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For the map I agree, it feels empty unlike Metal gear Survive, since gathering ressources will be important and you have to take care about oxygen, hunger and thirst. I have no idea how they could fix that in TPP, they did for survive but they are not the same game overall.
Yes I've already stated here that the format won't allow for codec call unlike MGS 1 2 & 3 since it's a long mission in those, I'm just saying that people feel that the story is empty because the game doesn not really have that much interesting cutscenes and characters feel empty, even your staff are just numbers and your buddies are not that interesting story wise. They could have made it more interesting easily.
Yes the gameplay is good and FOB is great. Yes we could have a better story and it just feel too short, even in MGS:PW you had a really good story and you learned about all those new characters, even the missions on harder difficulty are interesting because when you capture a vehicle or defeat one of those robot you earned a cool reward. A shame we did not get to upgrade the battle gear and maybe use it online like in an automatic arena.
Thank you very much, I feel a bit ashamed that it took me so long to notice all of this but in my defense FOB really kept me away from all of this, this mode as so many secrets and fun to discover. I understand that people prefer MGS5 over the old one and some prefer the old one over MGS5, but one of the point is that without Tomokazu Fukushima the metal gear series felt a little odd to me, I loved MGS: PW but I could still feel like something was missing.
After watching the final codec moment in MGS2 on youtube (because damn it's so good and well written, even the beLIEve me part is good) I saw a comment saying that it's not Kojima that have written that it was Tomokazu Fukushima, then after a little bit of research it was clear that Kojima surely did all the cutscenes of most metal gear game while he did the codec and metal gear acid story.
So in the end I prefer Tomokazu Fukushima over Hideo Kojima after all this research, I have no idea what happened to him but without him I wonder what death stranding will be, if they both worked together on DS then I'll bet it will be a master piece, but Kojima alone is not that good while Tomokazu Fukushima can write a good scenario and dialogue since he did that for metal gear acid wich is a game I love along MG acid 2.
I read an interview by Kojima some years ago where he claimed that he writes every single word but Fukushima helps with the codec conversations. From memory, he talked about how there were so many codec conversations, which gave me the impression that Fukushima wrote stuff that had little to do with the story, so gameplay instructions and optional secret dialogue. I'll try to dig it up if I can.
Kojima could've been lying or underplaying his involvement, but his statements are more reliable than this rumour that is all over the internet. Kojima's been done with MGS since MGS3 came out. He intended for MGS2 to be the last which is evident from the ending. I think the reason why MGS3 came out so well is because he was able to make his own interpretation of the Bond films which he's cited as a massive influence to him over the years.
MGS4 and MGSV were clearly made without the same enthusiasm. MGS4 rushed to close every single cliff hanger that his fans gave him death threats for and lacked the passion the other games had. V's ending also closes the other holes with a reinterpretation of MGS2's ending, clearly closing off the game for good. He's been working on the series since 1987. He was sick and tired of it after 2, and when he was finishing up Peacewalker, he asked Kotaku and it's readers to email Konami to encourage them to allow him to work on other projects. That was in 2009.
And to directly address your insinuation that the codec was Fukushima's invention... have you not seen gameplay from the first metal gear games? The codec still exists in the form of a tranceiver. Codec was used in the earlier metal gears to cut development time drastically. Codec conversations take up hours in each game, that's thousands of man hours saved of animation, motion capture and directing cutscenes.
We also have no clear evidence of Fukushima's writing talent. From what I've been told, Ghost Babel's writing is fine, but as the story is just a reinterpretation of MGS1's events, that's not really a fair test at all. While with Kojima, we have Policenauts and Snatchers. They were all soley written by Kojima.
People try to blame the decline in quality on Fukushima's departure but it sounds like a case of burnout to me. His series is older than the majority of his fans. He's wanted to work on a new IP for ages.
Your lack of informations on the subject shows that you don't master this subject, every Metal gear game that as been made with Kojima was been made with it being the last one in his mind, so he never planned the whole metal gear story series in advance.
