Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Get back captued spies from destroyed civilisations.
One of my spies was captured by Brazil, and even though I've destroyed them and they are no longer in the game, I still cannot get my spy back.
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Showing 1-15 of 18 comments
mmmcheesywaffles Mar 5, 2017 @ 10:04am 
In real life political prisoners and spies were often the first to get killed when captured by the losing side.
TypeDefinition Mar 5, 2017 @ 10:17pm 
Originally posted by mmmcheesywaffles:
In real life political prisoners and spies were often the first to get killed when captured by the losing side.
It would be fine if he was killed, but it still states captured.
mmmcheesywaffles Mar 6, 2017 @ 12:12am 
Capture a city anywhere you can, then donate it to your undead player. You can then recall him from the now freindly city.

Save your game first as I am fairly sure I used that tactic in Civ V... but either way it might not work in VI
TypeDefinition Mar 6, 2017 @ 5:21am 
Originally posted by mmmcheesywaffles:
Capture a city anywhere you can, then donate it to your undead player. You can then recall him from the now freindly city.

Save your game first as I am fairly sure I used that tactic in Civ V... but either way it might not work in VI
Will do that, thanks!
That was changed with the Australian update. Patch notes say that if a civ is destroyed any captured spies they have are also destroyed
mmmcheesywaffles Mar 6, 2017 @ 9:45am 
Originally posted by BladeSe7en:
That was changed with the Australian update. Patch notes say that if a civ is destroyed any captured spies they have are also destroyed
Well either OP has a bugged game or the Australian update has yet to be installed in his game
Originally posted by mmmcheesywaffles:
Originally posted by BladeSe7en:
That was changed with the Australian update. Patch notes say that if a civ is destroyed any captured spies they have are also destroyed
Well either OP has a bugged game or the Australian update has yet to be installed in his game
I believe you misread the OP's comment. He said "even though I've destroyed them and they are no longer in the game, I still cannot get my spy back."
Which the Australian update made that change to spies. Before the update you would receive your spy back upon killing off a civilization.
mmmcheesywaffles Mar 6, 2017 @ 12:17pm 
Originally posted by Type Definition:
Originally posted by mmmcheesywaffles:
In real life political prisoners and spies were often the first to get killed when captured by the losing side.
It would be fine if he was killed, but it still states captured.


Originally posted by BladeSe7en:
Originally posted by mmmcheesywaffles:
Well either OP has a bugged game or the Australian update has yet to be installed in his game
I believe you misread the OP's comment. He said "even though I've destroyed them and they are no longer in the game, I still cannot get my spy back."
Which the Australian update made that change to spies. Before the update you would receive your spy back upon killing off a civilization.

Then why does the game say the spy is captured instead of killed?
Originally posted by mmmcheesywaffles:
Originally posted by Type Definition:
It would be fine if he was killed, but it still states captured.


Originally posted by BladeSe7en:
I believe you misread the OP's comment. He said "even though I've destroyed them and they are no longer in the game, I still cannot get my spy back."
Which the Australian update made that change to spies. Before the update you would receive your spy back upon killing off a civilization.

Then why does the game say the spy is captured instead of killed?
Because in the trade screen you can trade the civ to return your spy. However if you don't trade for your spy before killing off the civ your spy dies when that civ dies
mmmcheesywaffles Mar 6, 2017 @ 2:23pm 
Originally posted by BladeSe7en:
Originally posted by mmmcheesywaffles:

Then why does the game say the spy is captured instead of killed?
Because in the trade screen you can trade the civ to return your spy. However if you don't trade for your spy before killing off the civ your spy dies when that civ dies

The OP says the spy is alive. The Civ is not. So your advice may well be correct, but if so the game is bugged as the spy should be dead as you have said.
paugus Mar 6, 2017 @ 2:57pm 
Originally posted by mmmcheesywaffles:
Originally posted by BladeSe7en:
Because in the trade screen you can trade the civ to return your spy. However if you don't trade for your spy before killing off the civ your spy dies when that civ dies

The OP says the spy is alive. The Civ is not. So your advice may well be correct, but if so the game is bugged as the spy should be dead as you have said.

It's actually more likely that the save file was started before the update. So, while I guess it would technically be considered a bug, it should resolve itself after starting a new game.

Previous updates had this same issue with old savefiles, people were loading old files and not getting updated mechanics.
SamBC Mar 7, 2017 @ 2:01am 
Originally posted by BladeSe7en:
Originally posted by mmmcheesywaffles:
Well either OP has a bugged game or the Australian update has yet to be installed in his game
I believe you misread the OP's comment. He said "even though I've destroyed them and they are no longer in the game, I still cannot get my spy back."
Which the Australian update made that change to spies. Before the update you would receive your spy back upon killing off a civilization.
I don't know if it changed in the update, but the old behaviour is definitely that any spies captured by a civ that goes on to die were just permanently captured and could not be recovered and never died, taking up a slot forever. You didn't get them back.
mmmcheesywaffles Mar 7, 2017 @ 3:04am 
Originally posted by SamBC:
I don't know if it changed in the update, but the old behaviour is definitely that any spies captured by a civ that goes on to die were just permanently captured and could not be recovered and never died, taking up a slot forever. You didn't get them back.
Well I certainly got some back in Civ V. Perhaps VI has always differed on that, or it was my game that was bugged :) Thinking back I can't remember whether the spy slot became available, or the spy returned, but I do remember being annoyed when I Iost a spy and slot in another game. I had returned the Civ to the game and still had no slot. In one game I recall resurrecting 2 Civs just to recover the spy or slot. At that time I am pretty sure I was still playing teh vanilla Civ V. I only modded the game after getting all but 2 Achievements
SamBC Mar 7, 2017 @ 3:50am 
Civ5 didn't even have captured spies. They just got killed or not. If you took out a city that your spy was active in, you got it back (except when there was a bug that caused the game to crash). If they died, they regenerated after a certain time - you didn't produce spies manually.

There were no spies in vanilla (unexpanded) Civ5.
Despiser Mar 7, 2017 @ 4:23am 
Originally posted by Type Definition:
Originally posted by mmmcheesywaffles:
In real life political prisoners and spies were often the first to get killed when captured by the losing side.
It would be fine if he was killed, but it still states captured.

Wow! Such cold indifference
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Date Posted: Mar 5, 2017 @ 6:14am
Posts: 18