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Another advantage to tranquilizer weapons is you can use them to make a guard turn and look a different way, without setting off the soft alert that comes with a STN or lethal impact.
I've grown real fond of the RP. They may see the smoke, but usually I can just stroll on by.
Then a Sniper very quickly noticed me and triggered a combat alert.
It seems to me like the silenced STN weapon does not conceal your position because of this. And it was a very long distance, more than 100m. And the guy actually hit the cover I was behind.
Guards will sometimes fire in the direction of where they think shots are being fired from. They can sometimes figure this out from hearing the shots you fire landing on surfaces near to them.
If you get hit at this point, it's purely by chance and you should still remain undetected.
With the snipers, you need to be motionless and get your head done in the prone position (press E when lying down) and wait for them to stop aiming their rifle(s) at you.
If you get shot by them before a CA is triggered, you still have a brief moment to hit them back, to avoid a the alert. This can be challenging, since sometimes your body will convulse when hit by a sniper bullet so you don't have a good opportunity to hit them back quickly enough.
Try the UN_ARC_NL assault rifle and you'll notice a difference with how the guards react compared to the stun shotgun, it's a little bit more subtle but not entirely so!
Did you go into deep cover? (or whatever the game calls it?
They will fire in your general direction because where they may not have seen you, they could tell the general direction the shots were coming from. Roll left or right a few rolls and go into deep cover. The snipers will most likely overlook you and the shots will miss. If you don't go to deep cover the snipers will likely see you and then you're toast.
Although I do want to say this again, your only toast if you don't react to a sniper shooting at you. You have to be very fast, but you get a chance to hit them before they hit you or just after, prior to the CA being triggered.
I was more than 100m away from the guy, probably more like 200 or 300, and he shot at and successfully hit the exact cover I was hiding behind (a low wall) without ever actually "spotting" me, which is not how a silencer works in real life or how it should work in a game.
The sniper spotting me and sounding a combat alert further cemented that the AI in fact do know the exact position I fired from, since the scopes on the snipers have a very limited FOV. He must have been looking directly at me.
We can't complain about the way things "should be" we can only play things the way they are and in knowing how things are, adapt our play style to fit what we need. There's always a way around it.
i'm just lamenting that it's very much a wasted potential
Snipers are a different beast. Their good sight is why they're so popular in FOBs.
In that case, every time you shoot, immediately move to a different position or get behind cover. Needless to say... taking out snipers should probably be a priority.