Tomokazu Fukushima joined the MG serie with metal gear solid on PS1, wich is where the codec shined the most since on MSX and NES the dialogue was very limited to "hey go there, do this", so he did not invented the codec, but he when he joined the codec was very lively and made characters interesting, sure they still pinpoint what you should do on some occasion but from MGS 1 to MGS3 you could learn some other stuff and the conversation was not boring for most of them. Wich is why after he was not there anymore MGS4 felt different and MGS:PW and MGS5 had no more good codec call, back to the basic infos wich made MGS5: TPP characters empty, even if Kojima intentionnaly made the game like TV episodes because he knew after MGS4 that he didn't had what it takes to make some good codec conversation, and added too many cutscenes. With MGS: PW he probably had to use cassette tapes since it's on PSP but for TPP he could have used the codec, it's here in MGS3 ! If you combine all cassette and compare it to the codec call you can make in MGS1 2 or 3 you'll understand that Kojima know that he can't writte that well.
So people praise Kojima like he was a genius, but he is only good for cutscene, for exemple they had a debat with the team in MGS2 to put blood or not on Otacon, blood from his sister E.E, Kojima wanted to add blood because it would show how serious the situation is and the horror of such battle. So he can do that but he can't really writte good codec conversation hence why we still have cassettes for no reason when codec was used in the timeline, cassette tapes allow for low level script to be made because they are short, easy to use (voice only), and leave the rest to imagination, but overall you won't a very good or emotionnal conversation with someone via cassette tapes, that's why Venom Snake barely talk, it's because Kojima can't write some good conversation.
Here's what Tomokazu_Fukushima did:
http://metalgear.wikia.com/wiki/Tomokazu_Fukushima
You basically ignored everything that I said and just continued with your unsubstantiated claims that Fukushima was the mastermind behind Metal Gear. And the reason why the MSX games are so bare bones is because it's almost a 30 year old game. You clearly don't understand the hardware limitations of the MSX2 - infact the main reason why Metal Gear is a stealth game is due to hardware limitations. The system could barely handle having more than a certain amount of enemies and projectiles on screen at any given time.
And even though it's my favourite MGS game - 2 has awful writing and horrible pacing. In case you ignore everything I say again:
Here's Kojima saying he wrote everything in MGS2 except for SOME of the codec dialogues. https://i.imgur.com/Y8ojDv6.jpg You have no proof that Fukushima was the reason why 1-3 were so well written. It's just he happened to leave before 4 came out and that was where the quality dropped off.
Like I said earlier: Policenauts and Snatchers are considered to have amazing stories. They were solely written by Kojima. Ghost Babel was written soley by Fukushima and from what I know it's just a condensed version of MGS1.
I think you're looking at MGS2 with rose tinted glasses. I love that game to pieces but even I can admit the game is poorly paced. There's way too much time spent on unimportant and boring dialogue. Kojima's biggest weakness with his writing is that he has no idea how to write succinctly and instead relies on exposition dumps to get his point across. Even the translator for MGS2 thought that Kojima was a bad writer.
If you ignore what I write and the proofs I show you then want to counter me by saying that I ignore all you have said then you are wasting my time if you ignore the truth.
I told you how Kojima saw MGS every game and what he and Tomokazu Fukushima did in the game. So if you ignore all that then explain this I dare you:
Why after Tomokazu Fukushima was gone we did not have these codec moment like in MGS 1 2 and 3 in MGS5: TPP ?
It's in MGS3 wich come before TPP so it make no sense to have cassettes.
If Tomokazu Fukushima was not that good but Kojima is a god making master pieces then why does TPP only have 2 chapters with a boring story ? Because so far people most likely remember and love MGS 1 2 & 3, not MGS 4 or MGS5. Why ? Because MGS 1 2 & 3 had a good scenarion, MGS5 only as a good gameplay, even if I prefer MGS3 healing system and stamina since in MGS5 you have COD health regen and infinite stamina.
Long story short: If people remember MGS 1 2 & 3 it's because Tomokazu Fukushima was here, after that with only Kojima the story became garbage and to cover up this they focused at first on cutscenes (MGS4) then gameplay become the only option left (MGS5). We will see if Metal Gear Survive will have a better story than TPP. wich is not that hard. The gameplay is better than TPP for me if someone wanted to ask me once again.
