Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Each RL has a specific warhead design. So, yeah it's special.
That you can.
not a great customization, but it makes it better for wiping out a whole area of enemies and light armor. might be useful for fob/defense since the rocket travels the fastest of any launcher and spamming it could easily clear a whole platform.
evidence inside the game (the ability to customize the 'magazine' choice of Shotguns, grenade launchers, and Rocket Launchers) implied that you could replace the type of round fired, thus alter the over all effect the weapon had.
Rocket Launchers in general seemingly had lost a lot in the process as the potential vehicle component of the game was shaved down to near non-existant.