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报告翻译问题
Never saw that, except those damn soldier with interpreter skill....
Yes, I may know that now, but at the time not every dept was filled with soilders, so they'd just recruit anybody.
Also like suPirman said, I'm not sure if it always worked that way, but I don't really remember and can't say for sure.
If you want to play it lethal without needing to, you're just going to have to deal with the consequences.
Sucks for you/them. That's just how the world goes. I don't really see anything illogical about it.
Killing the wounded is considered a no-no by the GC regardless of the context or execution.
The GC being what I'm pretty sure was intended as the basis of MGSV's morality system.
The events at the hosptial would have qualified as one of the worst War Crimes of the century, despite most of its kills being a "Quick shot to the head." (Barring the ones that were clearly intended for shock value)
Nice how you left off the last part of my quote which was to say "fair enough" to the game not differenciating about killing wounded soilders.
If you bothered actually reading carefully and trying to understand before yammering away again about making your own points, people (in this case myself) wouldn't have to repeat once more what I've already said. That being:
"didn't know shooting them when down was so bad (it gives serious demon points), got Demon Snake, all in all fair enough, but I just wish I'd know in advance beforehand as game doesn't say much about getting Demon Snake and how to remove."
Whether or not MGS rules of engagement follow real life rules of war critirea doesn't concern me; I am only making point to Demon Snake and removal of demon points.
Again, I don't really have much more to say than that on this thread, so please don't bring up to me what you think is the rationale for MGS morality system by way of Geneva Convention again.
Might I suggest not posting on forums if that's the case. You're going to run into it a lot.
Actually, life in general might be a bit of a hassle for you.
And I'm explaining the apparent rationale of why the system is the way it is. Your hissy fit in response to people trying to offer an explanation doesn't concern me.
You completely missed the point of that metaphor in this post...
In any case, I played for over 280 hours and the only thing that pushed me over the edge was developing the nuclear weapon for the achievement. If you approach the game in an accepting mood: give sneaking a fair chance in every situation, kill only enemies that are truly a threat to you and always prioritize escaping from combat rather than slaughtering everyone you'll probably never get past stage 2 in the Demon scale.
That's the case because it's safe to assume you'll be mixing those actions with fultoning useful soldiers/prisoners to base, rescuing children in main missions and collecting animals for the GMP and the achievement. That will offset the gain in Demon points.
Tip: Replay the "White Mamba" mission a few times, saving all the kids. I think I played it like 5-6 times, then I ran around did some sidemission(without killing people), before I played the white mamba mission again 2-3 times, then Snake was back to normal