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If your seeing 2 units spawning a turn they are have had a scout return and set the camp to raging.
You do have to give up the early game to make your early expansion secure for sure. You cant get away with a weak military start in civ 6.
And I'm almost certain that Barbarians are more aggressive against the player than the AI. I had a game a week ago where, on an inland sea map, Sumeria to my north had an encampment in the northwestern-most corner of the map, roughly 9 tiles outside their borders, that throughout the ages had spawned around a dozen, if not more, units. All these units nearby, and not a single barbarian was ransacking Sumeria's lands despite them having next-to-no militairy (I'd been crushing them) and all nearby tiles in their two cities improved. If that'd been me, those barbs would've been taking my builders and encircling my city centers. I mean, I have screenshots of a game where at one time I literally had 15 barbarian horsemen / horse-archers actively attacking my cities by around turn 85 on standard speed.
It's also complete BS that the AI can let a scout get away, and the barbarians will beeline for your territory over theirs. I've seen this explicitly happen thrice so far, and have likely been on the recieving end of it many times more.
so what I might be seeing those games is an AI got scouted near the camp but outside of my field of view at the time, which then set the camp to raging which spawns units every turn?
Easy solution, just turn them off.