 2016 o 21:08 
I know citizens can work in districts. I'm asking about citizen #40 in this screenshot.

http://steamcommunity.com/profiles/76561198015044563/screenshot/108479918415342610
Ostatnio edytowany przez: donmcg3; 24 listopada 2016 o 21:11
Manteuffel77 25 listopada 2016 o 0:56 
off topic, but I loled at how all other civs have denounced you, somehow I am not surprised ;)
Mike 25 listopada 2016 o 1:44 
nothing, if there arent enough district slots or tiles to work then the citizens are idle. cities do not need to be that big.
donmcg3 25 listopada 2016 o 15:03 
Początkowo opublikowane przez Mike:
nothing, if there arent enough district slots or tiles to work then the citizens are idle. cities do not need to be that big.
I've never understood people who take the time to reply but don't add anything to the conversation. Idle citizens do more than "nothing." Had you read my original post you would know they add gold/science/culture. That was not my question.

That's great that you don't think cities need to be that big, but not everyone wants to play the game your way.

My goal this particular game was to see how strong i could make neighboring cities by sharing bonuses from entertainment and industrial zones. I put 4 cities into a diamond pattern and put all the entertainment and industrial zones at the middle of the diamond so all 4 cities would get the bonuses from each. One result of this was that I ended up with very large cities with very high production numbers.

My question revolves around cities where the number of citizens exceeded the number of tiles + district slots in a particular city from this very high growth strategy.

Początkowo opublikowane przez Manteuffel77:
off topic, but I loled at how all other civs have denounced you, somehow I am not surprised ;)

Interestingly since I was concentrating on city building this game instead of conquering I never declared a war. I never attacked a city state unprovoked. Every civ in the game has declared war on me at least once. I razed 3 french cities, 1 german, and captured 1 chinese city. Thus i've only ever been on the defensive side of war, yet every single civ has denounced me as a war monger repeatedely.

I'm fairly dissapointed with the "AI" in civ 6 in its current state.
ChaosMass 25 listopada 2016 o 15:09 
So far I faven't found any usefulness for extra citizens besides building more districts to allot them.
Początkowo opublikowane przez donmcg3:
I razed 3 french cities, 1 german, and captured 1 chinese city. Thus i've only ever been on the defensive side of war, yet every single civ has denounced me as a war monger repeatedely.
Off topic as well, but razing cities gives you more warmonger status than capturing them, so there is that.
Ostatnio edytowany przez: ChaosMass; 25 listopada 2016 o 15:09
CivNut123 25 listopada 2016 o 15:27 
Początkowo opublikowane przez donmcg3:
Początkowo opublikowane przez Mike:
nothing, if there arent enough district slots or tiles to work then the citizens are idle. cities do not need to be that big.
I've never understood people who take the time to reply but don't add anything to the conversation.

I think you mean idle citizens.

Seriously though, in early versions of Civ, you could choose to take citizens from working the land, or use excess citizens and convert them to various uses. Scientists, entertainers and artists, etc..
Ostatnio edytowany przez: CivNut123; 25 listopada 2016 o 15:41
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Data napisania: 24 listopada 2016 o 13:24
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