Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Save your game first as I am fairly sure I used that tactic in Civ V... but either way it might not work in VI
Which the Australian update made that change to spies. Before the update you would receive your spy back upon killing off a civilization.
Then why does the game say the spy is captured instead of killed?
The OP says the spy is alive. The Civ is not. So your advice may well be correct, but if so the game is bugged as the spy should be dead as you have said.
It's actually more likely that the save file was started before the update. So, while I guess it would technically be considered a bug, it should resolve itself after starting a new game.
Previous updates had this same issue with old savefiles, people were loading old files and not getting updated mechanics.
There were no spies in vanilla (unexpanded) Civ5.
Wow! Such cold indifference