EDIT: I forgot something very important, capturing animals in TPP is boring and impossible without a guide, side ops are too repetitive so the gameplay is good but it does not justify such horrible gameplay elements....
You can't. In MGS4, the codec calls became hour long cutscenes because they had the budget and technology to animate full cutscenes. Codec calls were always the substitute for cutscenes.
Then the game got criticized strongly because there's 9 hours of cutscenes to 11 hours of actual gameplay. The game had no substance, Kojima never wanted to make it. And with TPP, Konami was working on shutting down KojiPro during development. To say that the development was turbulent would be an understatement, an anonymous source talked about there being blackouts and a huge portion of the staff was being laid off.
I'm just going to stop responding because I think you're trolling at this point. You've ignored the only clear proof of Kojima being responsible for most of the writing in the entire series. Well congratulations, you managed to annoy me. Have a good day.
I told you about MGS4, you just don't read what I say, I've said that people complaigned about MGS4 cutscenes like you just did, so why was it balanced in MGS 1 2 & 3 and not in MGS4 ? Because Tomokazu Fukushima was not here after MGS4, that's not hard to understand.
You've ignored my proof that say the opposite, even if Kojima did say that he wrote most of the stuff doesn't mean that it's true, it's not a proof, otherwise I could show you a tweet with Konami saying "The big boss of Konami wrote most of the story in metal gear series" then you'll say it's true ?
Kojima love movies and always wanted to do it, without Tomokazu Fukushima he went too far in MGS4, that's one proof that Kojima can't write correctly. If you gather all codec call you can get in MGS 1 2 or 3 you'll have more dialogue than in TPP.
Also I'm still waiting on what you've said, but if you did not find anything then you know why but at least have the courage to acknowledge your mistakes. Yes when you start with "From memory" it's not a proof and it mean that you are not sure, if I ask you if the sky is blue and you say "from memory it's blue" it means that you are not sure otherwise you'll say "It blue" or "of course it's blue".
Why am I still here.
Now that I've played the game a bit I'm enjoying myself. The gameplay is amazing. But the storytelling aspects of the game have been decreased by leaps and bounds.
Again, it's not because Kojima says it in an article that it's true. So it's not a proof, what did Tomokazu Fukushima said then ? What did Tomokazu Fukushima worked on then if he only did some codec conversation ?
Well I do have the proof against: "Kojima flatly states that he writes every word of his own game" (except some dialogue) even if technicaly Metal gear is owned by Konami so it's not even his own games, so it's already not true.
Here's a list of what he was credited for and what Tomokazu Fukushima was credited for:
https://en.wikipedia.org/wiki/Hideo_Kojima#Metal_Gear_series
http://metalgear.wikia.com/wiki/Tomokazu_Fukushima
Now if you check the credits of MGS 1 2 and 3 you can see what Kojima did and Tomokazu Fukushima did, it doesn't prove that Hideo Kojima nor Tomokazu Fukushima wrote everything by themselves, but it proves that without Tomokazu Fukushima the metal gear series as been declining on the story part.
MGS1, at 0:32: https://www.youtube.com/watch?v=Z8AeLziFJhI
MGS2, at 2: 43: https://www.youtube.com/watch?v=hToqdAmRS40
MGS3, at 0:41: https://www.youtube.com/watch?v=eFHOktTJYoA
After that Tomokazu Fukushima was not there anymore, Shuyo Murata replaced him.
MGS4, at 0:36: https://www.youtube.com/watch?v=uqtfZ5kxVcg
And then he had even more help to write the story in MGS5: TPP lol.
MGS5: TPP, at 3:50: https://www.youtube.com/watch?v=rfvFILQLYnE
So if he write everything except one-two thing, why in TPP does he have 3 people with him to write the story when he could do it by himself, MGS 1 2 & 3 story are longer than TPP and Tomokazu Fukushima is credited as writter just like Kojima in those, so what did the 3 other writters did in TPP ? They have written 10 tapes each ? For someone that say that they write everything except some codec call he sure got lazy in TPP.
If you could send me the source of that article I will do some more research on your proof. imgur is not really a ressources.
MGS 1 2 3 & 4: 2 people credited for writting.
MGS5 TPP: 4 people credited for writting.
I know it's hilarious.