安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Peace Walker coop was something I poured hours into, it was fantastic. MGSV would have been far better with it, what with the open world. Instead we got the ♥♥♥♥♥♥♥♥ MGO
Are you implying that sending 50 rockets into each boss and calling in all your resupplies and STILL not being able to burn through their obscene health bars isn't good gameplay? -3-
I don't even mind the generic bosses, but holy ♥♥♥♥♥♥ ♥♥♥♥ are they absurdly damage spongey! I distinctly remember that ruining Peace Walker for me. I got all the way to the end, did all the side stuff... And the ♥♥♥♥♥♥♥ monster hunter boss was just legit unwinnable. I couldn't do enough damage to it to kill even using all my refills. Nyehhhh. >:o
Nah, it's a good game but was held back by the PSP. The co-op was brillo and I wish they would have put something like that in the proper games.