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Hoo boy. I'm fairly confident in saying that the staggering majority of people with complaints about the game would first complain about how bad the AI is. I'm glad you're enjoying it, but I'm not sure you're going to find too many people who'll agree with you on this.
iIf you don't take it out of context what he says makes sense.
The AIis more agressive in civ 6. It's also more competitive on science and domination victories than it was in civ 5. and that's what he points as "more intelligent".
In that regard he is right.
When you look at the big picture though, it is true that civ 6 ai is awful.
One of the main problem stems from the hidden agendas, wich are random, and can totally be in contradiction with the ai other agenda.
Like a Nuke Happy ghandi for example. I've seen that in civ 6. and that explains why you can't understand what the ai is trying to do most of the time.
I love that you can read his mind and know he specifically meant science and dom (which they're bloody awful at, btw. Not sure what game you're playing <_<), while accusing me of taking him out of context. The AI is not more intelligent than V, and it certainly is piss poor at waging effective wars, unlike in V. He chalked Russia outpacing him in science up to the AI being smart, when in reality, if you're focusing purely on culture and gold, of course you'll fall behind. It's an issue of priority, not the AI being good at effectively teching. He said Spain launched a surprise attack on his capitol because it was undefended, but in reality, the AI almost ALWAYS launches a "surprise" attack, regardless of player activity. He also said he doesn't prioritize military and likes to be primarily peaceful, which is not often a winning strategy in this game. Remind me again how I'm taking something out of context.
PS Hidden agendas are not that big of a problem. The AI's ineptitude at everything besides religious victory definitely is, however. Nuke happy Gandhi has been around for a very long time through the series history. It's a running gag.
I love that there are so many paths and so much opportunity for things to vary between games even with the same civs. To me this current Civ 6 is bringing me more of the fantasy of what I want. Not everyone will like you. Some games everyone hates you, some games everyone will love you and rarely make a war on you. For example I like to develop Suiezariens and occasionally conquer a citystate, and therefore I expect that if I meet Germany we will be at odds, unless he has a secondary objective that I can meet. And they will give you hints about what they like or dont with their communications. If you can meet one objective establish a embassy/delegation, oben borders, give a favorable trade, and send trade routes to they civ it will boost their love of you. Also being friend or allies with a friend or ally of theirs, and once you get to that tough friendship, alliance is easy and brings a friendship bonus that will cover some sins such as going against an agenda or sending archeologists.
I was actually trying to censor myself though, not work around it, because I forgot if there was even a language filter on this forum. :P
Edit:
Was my most recent reply on this thread deleted?
I just think the Settler setting may be borked some how, but I do think all in all this game is more aggressive with AI than other versions. AI is still ridiculous in many ways though of course.
I've actually started getting a hang of the game after I narrowed down my focus to only certain win conditions in the game.
In the beginning of my new game, I focused on building up my army so my civ can defend against the stupid, random surprise wars and "formal" wars that the AIs decide to launch (Scythia was on friendly terms with me, but decided to launch a random, "formal" war on me). I put formal in quotes because, from what I understand, you need to denounce someone before you go to war with them, but I didn't see that happen with Scythia and I don't think she was doing it as a joint war. There were waaay too many formal wars where I wasn't even denounced by one civ.
Anyway, I later moved on to focusing on building up faith and currency. I focused my religion on faster tile expansion, being able to build cathedrals for culture and art slots, strong pressure of my religion being influenced into nearby cities, being able to purchase theatre and campus buildings with faith, and I believe the last one I selected was receiving additional science from campus districts or something.
With that, I managed to quickly build temples in all my cities using currency, then using faith to turn them into cathedrals, and then being able to purchase all theatre and campus buildings with the rest of my faith. My civ is currently a theocracy and I'm using that to purchase armies, and missionaries when my civ isn't being attacked. I'm currently on a science and culture winning path... Now to just pick which one I really want to focus on.
Thanks! I'll try testing it out for my next playthrough.
I've also found that setting the game speed to epic also helps to make the game slightly easier for you, in my opinion, because it gives you a little more time to get ahead of other civs in science if you choose not to focus on it so much to expand your army for defense. Having resources as abundant also helps, ofc.
If you are going to transition into science you will need 1 or 2 cities with very high production to get the space races done. Great scientists and engineers can buff space race projects. If you are going to transition from religion into culture the build christ redentor wonder, and in the late game do seaside resorts as much as you can and eifel tower. Only problem is it can take a while to get your tourists, what you really need are great works more than wonders. If you are dominating on currency you can buy great works from other civs, usually not too expensive and they will be big boosts to tourism as well as the culture and gold they give.