METAL GEAR SOLID V: THE PHANTOM PAIN

METAL GEAR SOLID V: THE PHANTOM PAIN

How to deal with Snipers on FOBs?
The moment I stun shotgun a guard every damn sniper knows my position. There are situations impossible to get out of without stun shotting a guard.

Now when the HUD lights up with the sniper icon, you can't go into stealth mode to avoid them as they always see you.

Using a cardboard box works but then they keep looking in your direction.

Is there a solid way to avoid detection by snipers once they start looking for you. If not, Sniper FOBs are just f-ed up.

I can beat the others but have only ever beat 3-4 sniper FOBs by sheer luck.
Last edited by BigHeadDjango; Jan 9, 2016 @ 1:06am
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Showing 1-15 of 16 comments
Sexy Jan 9, 2016 @ 1:11am 
if ur gonna use a gun dont use the stun shotgun, the noise radius caused by someone getting hit by it makes everyone look at the direction which the shot came from (IE you) and they have a laser line sight range (i still take mine incase of players or at tight spots where i know others wont see me)

use a tranq gun instead (pistol or sniper rifle). it has a silent take down so instead of them looking at ur direction they will look at the person who got tranq and either call it in causing them to go on alert or walk up to them

also lethal or non lethal fob?
Last edited by Sexy; Jan 9, 2016 @ 1:13am
Bugjuice Jan 9, 2016 @ 1:12am 
The ZZZ sniper rifle or pistol can distract them, try shoot the wall near them so they will be looking at the direction, same like throwing empty magazines. You can even put them to sleep, but this will take some skills as high security platform will have fully armored guys as you only have a face to shoot.

If a guard find two or more guys sleeping, they will become suspicious and eventually go into soft alert mode. Also, sleep grenades seems to work fine too.
BigHeadDjango Jan 9, 2016 @ 1:30am 
Originally posted by MH | Sexy:
if ur gonna use a gun dont use the stun shotgun, the noise radius caused by someone getting hit by it makes everyone look at the direction which the shot came from (IE you) and they have a laser line sight range (i still take mine incase of players or at tight spots where i know others wont see me)

use a tranq gun instead (pistol or sniper rifle). it has a silent take down so instead of them looking at ur direction they will look at the person who got tranq and either call it in causing them to go on alert or walk up to them

also lethal or non lethal fob?

I find both lethal and non lethal equally difficult although with non lethal bases I know I can tranq the guards with high level pistol/sniper easily.

I find it difficult to headshot guards with the tranq pistol since there is very little room for error. If I take a tranq sniper along, then drones become a problem at times.

So from what you guys suggest, the best practice is not to make noise. But once the snipers are looking towards you there is not much you can do about it right.
Last edited by BigHeadDjango; Jan 9, 2016 @ 1:33am
Xarathox Jan 9, 2016 @ 2:19am 
Originally posted by NasaNhak:
Originally posted by MH | Sexy:
if ur gonna use a gun dont use the stun shotgun, the noise radius caused by someone getting hit by it makes everyone look at the direction which the shot came from (IE you) and they have a laser line sight range (i still take mine incase of players or at tight spots where i know others wont see me)

use a tranq gun instead (pistol or sniper rifle). it has a silent take down so instead of them looking at ur direction they will look at the person who got tranq and either call it in causing them to go on alert or walk up to them

also lethal or non lethal fob?

I find both lethal and non lethal equally difficult although with non lethal bases I know I can tranq the guards with high level pistol/sniper easily.

I find it difficult to headshot guards with the tranq pistol since there is very little room for error. If I take a tranq sniper along, then drones become a problem at times.

So from what you guys suggest, the best practice is not to make noise. But once the snipers are looking towards you there is not much you can do about it right.

My loudout for sniper FOBs is usually: Stun shotty, mainly for the main first deck (your destination and the most heavily gaurded/way too many tight spots), Tranq rifle to take down all the snipers I need out of my way and the unlimited suppressor Burkov pistol for those pesky UAVs and claymores.
Dellers Jan 9, 2016 @ 3:17am 
The problem with sniper FOBs is obviously that they can be nearly impossible to get around once they go into alert mode. If you're unlucky a sniper may turn your way, and then it's over since it automatically causes an alarm. Fortunately their FOV is very narrow while looking through the scope, so as long as they're not looking exactly at where you wanna go you should be fine. My fastest rounds have all been with alerts, with the right timing I could then go through the support platform without stopping even for a second. Slightly easier with than witout alerts, but it required extremely tight timing. Usually you'll want to avoid alerts, so try to avoid neutralizing people and equipment for as long as possible. Use distractions and rolling.

Snipers do "cheat" a bit, so a thrown smoke grenade may give you trouble. Numerous times I have had to throw smoke to get past a camera, but then someone spotted it after a while. Even though I had moved on and wasn't even close to that area every sniper would instantly spot me the second someone saw the smoke. If you think that someone is about to find your smoke grenade be sure to stay ouf of anyone's line of sight.
Squishy Butt Jan 9, 2016 @ 3:32am 
Probably just aim for the snipers first and put them to sleep if possible, either with silenced tranq sniper or with WU Pistol. You might be able to get away with using silenced Stun shotgun like the S1000 Air-S, equip it with something like a Dot Sight III so you can get precise shots, and equip a Flash Muzzler to it also so shots can't be seen.
lexilogo Jan 9, 2016 @ 3:44am 
Some possible methods:

-Use Smoke Grenades to block the sniper's sightline.

