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-Sprinting while in very close proximity (10 meters or so?) to enemies still gets you detected. Not sprinting seems to be fine, though they'll still hear your footsteps.
-Being hit with bullets or an enemy bumping into you seems to unequip the Stealth camo.
-If enemies see you, simply equipping the Stealth Camo isn't enough to lose them; You need to break line of sight first.
Same here.
Well, you are under his nose when you're sprinting nearly touching them and yet they won't see you like you said as well.
I think the fulton animation triggers their alert, it makes sense you are stealing stuff from them after all.
I've tested it, only diving near them will alert them, you can sprint.
You can sprint near enemies or tanks without problems, but if they discover you, the camo becomes useless and won't hide you at all. You need to really hide in order to leave alert phase.
The stealth camo will be unequipped by itself (like in previous MG games) if:
-you bump yourself against an enemy
-you get hit by an enemy.
-you get damage of any kind (stamina or health, doesn't matter).
I was about to post something like that because it happens to me as well it's so annoying. I try to use the sleep grenades and instead it switches to the decoys, the hell? So I'm not the only one but I never saw anybody complaining about this you are the first one, maybe players are using the controler instead.
So it's connected? I see...