Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
some of them arent optional im pretty sure.
They don't even offer a logical reason for the harder missions.
IE: Subsistence. Weapons and equipment OSP. Why?
In the first 3 games, it was because you were trying to sneak into a base and your insertion method required you to go in light.
Don't get me wrong, I enjoyed the mission, but at least give me a good reason why BB would be stripped of his weapons...
Also note worthy is how, instead of making the AI smarter, they just started making them spawn near your drop points so it was harder to sneak by.
And since when do you see soldiers in riot gear? Helmets: yes. Body armor: yes. Riot shields? Not so much. But thanks Call of Duty, you've officially tainted the future of video game warfare.
And bullet proof face shields? Really? In the '80's? We don't even have that NOW.
I did notice, however, that the enemy started deploying sniper teams and mortars around their outposts, in response to my own tactics, which is more along the lines of improved enemy tactics.
Realistically, the enemy should have upped reinforcement levels, doubled the staff at outposts that were attacked or improved their comm network. (ie: have a back up or move the system to a bunker).
Instead, apparently, the Russians/Africans countered guerrilla warfare with heavy armor for all.
the enemies dont actually respond to your tactics specifically they just get stronger over time and upgrade, even if you didnt kill anyone there would be snipers and the heavy soldiers.
Same reason why you can spend infinite time just messing around in the sandbox without missing anything crucial to the plot.
Because it's fun.
Is this the first video game you people have played?
And it generally sux.
I didn't ask a question to get your response. I know why they did it, but it's a change from the previous titles where everything was OVER explained. When you make a video game and develop a fan base for (at least) 4 titles straight and then change the foundation of the game (the focus on story over game play) people notice.
So, I respond to your question with a question of my own: Is this the first MGS you've played?
I think some people get bored w the game is the weapons loadout is OP from the start, just sneaking by 2 guards when you have NOTHING not even a magazine to throw is the intense and immersive stealth action i crave.
Nope, the extra difficult missions are totally optional.