-Use Decoys or Sleep Grenades to knock 'em out, if you can hit them from that range. The Rocket Arm might also work, assuming you're in a spot where you're confident enemies won't see you. Or just throw an empty magazine if you don't want to knock them out.

-Try to get down below the bridge, if that's the area you need to cross. Cameras might be a slight issue down there, but it'll keep you out of a sniper's sight.

-Countersnipe them. A tranq sniper probably won't be possible (Unless you're willing to sacrifice your Hip slot for a silenced lethal rifle), but good Wu aim should be able to take one out.

-Create a distraction of some kind.
Last edited by lexilogo; Jan 9, 2016 @ 3:44am
R!SK Jan 9, 2016 @ 4:50am 
Originally posted by NasaNhak:
The moment I stun shotgun a guard every damn sniper knows my position. There are situations impossible to get out of without stun shotting a guard.

Now when the HUD lights up with the sniper icon, you can't go into stealth mode to avoid them as they always see you.

Easy, don't use a shot gun near other guards, use the tranq sniper rifle instead, problem solved.
Last edited by R!SK; Jan 9, 2016 @ 4:50am
amadeus2000 Jan 11, 2016 @ 7:44am 
I have the same problem but didn't train until now because have to do a lot of points every day to keep distance in ranking ;-)
here is my thread with some tips: https://steamcommunity.com/app/287700/discussions/0/458604254427678317/#p2

"my way" is also with stun shotgun, "walking" through the whole area and shoot everything who is close to my way, sometimes also UAs & cams, at the final platform mostly sleep grenades spam - need 4 to 6 mins even on high lvl Fobs +50 and S++
on some FOBs I shoot first the power box but this causes a soft alarm (never have problems with soft alarm on non-sniper FOBs)
...so it's not easy to do not "my usual way"

use a tranq gun instead is the best tip I've seen to this problem until now and I will give it a try
amadeus2000 Jan 12, 2016 @ 12:42am 
ok, I tried something out but not finished yet ;-)
The main prob for us all I think is the soft alarm because the snipers are going to scope and than there it's really hard.
To train I take always the same kind of FOB at which I mostly came through without detection, and that's my best tip until now. Take only one FOB and train until you know a good timing - on some FOBs it's better to wait some seconds at start until the staff goes to a position looking away from you.

It works fine with the tranq gun without noise BUT the soldier has to be fultoned because if another soldier detects him there is a soft alarm. What I don´t understand is, that after fultoning there is everytime a soft alarm ("CP there is something going on")?

Another boring thing is, that if there is a soft alarm and you wait until the soft alarm is ending, the snipers partially stay in scope mode? 1 min the search for you and another minute until the message that you were not found and soft alarm should be over...
So this was the try to wait until soft alarm is over :-/

It's really hard to prevent a soft alarm...
JinNJuice Jan 12, 2016 @ 1:03am 
You can either fight fire with fire (use a sniper rifle against a sniper) or just don't use an inherently loud firearm called a shotgun unless it's absolutely safe.
Esc O'Bar Jan 12, 2016 @ 1:27am 
Use a sniper rifle yourself man, it's MGS after all.
amadeus2000 Jan 12, 2016 @ 4:48am 
sure, if there is a soft alarm I use a trunq sniper for all snipers on high places but this needs too much time:
- you have to shoot down the snipers in front of you AND in the back
- some snipers looking away from you so you have to shoot more than 1 time until they are looking in your direction
- the trunq sniper is a peace of ♥♥♥♥ at FOB infiltration because no semi automatic - so if you shoot a sniper to let him turn in your direction, after reloading he is looking in the other direction :-/

there is only one "efficient" solution for sniper FOBs: NO soft alarm!

until now I only know that a magazine is the only deflection which causing no soft alarm but useless if a staff member already have seen "something" in your direction (the white attention colour from direction where the staff member is)
dummy, smoke... causes soft alarm, or I´m doing something wrong?

but I will try some more attempts and deflections :-)
E. Grey Jul 18, 2016 @ 1:25am 
I thought that the biggest cheat with snipers is that they can sometimes spot you at random, but it wasn't exactly like that. They spot you if you get in to their sights, and you usually don't know where they're looking because their laser sight turns on only if they're aiming. So if you go in their sights, they'll spot you with no HUD indication, catching you off guard.

There's another reason why the snipers are OP. I've had two instances in which snipers spotted me even though they were looking into completely different direction.

1. One of them spotted me first and only then they turned around.

2. The other one spotted me when I tried to shoot him. He was looking some other way, I shot, then he immediately turned around, before the bullet hit a silo near him. I know, because I saw the impact on the silo, only after reflex mode turned on. By the known game rules, he couldn't have heard me, because I was using a suppressor and I was a platform away from him; he couldn't have spottet my sights either, as he wasn't looking at me. How did that happen? No idea. Snipers are OP, concluded.
Sexy Jul 18, 2016 @ 1:29am 
^thread is like 7 months old bruh

god bless ur heart for giving advice doe lewl
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Date Posted: Jan 9, 2016 @ 1:05am
Posts: 16