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I don't even bother doing that anymore. Between a fully upgraded Motherbase and two fully upgraded FOBs, that's literally too many people to try and keep track of.
Nah, you've got it a little mixed up.
Diplomats will stop occurences of Troublemakers actually causing damage. Surgeons, Counsellors and Physicians respectively will make people injured by violents, harassers and unsanitaries recover faster after an injury, but Diplomats will prevent those injuries from happening in the first place.
As for me, I have so many Diplomats at this stage and my Medical Team is such high a level Troublemakers are no problem at all. If they're an S or above I'll take 'em on.