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use a tranq gun instead (pistol or sniper rifle). it has a silent take down so instead of them looking at ur direction they will look at the person who got tranq and either call it in causing them to go on alert or walk up to them
also lethal or non lethal fob?
If a guard find two or more guys sleeping, they will become suspicious and eventually go into soft alert mode. Also, sleep grenades seems to work fine too.
I find both lethal and non lethal equally difficult although with non lethal bases I know I can tranq the guards with high level pistol/sniper easily.
I find it difficult to headshot guards with the tranq pistol since there is very little room for error. If I take a tranq sniper along, then drones become a problem at times.
So from what you guys suggest, the best practice is not to make noise. But once the snipers are looking towards you there is not much you can do about it right.
My loudout for sniper FOBs is usually: Stun shotty, mainly for the main first deck (your destination and the most heavily gaurded/way too many tight spots), Tranq rifle to take down all the snipers I need out of my way and the unlimited suppressor Burkov pistol for those pesky UAVs and claymores.
Snipers do "cheat" a bit, so a thrown smoke grenade may give you trouble. Numerous times I have had to throw smoke to get past a camera, but then someone spotted it after a while. Even though I had moved on and wasn't even close to that area every sniper would instantly spot me the second someone saw the smoke. If you think that someone is about to find your smoke grenade be sure to stay ouf of anyone's line of sight.
-Use Smoke Grenades to block the sniper's sightline.
-Use Decoys or Sleep Grenades to knock 'em out, if you can hit them from that range. The Rocket Arm might also work, assuming you're in a spot where you're confident enemies won't see you. Or just throw an empty magazine if you don't want to knock them out.
-Try to get down below the bridge, if that's the area you need to cross. Cameras might be a slight issue down there, but it'll keep you out of a sniper's sight.
-Countersnipe them. A tranq sniper probably won't be possible (Unless you're willing to sacrifice your Hip slot for a silenced lethal rifle), but good Wu aim should be able to take one out.
-Create a distraction of some kind.
Easy, don't use a shot gun near other guards, use the tranq sniper rifle instead, problem solved.
here is my thread with some tips: https://steamcommunity.com/app/287700/discussions/0/458604254427678317/#p2
"my way" is also with stun shotgun, "walking" through the whole area and shoot everything who is close to my way, sometimes also UAs & cams, at the final platform mostly sleep grenades spam - need 4 to 6 mins even on high lvl Fobs +50 and S++
on some FOBs I shoot first the power box but this causes a soft alarm (never have problems with soft alarm on non-sniper FOBs)
...so it's not easy to do not "my usual way"
use a tranq gun instead is the best tip I've seen to this problem until now and I will give it a try
The main prob for us all I think is the soft alarm because the snipers are going to scope and than there it's really hard.
To train I take always the same kind of FOB at which I mostly came through without detection, and that's my best tip until now. Take only one FOB and train until you know a good timing - on some FOBs it's better to wait some seconds at start until the staff goes to a position looking away from you.
It works fine with the tranq gun without noise BUT the soldier has to be fultoned because if another soldier detects him there is a soft alarm. What I don´t understand is, that after fultoning there is everytime a soft alarm ("CP there is something going on")?
Another boring thing is, that if there is a soft alarm and you wait until the soft alarm is ending, the snipers partially stay in scope mode? 1 min the search for you and another minute until the message that you were not found and soft alarm should be over...
So this was the try to wait until soft alarm is over :-/
It's really hard to prevent a soft alarm...
- you have to shoot down the snipers in front of you AND in the back
- some snipers looking away from you so you have to shoot more than 1 time until they are looking in your direction
- the trunq sniper is a peace of ♥♥♥♥ at FOB infiltration because no semi automatic - so if you shoot a sniper to let him turn in your direction, after reloading he is looking in the other direction :-/
there is only one "efficient" solution for sniper FOBs: NO soft alarm!
until now I only know that a magazine is the only deflection which causing no soft alarm but useless if a staff member already have seen "something" in your direction (the white attention colour from direction where the staff member is)
dummy, smoke... causes soft alarm, or I´m doing something wrong?
but I will try some more attempts and deflections :-)
There's another reason why the snipers are OP. I've had two instances in which snipers spotted me even though they were looking into completely different direction.
1. One of them spotted me first and only then they turned around.
2. The other one spotted me when I tried to shoot him. He was looking some other way, I shot, then he immediately turned around, before the bullet hit a silo near him. I know, because I saw the impact on the silo, only after reflex mode turned on. By the known game rules, he couldn't have heard me, because I was using a suppressor and I was a platform away from him; he couldn't have spottet my sights either, as he wasn't looking at me. How did that happen? No idea. Snipers are OP, concluded.
god bless ur heart for giving advice doe lewl